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Tile Database

Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

"Teleport" Beams by Anthus
Updated: 15 Aug 2005 Posted: 15 Aug 2005 Tags: 16-color, Decoration, and 2 more Rating[?]: Rating: 4.71/5 (13 ratings) Information:
I was going through the tile database when I relized that their were no awesone beams or anything... So, I made my own, and stuff... I decided to submit these since there aren't any allready...

These beams have multiple perposes...

The can be used to teleport you in and out of caves, or to other worlds? :whistle:

These require 2 seperate layers (use 5, and 6)... The layer with the beam should be tranparent, and the layer with the seperate sparklies should be opaque...

[View Full Description]
Alternative Life Meters by Anthus
Updated: 12 Jun 2005 Posted: 12 Jun 2005 Tags: Misc, Decoration, and 2 more Rating[?]: Rating: 4/5 (4 ratings) Information:
These are not from any particular quest I've been working on, I just got bored. So I decided to make some random life meter tiles.

These were originally made for the Pure set, but you could use them in any set. I have included shots of all of the required palettes (but, if you use them in Pure, this is not necessary.) There are five required palettes.

Enjoy, and credit me!

Thanks
ALttP/ FS Title Screen Mountain Scene by Anthus
Updated: 02 Mar 2007 Posted: 02 Mar 2007 Tags: Misc, Greenery, and 3 more Rating[?]: Rating: 4.71/5 (6 ratings) Information:
This is a nice submission I put together after realizing there are very few panoramic view things in the database. So, I ripped these. These came straight from the ROM map viewer, and into ZC. I fixed them up in ZC so they can be used without anything but a palette rip from you.

There are three images. One of the mountains, and two of the field/ sky. There are two for the field because one includes all of the tiles, and one shows what it will look like on a screen (11x16 tiles). They are all [View Full Description]
AoD Heart Containers, and Heart Pieces by Anthus
Updated: 05 Jul 2005 Posted: 05 Jul 2005 Tags: Sprite, Collection, and 2 more Rating[?]: Rating: 3.86/5 (6 ratings) Information:
I ripped the heart container from Zelda-TD, but I had to recolor it for Pure's cset-8... It looks pretty cool, but not as cool as Zelda TD...

I made the HCP from scratch though...
Desert Flag Posts by Anthus
Updated: 04 Aug 2006 Posted: 04 Aug 2006 Tags: Overworld, Decoration, and 3 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
As seen in OoT... These were made in Pure.

Enjoy :)
Modular Classic Expansion Tiles by Anthus
Updated: 15 Apr 2017 Posted: 15 Apr 2017 Tags: Background, Collection, and 7 more Rating[?]: Rating: 4/5 (1 rating) Information:
Have you ever wanted to pretend you are using RPG Maker when drawing screens in Classic? Well, now you CAN!
New Pure Boomerangs by Anthus
Updated: 19 Jun 2005 Posted: 19 Jun 2005 Tags: Sprite, Item, and 3 more Rating[?]: Rating: 4.25/5 (3 ratings) Information:
OMG! I made tiles that --aren't-- for ZeldaTD!

I redid the pure boomerang tiles... why? I got bored. It has all three boomerangs, and sparkles for the fire and magic boomerangs.

Also, I replaced the magic boomerang with tiles I drew for, "sword chucks."
New Pure Lava Borders 1.1 by Anthus
Updated: 14 Sep 2005 Posted: 14 Sep 2005 Tags: Interior, Decoration, and 2 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
I made these becuase I was bored, and I wanted to have a cool looking lava border. I have two seperate types here. The ones on top are for larger lava pits and the ones on the bottom are for use with the "brick on all four sides" dungeon borders, so they are smaller.

The blue thing in the middle is for transparent layering. Cycle back one c-set and it will be white. You layer this over the lava for a cool steam/ smoke effect.

Also, you probably noticed that the lava is a lighter/ brighter [View Full Description]
Ocarina of Time Title for ZC by Anthus
Updated: 29 Jan 2007 Posted: 29 Jan 2007 Tags: Misc, 16-color, and 4 more Rating[?]: Rating: 3.82/5 (10 ratings) Information:
First things first: This image suffered from some more-than-minor color loss. That is the price you pay for taking something from a High-res (620x480) N64 game, and cramming it into a smaller resolution (246x320?), and a sixteen color palette :P

For what it is worth, here it is. Oh, and did I mention it uses only sixteen colors? I think I did. Import the palette over your tilesets "title" palette. This example may apply only in Pure. If not, make a new one.

The .zip contains two files. One [View Full Description]
Oracle/Majora's Mask Owl Statue Edits by Anthus
Updated: 26 Dec 2011 Posted: 26 Dec 2011 Tags: Overworld, Character, and 4 more Rating[?]: No rating Information:
There was a thread requesting tiles for the owl statue from MM. Ebola Zaire posted the statue from the Oracle games, and I decided to edit it slightly, and add the pedestal with the G cleft thing, and tweak the wings slightly. Since Skyward Sword has been out, it will probably become hip to have save spots in quests, so this should fit right in. :P

The statue itself is 24x24, but it should be positioned to be used as if it were 32x32. I have two ways of going about this. Position the Owl at t [View Full Description]
WW Style Death Animations by Anthus
Updated: 11 Jul 2006 Posted: 11 Jul 2006 Tags: Sprite, Decoration, and 2 more Rating[?]: Rating: 4/5 (2 ratings) Information:
Ya know, the purple cloud thingy from Wind Waker when you kill an enemy? Well, this is a version of it for ZC. It was made in the Sun Tower set, but you only need two purples, and black and white, so it's easily ripable.

I know it isn't an exact recreation, and I am aware of this so don't say "LiEk OMg Zer0 starZ cuz it aint teh sameee!!!!111111!!!!!!!!!1!!!"

I'm fairly proud of this, and it does look cool when it animates in it's smooth, sixteen frames. That brings me to my next point. I [View Full Description]
ZTD Clouds/ Misc. by Anthus
Updated: 07 Mar 2005 Posted: 18 Jan 2005 Tags: 16-color, Misc, and 3 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
These are a few simple tiles that slightly resemble the GBC Zelda game's horizon. But I hand drew all of them in their 8-bit glory. There are enough here to create a nice looking horizon/ cloud effect from a high place.

Update
I have put the tiles into .gif format, or saved them the right way, so it is easier to use them. I also added some other miscellaneous tiles, like custom lave, crappy dugeon water (see enclosed readme for more details).
ZTD Lava Bubbles by Anthus
Updated: 02 Aug 2005 Posted: 02 Aug 2005 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
Plain and simple. I made some lava bubbles for my sexy ZTD lava...

Okay, Set them all to 10 a-speed. set the first one to 40 frames (marked with the "one") Set the last two to 60 a-frames (markded with numbers)

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