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(Minish Cap Collection) Temple of Droplets by Anthus
Updated: 18 Jan 2016 Posted: 28 Nov 2005 Tags: Interior, 16-color, and 2 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
This is another old submission that I am updating to make it hopefully a little bit better. This will also be the last wall set I try to rip for a while. It's pretty annoying for me at times, and I need to learn more about palettes, and how to edit them correctly.
NES/ Classic Aquaduct Dungeon by Anthus
Updated: 25 Jun 2011 Posted: 25 Jun 2011 Tags: Interior, Dungeon, and 3 more Rating[?]: Rating: 3.8/5 (4 ratings) Information:
These are meant for use with a water/ sewer type area. They are used in ZTD in this way anyway. They are meant for classic, but I suppose they could be put into other tile sets as well. They are orange to simulate the brick tunnels around where I live ^^ That is where I got the inspiration anyway. The green is moss/ mold. It is not meant to be the prettiest area, but hopefully the tiles aren't too bad.

So, this is an NES style, four-color custom dungeon wall, and door set. These tiles use two [View Full Description]
New Pure Lava Borders 1.1 by Anthus
Updated: 14 Sep 2005 Posted: 14 Sep 2005 Tags: Interior, Decoration, and 2 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
I made these becuase I was bored, and I wanted to have a cool looking lava border. I have two seperate types here. The ones on top are for larger lava pits and the ones on the bottom are for use with the "brick on all four sides" dungeon borders, so they are smaller.

The blue thing in the middle is for transparent layering. Cycle back one c-set and it will be white. You layer this over the lava for a cool steam/ smoke effect.

Also, you probably noticed that the lava is a lighter/ brighter [View Full Description]
Ruined Mines Dungeon Set | Gunple: Gunman's Proof by Anthus
Updated: 18 Oct 2017 Posted: 18 Oct 2017 Tags: 256-color, Dungeon, and 4 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
**Note** These require 8-bit color to use. You will need two c-sets. Hold Shift while pressing "Recolor" to rip in 8-bit mode after grabbing the palette from any of the images.
Uber-sexy Pure Cave Lock, and Shutter Doors by Anthus
Updated: 08 Aug 2005 Posted: 08 Aug 2005 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
This is one of my more useful submissions... So, your not using the regular doors? You doing your own right? Of course you are! So, you might need these Lock, and shutter doors for your ever perfect cave dungeons :D

But seriously, these are nice locked and shutter doors for Pures cave set... They require combo cycling, and a little bit of skill. The recommemded a. fame, and speed is on the screen directly, but feel free to experiament and create your own speed.

Also, These are only shutter [View Full Description]
ZTD Lava Bubbles by Anthus
Updated: 02 Aug 2005 Posted: 02 Aug 2005 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
Plain and simple. I made some lava bubbles for my sexy ZTD lava...

Okay, Set them all to 10 a-speed. set the first one to 40 frames (marked with the "one") Set the last two to 60 a-frames (markded with numbers)
ZTD Sexy Lava Tiles - V.2 by Anthus
Updated: 02 Aug 2005 Posted: 12 Jun 2005 Tags: 16-color, Interior, and 1 more Rating[?]: Rating: 4.38/5 (7 ratings) Information:
UPDATE:

I added some "top" tiles that show the lava moving up and down. This also makes it look more solid.

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I remember when I first drew the original lava tiles for Zelda-TD back in January... I though that they were so cool, but if I look back on them now, I think, man those sucked ass.

[View Full Description]

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