Tile DatabaseTile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item
|Updated: 05 Jul 2018 Posted: 05 Jul 2018 Tags: 16-color, Character, and 4 more Rating[?]:||
The Link tiles from the Instrumentality tileset, originally made by Koh.
|"Real Bombchu" Tiles|
|Updated: 22 Apr 2007 Posted: 13 Apr 2007 Tags: 16-color, Enemy, and 2 more Rating[?]:||
A drawing of real bombchu (from Zelda - Majora's Mask). Use these on ZC beta/alpha builds that contain the bombchu enemy. Use part of the tiles for old enemy tiles or use all of the tiles for new enemy tiles (quest rule; checked).
The first ever submission for the enemy Bombchu.
You may need to recolor them. I used a particular CSet.
You must use the ENEMY EDITOR on a beta or alpha build ZC that contains Bombchu enemy.
REPLACEMENT UPDATE: Rounded the body. Added a second shade o [View Full Description]
|"SHOOP DA WHOOP" Custom Boss Tiles|
|Updated: 24 Mar 2007 Posted: 24 Mar 2007 Tags: 16-color, Enemy, and 3 more Rating[?]:||
Well, I'm officially bored out of my mind.
I had an hour to kill (as I always do) so I drew these. 100% custom, by the way.
|Updated: 15 Aug 2005 Posted: 15 Aug 2005 Tags: 16-color, Decoration, and 2 more Rating[?]:||
I was going through the tile database when I relized that their were no awesone beams or anything... So, I made my own, and stuff... I decided to submit these since there aren't any allready...
These beams have multiple perposes...
The can be used to teleport you in and out of caves, or to other worlds?
These require 2 seperate layers (use 5, and 6)... The layer with the beam should be tranparent, and the layer with the seperate sparklies should be opaque...
[View Full Description]
|Updated: 12 Dec 2005 Posted: 12 Dec 2005 Tags: 16-color, Original, and 2 more Rating[?]:||
I was very hesitant about releasing these, but what the hell, why not...
These were made in pure... They are still missing the swimming tiles, and the "flute playing" tiles, which were not made yet anyway, so don't feel ripped off...
These are used in The Heroes Buden, and they were originaly based off the Ocarina of Time link. The colors feel very Minish Cap/ Wind Waker-y, so may you may want to play around with the extra sprite palttes so the red and blue tunics are darker, and less pa [View Full Description]
|"The New Age" Custom Tiles Preview|
|Updated: 04 Apr 2017 Posted: 18 Jun 2003 Tags: 16-color, Collection, and 6 more Rating[?]:||
A small part of my custom drawn tileset for my upcoming quest (possibly a joint project with Crazy_Link) "The New Age."
|"The New Age" NPC'c|
|Updated: 12 May 2004 Posted: 12 May 2004 Tags: Sprite, 16-color, and 3 more Rating[?]:||
Here are a few NPC's... well actually they do participate so I'll just call them character tiles. Anywho they're in "The New Age"
|"The New Age" Tileset Preview|
|Updated: 04 Apr 2017 Posted: 20 Aug 2003 Tags: 16-color, Dungeon, and 10 more Rating[?]:||
A while back I released some tiles called "The New Age Tiles Preview" or something like that, but I found them to be to realistic for my quest (if you're into realism check em out ).
|Updated: 08 Dec 2006 Posted: 08 Dec 2006 Tags: 16-color, Decoration, and 2 more Rating[?]:||
Beta Link made a nice submission titled "Nintendo64 "N" Logo." It was an amusingly out-of-place rippable logo of the console that produced Ocarina of Time.
Limzo made the comment that he wished it was a "Z," instead. I took the comment to heart and made this.
You can rip the Z and the C on the top 3 rows if you want each letter to be centered, or you can rip the bottom 3 rows and have them close together. If you don't like the C, which I added as an afterthought, the Z stands just fine [View Full Description]
|"Zelda: Prophecies" Forest Temple Interior|
|Updated: 30 Oct 2004 Posted: 30 Oct 2004 Tags: 16-color, Dungeon, and 3 more Rating[?]:||
All (or at least most) of the tiles used in the first dungeon of Prophecies. ALL tiles are 100% custom drawn, and I'm pretty damn happy with the results. I honestly think they're the best custom tiles I've ever done... can you disagree?
|"Zelda: Prophecies" Ice Temple Interior (incomp)|
|Updated: 11 Jul 2005 Posted: 11 Jul 2005 Tags: 16-color, Dungeon, and 3 more Rating[?]:||
Well, I've been at uni for the first half of this year and haven't had a chance to do any ZC work... anywho I thought it's been a long time since I've released anything so I thought I may as well get these out there.
It's incomplete at the moment, basically just the essentials, but I'm sure as I actually build the dungeon there'll be a lot more stuff.
|"Zelda: Prophecies" Link Tiles|
|Updated: 18 Oct 2004 Posted: 18 Oct 2004 Tags: 16-color, Character, and 3 more Rating[?]:||
I'm making a small quest to take some time off of "The New Age," as usual I'm custom drawing my own tiles. So, over the next few days/weeks I'll be releasing bits and pieces of the tile work. This contains the Link and Zelda sprites, plus 3 swords in all their glory, 2 shields, and a shovel (yes, it is a fully functional shovel). Hope you like em.
|"Zelda: Prophecies" NEW Link|
|Updated: 19 Dec 2004 Posted: 04 Dec 2004 Tags: 16-color, Character, and 3 more Rating[?]:||
Well, I submitted some Link tiles a while back, but nobody liked them that much, but I was going to stick with them none the less. However, when I was drawing on paper trying to come up with a unique look for Link, the idea i settled on didn't look much like the sprite (he's like a fat chinned kinda Link... like a gnome or something). So, as you do, I redrew my Link tiles and this is what I came up with... Personally I think it's an improvement.
I was just going to submit it as an update, [View Full Description]
|"Zelda: Prophecies" Sprite Sheet|
|Updated: 18 Oct 2004 Posted: 18 Oct 2004 Tags: Collection, Decoration, and 6 more Rating[?]:||
Some items from my side project of a quest. The top half are "Items" (with exception of the big triforce piece which is for the Triframe) and the bottom half are "Weapons/Misc". The animation speed/delay are as follows:
Selection (kinda looks like a pointing finger): 20/0
[View Full Description]
|Updated: 06 Jul 2007 Posted: 03 Jul 2007 Tags: Character, Original, and 1 more Rating[?]:||
I drew this as a custom boss for Eighth Hour. Rips right into DoR, CS 9.
Ideas on Use:
- Hook him up to a sort of life support system, as enemies are hard to hide behind him.
- Put Fire Shooters on his tentacles or mouth to give him a zora-like attack.
- Also makes a semi-good NPC
[View Full Description]