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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Clear Cambria Water (0.9) by Anthus
Updated: 06 Feb 2023 Posted: 06 Feb 2023 Tags: Water, Edited Rating[?]: Rating: 4.6/5 (4 ratings) Information:
New clear water tiles with a ripple effect for Cambria. No new colors needed.
Gunple: Gunman's Proof Dungeon Wall Sets by Anthus
Updated: 30 Mar 2018 Posted: 30 Mar 2018 Tags: 16-color, 256-color, and 4 more Rating[?]: Rating: 4/5 (2 ratings) Information:
High-color wall sets from a Japan only LttP clone.
Ruined Mines Dungeon Set | Gunple: Gunman's Proof by Anthus
Updated: 18 Oct 2017 Posted: 18 Oct 2017 Tags: 256-color, Dungeon, and 4 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
**Note** These require 8-bit color to use. You will need two c-sets. Hold Shift while pressing "Recolor" to rip in 8-bit mode after grabbing the palette from any of the images.
Modular Classic Expansion Tiles by Anthus
Updated: 15 Apr 2017 Posted: 15 Apr 2017 Tags: Background, Collection, and 7 more Rating[?]: Rating: 4/5 (1 rating) Information:
Have you ever wanted to pretend you are using RPG Maker when drawing screens in Classic? Well, now you CAN!
(Minish Cap Collection) Temple of Droplets by Anthus
Updated: 18 Jan 2016 Posted: 28 Nov 2005 Tags: Interior, 16-color, and 2 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
This is another old submission that I am updating to make it hopefully a little bit better. This will also be the last wall set I try to rip for a while. It's pretty annoying for me at times, and I need to learn more about palettes, and how to edit them correctly.
(Minish Cap Collection) Mt. Crenel Area by Anthus
Updated: 18 Jan 2016 Posted: 28 Nov 2005 Tags: Overworld, Ripped, and 4 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
This is a rip of about 95% of the tiles from Minish Cap's Mt. Crenel Area. These use 8-bit color, but there is a low-fi 16 color version as well, but they are more limited. This is an 11-year-later update to on of my 2005 submissions :P The palette is kind of messy, and I'm looking for ways to improve my palette building so tips are appreciated.
(Minish Cap Collection) Full Lava Tiles by Anthus
Updated: 15 Jan 2016 Posted: 15 Jan 2016 Tags: 16-color, Collection, and 6 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
Finally, finally, FINALLY I got around to ripping these. For years I've wanted these lava tiles. I just never got around to ripping them. I hope you guys like these. They use one c-set, and 15 colors. There are detailed setup instructions in the .zip.
(32x32) ALttP Link Tiles (Incomplete, see details) by Anthus
Updated: 13 Jan 2016 Posted: 13 Jan 2016 Tags: ALTTP_Tileset, Character, and 1 more Rating[?]: Rating: 4/5 (4 ratings) Information:
Full, 32x32 walk, and slash/ stab/ pound tiles featuring big AlttP Link. Small shield only.
Zelda 2 Overworld Tiles by Anthus
Updated: 20 Oct 2012 Posted: 20 Oct 2012 Tags: Overworld, Ripped, and 3 more Rating[?]: Rating: 4.43/5 (6 ratings) Information:
These are the twelve (count 'em!) overworld tiles found in Link's second NES outing. I also added an A thru D tile to use for making, and marking multiple warps per screen. Make these lettered combos the direct warp, or stairs with their respective letter, and then layer the overworld tiles over them. That's what I find easiest anyway, but you can combo them however you want.

This was a very simple rip, and they all use one c-set which can be grabbed from the image.

Enjoy :)
[From ALttP] Pyramid of Power by Anthus
Updated: 11 Jul 2012 Posted: 11 Jul 2012 Tags: 16-color, Overworld, and 2 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
I am not sure if these exist on here in some form or not, but in case they don't I ripped the Pyramid of Power tiles into ZC :D

These are just the basic tiles directly from the game map, mostly. There were a few very minor tweaks to get them to work in ZC, but it's 99.57% (So I added six pixels to two tiles..) from the game. I might do some more with the border as far as custom work goes in an attempt to make them more flexible. To get this out of the way now, I probably won't be doing the i [View Full Description]
64x64 Large Trees for Classic by Anthus
Updated: 22 Apr 2012 Posted: 22 Apr 2012 Tags: Overworld, Decoration, and 1 more Rating[?]: Rating: 4.73/5 (10 ratings) Information:
These are large trees I blew up, and rounded off for the Classic set. They were pretty simple to make, but I thought they might come in handy, since the Classic set is completely lacking in the large tree department.

The original blacks in the trees that used the transparent color have been changed to use the first solid black in c-set 2 of the overworld palette. Just a heads up if you've changed that black, cause it will effect the trees. This was done to free up the transparency for layerin [View Full Description]
Oracle/Majora's Mask Owl Statue Edits by Anthus
Updated: 26 Dec 2011 Posted: 26 Dec 2011 Tags: Overworld, Character, and 4 more Rating[?]: No rating Information:
There was a thread requesting tiles for the owl statue from MM. Ebola Zaire posted the statue from the Oracle games, and I decided to edit it slightly, and add the pedestal with the G cleft thing, and tweak the wings slightly. Since Skyward Sword has been out, it will probably become hip to have save spots in quests, so this should fit right in. :P

The statue itself is 24x24, but it should be positioned to be used as if it were 32x32. I have two ways of going about this. Position the Owl at t [View Full Description]
Classic Winter Tile Edits by Anthus
Updated: 25 Jun 2011 Posted: 25 Jun 2011 Tags: Overworld, Edited, and 2 more Rating[?]: Rating: 4.43/5 (6 ratings) Information:
these were made for a classic quest which I was working on some time ago. I released them on ZCR, but I'll put them here too :)

Here are some slight edits, and alterations made to some Classic tiles optimizing them for use with a winter/ snow/ ice themed area.

This is not a palette swap as much as it is an actual recolor to make them more Wintery. Works with c-sets 4 (Mountains and Trees), and 7 (Ice) in classic. Still uses new default classic palettes, so no recoloring should be required [View Full Description]
NES/ Classic Aquaduct Dungeon by Anthus
Updated: 25 Jun 2011 Posted: 25 Jun 2011 Tags: Interior, Dungeon, and 3 more Rating[?]: Rating: 3.8/5 (4 ratings) Information:
These are meant for use with a water/ sewer type area. They are used in ZTD in this way anyway. They are meant for classic, but I suppose they could be put into other tile sets as well. They are orange to simulate the brick tunnels around where I live ^^ That is where I got the inspiration anyway. The green is moss/ mold. It is not meant to be the prettiest area, but hopefully the tiles aren't too bad.

So, this is an NES style, four-color custom dungeon wall, and door set. These tiles use two [View Full Description]
FSA Maidens Update, for Pure Remembrance by Anthus
Updated: 25 Jun 2011 Posted: 25 Nov 2006 Tags: Sprite, 16-color, and 4 more Rating[?]: Rating: 3.71/5 (6 ratings) Information:
Alright, after a few years I thought I'd update these. The first time around, I just did a Google search, and found these, and re-positioned them to be imported to a 32x32 pixel space. This was not a very good effort at all, so this second time around, I recolored them (to the best of my, and the palette's capability) to work with Pure Remembrance*.

The recommended c-set is on the images, but I suppose any maiden could use any color, since some of them are interchangeable (And that imposing l [View Full Description]

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