The corners are done in such a way that it kinda kills the illusion of a 3rd dimension, that even Classic managed to pull off on the NES. I'm also a little leery about the palette. I know this sewer-like setting is not supposed to be "pretty," but still, it just feels unnatural. The wall textures are nice on a single-tile basis, and the doorways are well-drawn, but the whole package doesn't quite come together as well as it could.
Also, if you're going to have two depths of tiles for one wall, I recommend coloring the "lower" tiles a little darker to help with the illusion of depth. I know this is just Classic, but Classic didn't have freeform dungeons. You need to some extra steps to make it look right in freeform.
NES/ Classic Aquaduct Dungeon
Overview
Creator:
Anthus
Added: 25 Jun 2011
Downloads: 73
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Download Tile (10.65 KB) |
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Tags: Interior, Dungeon, Original, Walls, Water |
Information
These are meant for use with a water/ sewer type area. They are used in ZTD in this way anyway. They are meant for classic, but I suppose they could be put into other tile sets as well. They are orange to simulate the brick tunnels around where I live ^^ That is where I got the inspiration anyway. The green is moss/ mold. It is not meant to be the prettiest area, but hopefully the tiles aren't too bad.
So, this is an NES style, four-color custom dungeon wall, and door set. These tiles use two [View Full Description]
So, this is an NES style, four-color custom dungeon wall, and door set. These tiles use two [View Full Description]
About Reviews
Description
These are meant for use with a water/ sewer type area. They are used in ZTD in this way anyway. They are meant for classic, but I suppose they could be put into other tile sets as well. They are orange to simulate the brick tunnels around where I live ^^ That is where I got the inspiration anyway. The green is moss/ mold. It is not meant to be the prettiest area, but hopefully the tiles aren't too bad.
So, this is an NES style, four-color custom dungeon wall, and door set. These tiles use two c-sets due to the "true" (four color) NES palettes I try to use. One is specifically for the water tiles, and the other is for the walls. Should rip into classic perfectly.
The walls are custom drawn, but share styles with the GB walls. The doors, and drains are also custom. I'm pretty proud of it, and for NES I think it looks alright. I'm not the best pixel artist either. That shallow water comes from AlttP, and the bombable door is still classic.
NOTE: Use the "R" key when making door combos to get the east and south doors. Just thought I'd throw that out there for those not familiar with the hot keys, and advanced drawing functions. Also, you can select multiple tiles (Hold shift+ arrow keys), and hold Alt+ Arrow keys to slide them from space to space. You can recenter the spare lock if you want to.
There is no boss door, however. I didn't make one. I was probably just going to make the boss lock a different color in Zelda TD just to keep it NES-ish. If you don't want to waste time making boss door combos, just change the color of a copied tile, and make a "Boss lock-block" combo. That was my plan anyway.
This is my first time using the "export tile" thing in 2.5, so I hope this works out okay.
Enjoy
So, this is an NES style, four-color custom dungeon wall, and door set. These tiles use two c-sets due to the "true" (four color) NES palettes I try to use. One is specifically for the water tiles, and the other is for the walls. Should rip into classic perfectly.
The walls are custom drawn, but share styles with the GB walls. The doors, and drains are also custom. I'm pretty proud of it, and for NES I think it looks alright. I'm not the best pixel artist either. That shallow water comes from AlttP, and the bombable door is still classic.
NOTE: Use the "R" key when making door combos to get the east and south doors. Just thought I'd throw that out there for those not familiar with the hot keys, and advanced drawing functions. Also, you can select multiple tiles (Hold shift+ arrow keys), and hold Alt+ Arrow keys to slide them from space to space. You can recenter the spare lock if you want to.
There is no boss door, however. I didn't make one. I was probably just going to make the boss lock a different color in Zelda TD just to keep it NES-ish. If you don't want to waste time making boss door combos, just change the color of a copied tile, and make a "Boss lock-block" combo. That was my plan anyway.
This is my first time using the "export tile" thing in 2.5, so I hope this works out okay.
Enjoy
Credits
None.