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Tile Database

Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Clear Cambria Water (0.9) by Anthus
Updated: 06 Feb 2023 Posted: 06 Feb 2023 Tags: Water, Edited Rating[?]: Rating: 4.6/5 (4 ratings) Information:
New clear water tiles with a ripple effect for Cambria. No new colors needed.
Modular Classic Expansion Tiles by Anthus
Updated: 15 Apr 2017 Posted: 15 Apr 2017 Tags: Background, Collection, and 7 more Rating[?]: Rating: 4/5 (1 rating) Information:
Have you ever wanted to pretend you are using RPG Maker when drawing screens in Classic? Well, now you CAN!
NES/ Classic Aquaduct Dungeon by Anthus
Updated: 25 Jun 2011 Posted: 25 Jun 2011 Tags: Interior, Dungeon, and 3 more Rating[?]: Rating: 3.8/5 (4 ratings) Information:
These are meant for use with a water/ sewer type area. They are used in ZTD in this way anyway. They are meant for classic, but I suppose they could be put into other tile sets as well. They are orange to simulate the brick tunnels around where I live ^^ That is where I got the inspiration anyway. The green is moss/ mold. It is not meant to be the prettiest area, but hopefully the tiles aren't too bad.

So, this is an NES style, four-color custom dungeon wall, and door set. These tiles use two [View Full Description]
ZTD - New Classic Grass, Sand, and Water Tiles by Anthus
Updated: 05 Sep 2005 Posted: 05 Sep 2005 Tags: 16-color, Edited, and 4 more Rating[?]: Rating: 3.43/5 (6 ratings) Information:
This is my fifth entry from ZTD (=O

This is also probably the most usefull and practical one. Okay, For those of you that are using the classic set, you have obviously noticed that it lacks many overworld type tiles... Well I added new sand, water, and grass tiles.

Also, I included the .zpl (palette) for the entire set. This will not overwrite your existing three color palettes, infact it will add to them, but still keep the first three colors untouched. So, I would suggest that import the [View Full Description]

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