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64x64 Large Trees for Classic by Anthus
Updated: 22 Apr 2012 Posted: 22 Apr 2012 Tags: Overworld, Decoration, and 1 more Rating[?]: Rating: 4.73/5 (10 ratings) Information:
These are large trees I blew up, and rounded off for the Classic set. They were pretty simple to make, but I thought they might come in handy, since the Classic set is completely lacking in the large tree department.

The original blacks in the trees that used the transparent color have been changed to use the first solid black in c-set 2 of the overworld palette. Just a heads up if you've changed that black, cause it will effect the trees. This was done to free up the transparency for layerin [View Full Description]
ALttP/ FS Title Screen Mountain Scene by Anthus
Updated: 02 Mar 2007 Posted: 02 Mar 2007 Tags: Misc, Greenery, and 3 more Rating[?]: Rating: 4.71/5 (6 ratings) Information:
This is a nice submission I put together after realizing there are very few panoramic view things in the database. So, I ripped these. These came straight from the ROM map viewer, and into ZC. I fixed them up in ZC so they can be used without anything but a palette rip from you.

There are three images. One of the mountains, and two of the field/ sky. There are two for the field because one includes all of the tiles, and one shows what it will look like on a screen (11x16 tiles). They are all [View Full Description]
FFV Meets PTUX, World MapTiles V.1.2 by Anthus
Updated: 05 Dec 2005 Posted: 28 Nov 2005 Tags: Overworld, Ripped, and 4 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Update:

I added some more tiles, and changed the palette :)

I suggest using these only if you know how to rip palettes ans stuff...

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[View Full Description]
Modular Classic Expansion Tiles by Anthus
Updated: 15 Apr 2017 Posted: 15 Apr 2017 Tags: Background, Collection, and 7 more Rating[?]: Rating: 4/5 (1 rating) Information:
Have you ever wanted to pretend you are using RPG Maker when drawing screens in Classic? Well, now you CAN!
Zelda 2 Overworld Tiles by Anthus
Updated: 20 Oct 2012 Posted: 20 Oct 2012 Tags: Overworld, Ripped, and 3 more Rating[?]: Rating: 4.43/5 (6 ratings) Information:
These are the twelve (count 'em!) overworld tiles found in Link's second NES outing. I also added an A thru D tile to use for making, and marking multiple warps per screen. Make these lettered combos the direct warp, or stairs with their respective letter, and then layer the overworld tiles over them. That's what I find easiest anyway, but you can combo them however you want.

This was a very simple rip, and they all use one c-set which can be grabbed from the image.

Enjoy :)
ZTD - New Classic Grass, Sand, and Water Tiles by Anthus
Updated: 05 Sep 2005 Posted: 05 Sep 2005 Tags: 16-color, Edited, and 4 more Rating[?]: Rating: 3.43/5 (6 ratings) Information:
This is my fifth entry from ZTD (=O

This is also probably the most usefull and practical one. Okay, For those of you that are using the classic set, you have obviously noticed that it lacks many overworld type tiles... Well I added new sand, water, and grass tiles.

Also, I included the .zpl (palette) for the entire set. This will not overwrite your existing three color palettes, infact it will add to them, but still keep the first three colors untouched. So, I would suggest that import the [View Full Description]

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