Tile DatabaseTile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item
|Updated: 18 Oct 2004 Posted: 18 Oct 2004 Tags: 16-color, Dungeon, and 4 more Rating[?]:||
This is the normal, blue compass, but I've changed the white and red bit in the center to look like it's really moving around. It looks really nice, actually. You can set its speed to whatever you'd like. I think the frame count is 69, or 68, ... something like that. The speed can be anything you'd like, naturally. Enjoy them.
|Updated: 05 Jul 2018 Posted: 05 Jul 2018 Tags: 16-color, Character, and 4 more Rating[?]:||
The Link tiles from the Instrumentality tileset, originally made by Koh.
|"Real Bombchu" Tiles|
|Updated: 22 Apr 2007 Posted: 13 Apr 2007 Tags: 16-color, Enemy, and 2 more Rating[?]:||
A drawing of real bombchu (from Zelda - Majora's Mask). Use these on ZC beta/alpha builds that contain the bombchu enemy. Use part of the tiles for old enemy tiles or use all of the tiles for new enemy tiles (quest rule; checked).
The first ever submission for the enemy Bombchu.
You may need to recolor them. I used a particular CSet.
You must use the ENEMY EDITOR on a beta or alpha build ZC that contains Bombchu enemy.
REPLACEMENT UPDATE: Rounded the body. Added a second shade o [View Full Description]
|"SHOOP DA WHOOP" Custom Boss Tiles|
|Updated: 24 Mar 2007 Posted: 24 Mar 2007 Tags: 16-color, Enemy, and 3 more Rating[?]:||
Well, I'm officially bored out of my mind.
I had an hour to kill (as I always do) so I drew these. 100% custom, by the way.
|Updated: 12 Dec 2005 Posted: 12 Dec 2005 Tags: 16-color, Original, and 2 more Rating[?]:||
I was very hesitant about releasing these, but what the hell, why not...
These were made in pure... They are still missing the swimming tiles, and the "flute playing" tiles, which were not made yet anyway, so don't feel ripped off...
These are used in The Heroes Buden, and they were originaly based off the Ocarina of Time link. The colors feel very Minish Cap/ Wind Waker-y, so may you may want to play around with the extra sprite palttes so the red and blue tunics are darker, and less pa [View Full Description]
|"The New Age" NPC'c|
|Updated: 12 May 2004 Posted: 12 May 2004 Tags: Sprite, 16-color, and 3 more Rating[?]:||
Here are a few NPC's... well actually they do participate so I'll just call them character tiles. Anywho they're in "The New Age"
|"The New Age" Tileset Preview|
|Updated: 04 Apr 2017 Posted: 20 Aug 2003 Tags: 16-color, Dungeon, and 10 more Rating[?]:||
A while back I released some tiles called "The New Age Tiles Preview" or something like that, but I found them to be to realistic for my quest (if you're into realism check em out ).
|"Zelda: Prophecies" Link Tiles|
|Updated: 18 Oct 2004 Posted: 18 Oct 2004 Tags: 16-color, Character, and 3 more Rating[?]:||
I'm making a small quest to take some time off of "The New Age," as usual I'm custom drawing my own tiles. So, over the next few days/weeks I'll be releasing bits and pieces of the tile work. This contains the Link and Zelda sprites, plus 3 swords in all their glory, 2 shields, and a shovel (yes, it is a fully functional shovel). Hope you like em.
|"Zelda: Prophecies" NEW Link|
|Updated: 19 Dec 2004 Posted: 04 Dec 2004 Tags: 16-color, Character, and 3 more Rating[?]:||
Well, I submitted some Link tiles a while back, but nobody liked them that much, but I was going to stick with them none the less. However, when I was drawing on paper trying to come up with a unique look for Link, the idea i settled on didn't look much like the sprite (he's like a fat chinned kinda Link... like a gnome or something). So, as you do, I redrew my Link tiles and this is what I came up with... Personally I think it's an improvement.
I was just going to submit it as an update, [View Full Description]
|"Zelda: Prophecies" Sprite Sheet|
|Updated: 18 Oct 2004 Posted: 18 Oct 2004 Tags: Collection, Decoration, and 6 more Rating[?]:||
Some items from my side project of a quest. The top half are "Items" (with exception of the big triforce piece which is for the Triframe) and the bottom half are "Weapons/Misc". The animation speed/delay are as follows:
Selection (kinda looks like a pointing finger): 20/0
[View Full Description]
|Updated: 06 Jul 2007 Posted: 03 Jul 2007 Tags: Character, Original, and 1 more Rating[?]:||
I drew this as a custom boss for Eighth Hour. Rips right into DoR, CS 9.
Ideas on Use:
- Hook him up to a sort of life support system, as enemies are hard to hide behind him.
- Put Fire Shooters on his tentacles or mouth to give him a zora-like attack.
- Also makes a semi-good NPC
[View Full Description]
|(32x32) ALttP Link Tiles (Incomplete, see details)|
|Updated: 13 Jan 2016 Posted: 13 Jan 2016 Tags: ALTTP_Tileset, Character, and 1 more Rating[?]:||
Full, 32x32 walk, and slash/ stab/ pound tiles featuring big AlttP Link. Small shield only.
|(DoR) OoT Link double-high tiles|
|Updated: 22 Jun 2013 Posted: 22 Jun 2013 Tags: Character, Player, and 2 more Rating[?]:||
Link tiles that are double high, in the DoR Link palette!
|(NES) Megaman 2 Flash Man Stage Tiles|
|Updated: 02 Nov 2011 Posted: 02 Nov 2011 Tags: Character, Misc, and 2 more Rating[?]:||
Well heres some Flash man stage tiles
From Maga-Man 2
They should rip just fine into the classic Tileset
they are great For side-View areas
I'll say Be sure and have fun with them Kay
|(NES) Megaman 1 Gutsman Stage Tiles|
|Updated: 02 Nov 2011 Posted: 02 Nov 2011 Tags: Ground, Misc, and 2 more Rating[?]:||
Well here's some more tiles, these are just the ground tiles of Gutsman's Stage. Please Enjoy Kay