Tile DatabaseTile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item
|Updated: 15 Aug 2005 Posted: 15 Aug 2005 Tags: 16-color, Decoration, and 2 more Rating[?]:||
I was going through the tile database when I relized that their were no awesone beams or anything... So, I made my own, and stuff... I decided to submit these since there aren't any allready...
These beams have multiple perposes...
The can be used to teleport you in and out of caves, or to other worlds?
These require 2 seperate layers (use 5, and 6)... The layer with the beam should be tranparent, and the layer with the seperate sparklies should be opaque...
[View Full Description]
|Updated: 12 Dec 2005 Posted: 12 Dec 2005 Tags: 16-color, Original, and 2 more Rating[?]:||
I was very hesitant about releasing these, but what the hell, why not...
These were made in pure... They are still missing the swimming tiles, and the "flute playing" tiles, which were not made yet anyway, so don't feel ripped off...
These are used in The Heroes Buden, and they were originaly based off the Ocarina of Time link. The colors feel very Minish Cap/ Wind Waker-y, so may you may want to play around with the extra sprite palttes so the red and blue tunics are darker, and less pa [View Full Description]
|(32x32) ALttP Link Tiles (Incomplete, see details)|
|Updated: 13 Jan 2016 Posted: 13 Jan 2016 Tags: ALTTP_Tileset, Character, and 1 more Rating[?]:||
Full, 32x32 walk, and slash/ stab/ pound tiles featuring big AlttP Link. Small shield only.
|(Minish Cap Collection) Full Lava Tiles|
|Updated: 15 Jan 2016 Posted: 15 Jan 2016 Tags: 16-color, Collection, and 6 more Rating[?]:||
Finally, finally, FINALLY I got around to ripping these. For years I've wanted these lava tiles. I just never got around to ripping them. I hope you guys like these. They use one c-set, and 15 colors. There are detailed setup instructions in the .zip.
|(Minish Cap Collection) Mt. Crenel Area|
|Updated: 18 Jan 2016 Posted: 28 Nov 2005 Tags: Overworld, Ripped, and 4 more Rating[?]:||
This is a rip of about 95% of the tiles from Minish Cap's Mt. Crenel Area. These use 8-bit color, but there is a low-fi 16 color version as well, but they are more limited. This is an 11-year-later update to on of my 2005 submissions The palette is kind of messy, and I'm looking for ways to improve my palette building so tips are appreciated.
|(Minish Cap Collection) Temple of Droplets|
|Updated: 18 Jan 2016 Posted: 28 Nov 2005 Tags: Interior, 16-color, and 2 more Rating[?]:||
This is another old submission that I am updating to make it hopefully a little bit better. This will also be the last wall set I try to rip for a while. It's pretty annoying for me at times, and I need to learn more about palettes, and how to edit them correctly.
|*Really* Convoluted Lava|
|Updated: 13 Jan 2018 Posted: 13 Jan 2018 Tags: 16-color, Original, and 1 more Rating[?]:||
"This isn't your NES's lava!" - IGN | "Looks Like Anthus isn't done with lava yet!" - Kotaku | "Here's Anthus' Top 22 Lava Submissions." - Buzzfeed
|64x64 Large Trees for Classic|
|Updated: 22 Apr 2012 Posted: 22 Apr 2012 Tags: Overworld, Decoration, and 1 more Rating[?]:||
These are large trees I blew up, and rounded off for the Classic set. They were pretty simple to make, but I thought they might come in handy, since the Classic set is completely lacking in the large tree department.
The original blacks in the trees that used the transparent color have been changed to use the first solid black in c-set 2 of the overworld palette. Just a heads up if you've changed that black, cause it will effect the trees. This was done to free up the transparency for layerin [View Full Description]
|Alternative Life Meters|
|Updated: 12 Jun 2005 Posted: 12 Jun 2005 Tags: Misc, Decoration, and 2 more Rating[?]:||
These are not from any particular quest I've been working on, I just got bored. So I decided to make some random life meter tiles.
These were originally made for the Pure set, but you could use them in any set. I have included shots of all of the required palettes (but, if you use them in Pure, this is not necessary.) There are five required palettes.
Enjoy, and credit me!
|ALttP/ FS Title Screen Mountain Scene|
|Updated: 02 Mar 2007 Posted: 02 Mar 2007 Tags: Misc, Greenery, and 3 more Rating[?]:||
This is a nice submission I put together after realizing there are very few panoramic view things in the database. So, I ripped these. These came straight from the ROM map viewer, and into ZC. I fixed them up in ZC so they can be used without anything but a palette rip from you.
There are three images. One of the mountains, and two of the field/ sky. There are two for the field because one includes all of the tiles, and one shows what it will look like on a screen (11x16 tiles). They are all [View Full Description]
|AoD Heart Containers, and Heart Pieces|
|Updated: 05 Jul 2005 Posted: 05 Jul 2005 Tags: Sprite, Collection, and 2 more Rating[?]:||
I ripped the heart container from Zelda-TD, but I had to recolor it for Pure's cset-8... It looks pretty cool, but not as cool as Zelda TD...
I made the HCP from scratch though...
|Classic Winter Tile Edits|
|Updated: 25 Jun 2011 Posted: 25 Jun 2011 Tags: Overworld, Edited, and 2 more Rating[?]:||
these were made for a classic quest which I was working on some time ago. I released them on ZCR, but I'll put them here too
Here are some slight edits, and alterations made to some Classic tiles optimizing them for use with a winter/ snow/ ice themed area.
This is not a palette swap as much as it is an actual recolor to make them more Wintery. Works with c-sets 4 (Mountains and Trees), and 7 (Ice) in classic. Still uses new default classic palettes, so no recoloring should be required [View Full Description]
|Desert Flag Posts|
|Updated: 04 Aug 2006 Posted: 04 Aug 2006 Tags: Overworld, Decoration, and 3 more Rating[?]:||
As seen in OoT... These were made in Pure.
|Diagonal Pure Cliff Tiles 1.4-ish|
|Updated: 15 Feb 2006 Posted: 05 Jul 2005 Tags: Overworld, Edited, and 3 more Rating[?]:||
-= Update Five =-
I added a "shadowless" version which might be more practicle and easier to use since it gets rid of the extra tile neded for the shadows.
This is hopefully the last update
No graphical update, just scroll down to the credits
[View Full Description]
|FFV Meets PTUX, World MapTiles V.1.2|
|Updated: 05 Dec 2005 Posted: 28 Nov 2005 Tags: Overworld, Ripped, and 4 more Rating[?]:||
I added some more tiles, and changed the palette
I suggest using these only if you know how to rip palettes ans stuff...
[View Full Description]