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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

"Celda" Title Screen by Bayta
Updated: 09 Aug 2006 Posted: 09 Aug 2006 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 3.85/5 (12 ratings) Information:
This here, is a Cel Shaded (kind of) Zelda Title screen. Basically, it is Teilyr's OOT title screen, with much less colors, and the word "Zelda" completely redone. It makes it look more like Wind Waker's graphics. ;)

Have fun!!!!!!!!!1111oneoneoneone :lol:
"SHOOP DA WHOOP" Custom Boss Tiles by Revfan9
Updated: 24 Mar 2007 Posted: 24 Mar 2007 Tags: 16-color, Enemy, and 3 more Rating[?]: Rating: 2.27/5 (25 ratings) Information:
Well, I'm officially bored out of my mind.

I had an hour to kill (as I always do) so I drew these. 100% custom, by the way.
"Teleport" Beams by Anthus
Updated: 15 Aug 2005 Posted: 15 Aug 2005 Tags: 16-color, Decoration, and 2 more Rating[?]: Rating: 4.71/5 (13 ratings) Information:
I was going through the tile database when I relized that their were no awesone beams or anything... So, I made my own, and stuff... I decided to submit these since there aren't any allready...

These beams have multiple perposes...

The can be used to teleport you in and out of caves, or to other worlds? :whistle:

These require 2 seperate layers (use 5, and 6)... The layer with the beam should be tranparent, and the layer with the seperate sparklies should be opaque...

[View Full Description]
"The New Age" Tileset Preview by NoeL
Updated: 04 Apr 2017 Posted: 20 Aug 2003 Tags: 16-color, Dungeon, and 10 more Rating[?]: Rating: 4.73/5 (32 ratings) Information:
A while back I released some tiles called "The New Age Tiles Preview" or something like that, but I found them to be to realistic for my quest (if you're into realism check em out ;)).
"ZC64" Logo by Radien
Updated: 08 Dec 2006 Posted: 08 Dec 2006 Tags: 16-color, Decoration, and 2 more Rating[?]: Rating: 4.11/5 (8 ratings) Information:
Beta Link made a nice submission titled "Nintendo64 "N" Logo." It was an amusingly out-of-place rippable logo of the console that produced Ocarina of Time.

Limzo made the comment that he wished it was a "Z," instead. I took the comment to heart and made this. ;)

You can rip the Z and the C on the top 3 rows if you want each letter to be centered, or you can rip the bottom 3 rows and have them close together. If you don't like the C, which I added as an afterthought, the Z stands just fine [View Full Description]
"Zelda: Prophecies" Sprite Sheet by NoeL
Updated: 18 Oct 2004 Posted: 18 Oct 2004 Tags: Collection, Decoration, and 6 more Rating[?]: Rating: 4.69/5 (12 ratings) Information:
Some items from my side project of a quest. The top half are "Items" (with exception of the big triforce piece which is for the Triframe) and the bottom half are "Weapons/Misc". The animation speed/delay are as follows:

Items:
Fairy: 4/0
Heart: 6/0
Rings/Rupees: 6/15
Candle: 5/0
Selection (kinda looks like a pointing finger): 20/0
[View Full Description]
(NES) Megaman 2 Flash Man Stage Tiles by Ventus
Updated: 02 Nov 2011 Posted: 02 Nov 2011 Tags: Character, Misc, and 2 more Rating[?]: Rating: 2.5/5 (1 rating) Information:
Well heres some Flash man stage tiles
From Maga-Man 2
They should rip just fine into the classic Tileset
they are great For side-View areas
I'll say Be sure and have fun with them :) Kay ;)
(NES) Megaman 1 Gutsman Stage Tiles by Ventus
Updated: 02 Nov 2011 Posted: 02 Nov 2011 Tags: Ground, Misc, and 2 more Rating[?]: Rating: 1.5/5 (1 rating) Information:
Well here's some more tiles, these are just the ground tiles of Gutsman's Stage. Please Enjoy Kay ;)
(NES) Random Tiles From Megaman2&1 by Ventus
Updated: 02 Nov 2011 Posted: 02 Nov 2011 Tags: Collection, Decoration, and 3 more Rating[?]: Rating: 3.25/5 (3 ratings) Information:
And another set of random tile rip from Megaman. Please enjoy them Kay ;)
(NES) Z1 Chains by Ventus
Updated: 02 Nov 2011 Posted: 02 Nov 2011 Tags: Decoration, Misc, and 2 more Rating[?]: Rating: 1.33/5 (5 ratings) Information:
Well so more randomness from me :lol:
Some Chains I made in the classic tile-set
They use Cset 06
So..Enjoy

Okey dokey lokey :lol:
16x16 MC Acro-Bandit Decoration (+DoR[:H]) by P-Tux7
Updated: 13 Feb 2019 Posted: 13 Feb 2019 Tags: 16-color, Character, and 9 more Rating[?]: No rating Information:
The Acro-Bandit from Minish Cap is in 16x16 as a cute NPC or decoration, just like the birds, fish and peeking old man from DoR. Also includes recolors for the two DoR tilesets
2 Statues! by Chao_trainer
Updated: 11 Jul 2006 Posted: 11 Jul 2006 Tags: Collection, Interior, and 3 more Rating[?]: Rating: 2.67/5 (2 ratings) Information:
A few tiles i made. One is of a bs zelda dodongo that i made into a statue. The other tiles are what is needed to make a blinking chao statue. The tops of these are both intended for layering. Hopefully someone likes it :shrug:.
3D Message More Tiles (Update) by skateboarder11
Updated: 24 Aug 2005 Posted: 24 Aug 2005 Tags: Misc, Original, and 2 more Rating[?]: Rating: 4.44/5 (8 ratings) Information:
UBP suggested I submit my edits of his 3D Message More tiles... so I did.

They were edited in PolygonX8's edited Demo tileset... and use five shades. Though, they can easily be reduced to four. (I even did it for you... :P)

They bounce, too. It flips back and forth.
3D Triforce by Sludge
Updated: 14 Mar 2003 Posted: 14 Mar 2003 Tags: 16-color, Misc, and 1 more Rating[?]: Rating: 4.37/5 (26 ratings) Information:
Always wanted to have a title screen with 3D spinning triforces? Here is your chance.

It's a 40 frame animation and you'll need 4 tile pages to contain it.

The tiles are lined up as 20x2 (40 frames) so you'll first import the left side of the picture, then you import the right side of the picture.
60 Second Countdown by ShadowTiger
Updated: 30 Aug 2003 Posted: 30 Aug 2003 Tags: 16-color, Misc, and 1 more Rating[?]: Rating: 4.67/5 (17 ratings) Information:
This is a lovely little 60 Second Countdown I constructed last night. (Err.. 8/28/03. Yeah.)

All we have to do is construct the combo-cycled list, which is a rather tedious chore. I've also run this down to a science, so here it is. Follow this method for the construction.

1) Create a single combo at 60. Make it animate for 2 frames, and a speed of 48. (I compared this to a clock. It was relatively accurate, I suppose. About as accurate as possible according to the imperfect hu [View Full Description]

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