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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Neo OoT Title by Linkus
Updated: 27 Jan 2008 Posted: 12 Oct 2007 Tags: Misc, Edited, and 1 more Rating[?]: Rating: 4.89/5 (18 ratings) Information:
This is pretty much a major update of Teilyr's old OoT title.

Changes:

--Realistic lighting effect added by using gradients
--Changed palette to enhance realism and accuracy
--No borders
--Background color reflects that of OoT box art and doesn't drown title in brightness(Neon purple is out!)
[View Full Description]
OoT Title Screen Template by Teilyr
Updated: 09 Mar 2004 Posted: 09 Mar 2004 Tags: 16-color, Misc, and 2 more Rating[?]: Rating: 4.86/5 (20 ratings) Information:
I took the title screen from OoT 2D, reduced the palette and ripped it into ZC. When you go to put it on to a screen, just place the Z inside of the shield, and work from there. It's pretty easy, with the exception of putting this on the combo table. :P

Note:The base logo & the word Zelda use 2 different csets.
Death Note Font by Questwizard
Updated: 10 Jul 2008 Posted: 10 Jul 2008 Tags: Misc, Ripped Rating[?]: Rating: 4.83/5 (11 ratings) Information:
This is the font used on the front cover of the Death Note. I ripped it from a font I found somewhere on the net. The top font in the sheet is one solid color, and the bottom one is antialiased, and best suited for a black or dark gray background, but could easily be used with another color with a few palette changes. I designed it with DoR cSet 7 in mind, but it should be farly easy to get into another set if you need to.
DoR Crusted Lava by Radien
Updated: 24 Jul 2005 Posted: 24 Jul 2005 Tags: Decoration, Dungeon, and 4 more Rating[?]: Rating: 4.81/5 (20 ratings) Information:
With any luck, the DoR tileset will be out within a couple months, but these custom tiles have been in demand so I'm releasing them a bit early. I made them because I felt ZC needed a new type of lava.

This lava is the "crusted and flaming" type. I got the idea for these tiles from Alundra, a Zelda-like game on the Playstation 1. However, they are NOT rips; I drew them by hand.

There are many ways to use these tiles. Some of you may discover that you don't need all of them. So design away, [View Full Description]
Zelda Portrait by IaN
Updated: 14 Jun 2004 Posted: 14 Jun 2004 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4.8/5 (14 ratings) Information:
Some as the Link Portrait except....well, it's Zelda. I took the OoS Zelda, ripped the face, and basically remade it from there (heh, I pulled a Nintendo :P)

Yeah, they use cSet 6 of the Pure set. Enjoy!
Minish Cap Whirlwinds - 16x16 and 32x32 by Radien
Updated: 13 Jun 2007 Posted: 13 Jun 2007 Tags: Misc, Ripped, and 2 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
Y'know, recently I've been thinking that most of the whirlwinds out there kinda suck. They usually have fat black outlines that don't seem very wind-like.

Minish Cap has some pretty good wind effects, though, so I looked into it. Its smallest whirlwind was still bigger than 16x16, but it responded well to some resizing and editing. :) Hopefully you will find it appealing.

I've included the original, bigger whirlwind in case you have a use for it. It's technically smaller than 32x32, but i [View Full Description]
Donut. by Radien
Updated: 20 Nov 2004 Posted: 20 Nov 2004 Tags: Decoration, Item, and 3 more Rating[?]: Rating: 4.8/5 (24 ratings) Information:
I drew a donut. You may rejoice.

Uses CSet 0 in Pure/BS.
Cloud and Sky Tiles - Animated by Radien
Updated: 04 Dec 2004 Posted: 03 May 2004 Tags: Decoration, Ground, and 2 more Rating[?]: Rating: 4.8/5 (14 ratings) Information:
UPDATE!

This still stands as my highest-rated Loose Tile submission, so I decided it as high time I gave it an update. You see, when I first finished it, I was so inexperienced that I thought a bunch of 4-tile animations was complicated enough to require a QST file. :rolleyes: I also started to butcher BS CSet 5, because I didn't know how to layer mountains on top of clouds.

Anyway, I've remedied it to be easy-to-use and useful for the common designer. These tiles are available in New BS, [View Full Description]
New Portals by Revfan9
Updated: 25 Nov 2006 Posted: 25 Nov 2006 Tags: 16-color, Edited, and 1 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
I saw Shadowtiger's Chrono Trigger timegate, and I liked it. But it doesn't look as good in quests, and I thought a better style was in order. So I quickly threw this together in the GIMP, reduced the colors, then made it ZC friendly in the editor. Took me all of 15 minutes, really.
Peanut Butter Heart by Radien
Updated: 13 Jun 2007 Posted: 13 Jun 2007 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 4.79/5 (18 ratings) Information:
The perfect addition to any quest.

...No, really. It is.

Be sure to use 8 frames, animation speed 5 for optimal dancing power.
Made for BS CSet 8.
Advance Zelda Title Screen (Redux) by Teilyr
Updated: 17 Sep 2003 Posted: 17 Sep 2003 Tags: 16-color, Misc, and 2 more Rating[?]: Rating: 4.79/5 (13 ratings) Information:
The base for this screen is Wild Bill's Advance Zelda Title Screen Template. When he added the Pure set, I added in the sword from the Four Swords title screen.

After having it on my hard drive for a few months, I've finally decided to submit it.

Be sure to rip CSET 9 from the bitmap in the zip!
Viridian Forest Background by Dawnlight
Updated: 23 Aug 2007 Posted: 23 Aug 2007 Tags: 16-color, Background, and 4 more Rating[?]: Rating: 4.77/5 (12 ratings) Information:
This is my first ever submission. (I hope I don't mess up. :?)

This is a 16-color background of the Viridian Forest from Pokemon Fire Red/Leaf Green.

You should be able to rip the palette and tiles from this.
Wolfie Custom Boss by NoeL
Updated: 23 Jun 2004 Posted: 15 Jun 2004 Tags: Enemy, Misc Rating[?]: Rating: 4.75/5 (15 ratings) Information:
I got the idea from rexlaninetails' vulpine boss, though her's didn't look that great due to colour deformations converting the bmp to a gif. I might also add hands and an upper body later on to make it into a werewolf boss. Hope you like it!

(note: gif animation is for display purposes only, obviously the boss wouldnt blink that much)

Update: I've added claws. I was going to do an upper body as well but it was too big and it would have taken ages to detail it (it looked like a suit of arm [View Full Description]
Large Fountain by Questwizard
Updated: 12 Mar 2009 Posted: 12 Mar 2009 Tags: 16-color, Decoration, and 2 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
This is a large fountain I made for this request: https://www.purezc.co...howtopic=40037.

It is in the DoR 2.0 overworld palette, though it should be fairly easily recolorable for other sets.

Recommended animation speeds are listed on the tilesheet. "F" is frame count, and "S" is speed of course. I'd use those speeds as a starting point, and try to put both sides of the water tiles on different speeds to avoid making the whole thing look too symmetrical.
Tiles and Sprites By Nuvo by Colin
Updated: 13 Jun 2007 Posted: 13 Jun 2007 Tags: 16-color, Collection, and 6 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
These are some tiles that I have been making for my quests for a while. A few from the old Lock of the Spirits, a few for the new one, and some for my Palace of Ordeal Quest.

This includes:

Explosion tiles: 16 frames at a 1 speed CUSTOM
Robotic Armos Knight EDIT
Three quivers CUSTOM
Bomb ammunition sprites EDIT
[View Full Description]

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