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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Classic Winter Tile Edits by Anthus
Updated: 25 Jun 2011 Posted: 25 Jun 2011 Tags: Overworld, Edited, and 2 more Rating[?]: Rating: 4.43/5 (6 ratings) Information:
these were made for a classic quest which I was working on some time ago. I released them on ZCR, but I'll put them here too :)

Here are some slight edits, and alterations made to some Classic tiles optimizing them for use with a winter/ snow/ ice themed area.

This is not a palette swap as much as it is an actual recolor to make them more Wintery. Works with c-sets 4 (Mountains and Trees), and 7 (Ice) in classic. Still uses new default classic palettes, so no recoloring should be required [View Full Description]
Clear Cambria Water (0.9) by Anthus
Updated: 06 Feb 2023 Posted: 06 Feb 2023 Tags: Water, Edited Rating[?]: Rating: 4.6/5 (4 ratings) Information:
New clear water tiles with a ripple effect for Cambria. No new colors needed.
Diagonal Pure Cliff Tiles 1.4-ish by Anthus
Updated: 15 Feb 2006 Posted: 05 Jul 2005 Tags: Overworld, Edited, and 3 more Rating[?]: Rating: 4.4/5 (9 ratings) Information:
-= Update Five =-
I added a "shadowless" version which might be more practicle and easier to use since it gets rid of the extra tile neded for the shadows.

This is hopefully the last update :)
-----------------------------------------

(Update 4)
No graphical update, just scroll down to the credits :)
[View Full Description]
FFV Meets PTUX, World MapTiles V.1.2 by Anthus
Updated: 05 Dec 2005 Posted: 28 Nov 2005 Tags: Overworld, Ripped, and 4 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Update:

I added some more tiles, and changed the palette :)

I suggest using these only if you know how to rip palettes ans stuff...

----------------------

[View Full Description]
FSA Maidens Update, for Pure Remembrance by Anthus
Updated: 25 Jun 2011 Posted: 25 Nov 2006 Tags: Sprite, 16-color, and 4 more Rating[?]: Rating: 3.71/5 (6 ratings) Information:
Alright, after a few years I thought I'd update these. The first time around, I just did a Google search, and found these, and re-positioned them to be imported to a 32x32 pixel space. This was not a very good effort at all, so this second time around, I recolored them (to the best of my, and the palette's capability) to work with Pure Remembrance*.

The recommended c-set is on the images, but I suppose any maiden could use any color, since some of them are interchangeable (And that imposing l [View Full Description]
Improved BS Heart Container Pieces by Anthus
Updated: 11 Jul 2006 Posted: 11 Jul 2006 Tags: Sprite, Edited, and 2 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
I thought I had already submitted these for the longest time, but after recently going through my submissions (Finding useless ones I may have removed), I found that they weren't there.

So, here they are :)

These are usable in both Pure and BS. I took Radien's HCP from the BS set, and made the little heart inside rotate with the frame. It looks a lot better. I hope this becomes the norm in the HCP world, but I doubt it...

Enjoy :)
Modular Classic Expansion Tiles by Anthus
Updated: 15 Apr 2017 Posted: 15 Apr 2017 Tags: Background, Collection, and 7 more Rating[?]: Rating: 4/5 (1 rating) Information:
Have you ever wanted to pretend you are using RPG Maker when drawing screens in Classic? Well, now you CAN!
New MC Mountains for the BS by Anthus
Updated: 21 May 2006 Posted: 21 May 2006 Tags: Overworld, Edited, and 2 more Rating[?]: Rating: 4.13/5 (7 ratings) Information:
These are the MC mountain tiles ripped into the BS set! But wait, there's more! They have been modified to include all of your diagonal mountain needs, AND they go higher thyan two tiles now! E-GAD, I know right?

This nifty package also includes SD3 grass modifications, and layerable versions to make covering everything easier. GIT URS NOW U N00B!!!

[/cheap advertising ploy]

Enjoy :)
Ocarina of Time Title for ZC by Anthus
Updated: 29 Jan 2007 Posted: 29 Jan 2007 Tags: Misc, 16-color, and 4 more Rating[?]: Rating: 3.82/5 (10 ratings) Information:
First things first: This image suffered from some more-than-minor color loss. That is the price you pay for taking something from a High-res (620x480) N64 game, and cramming it into a smaller resolution (246x320?), and a sixteen color palette :P

For what it is worth, here it is. Oh, and did I mention it uses only sixteen colors? I think I did. Import the palette over your tilesets "title" palette. This example may apply only in Pure. If not, make a new one.

The .zip contains two files. One [View Full Description]
Oracle/Majora's Mask Owl Statue Edits by Anthus
Updated: 26 Dec 2011 Posted: 26 Dec 2011 Tags: Overworld, Character, and 4 more Rating[?]: No rating Information:
There was a thread requesting tiles for the owl statue from MM. Ebola Zaire posted the statue from the Oracle games, and I decided to edit it slightly, and add the pedestal with the G cleft thing, and tweak the wings slightly. Since Skyward Sword has been out, it will probably become hip to have save spots in quests, so this should fit right in. :P

The statue itself is 24x24, but it should be positioned to be used as if it were 32x32. I have two ways of going about this. Position the Owl at t [View Full Description]
Pure Deceased Soldiers by Anthus
Updated: 30 Aug 2005 Posted: 30 Aug 2005 Tags: Sprite, Edited, and 1 more Rating[?]: Rating: 3.88/5 (7 ratings) Information:
I edited the soldier NPC's so the look like that have been killed! MWAHAHAHAHAH!

I submited these just so you can furnish your quest with some dead soldiers. They work in c-set seven, and eight (blue and red)...

Also, they were made in pure...
Ruined Mines Dungeon Set | Gunple: Gunman's Proof by Anthus
Updated: 18 Oct 2017 Posted: 18 Oct 2017 Tags: 256-color, Dungeon, and 4 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
**Note** These require 8-bit color to use. You will need two c-sets. Hold Shift while pressing "Recolor" to rip in 8-bit mode after grabbing the palette from any of the images.
Uber-sexy Pure Cave Lock, and Shutter Doors by Anthus
Updated: 08 Aug 2005 Posted: 08 Aug 2005 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
This is one of my more useful submissions... So, your not using the regular doors? You doing your own right? Of course you are! So, you might need these Lock, and shutter doors for your ever perfect cave dungeons :D

But seriously, these are nice locked and shutter doors for Pures cave set... They require combo cycling, and a little bit of skill. The recommemded a. fame, and speed is on the screen directly, but feel free to experiament and create your own speed.

Also, These are only shutter [View Full Description]
ZTD - New Classic Grass, Sand, and Water Tiles by Anthus
Updated: 05 Sep 2005 Posted: 05 Sep 2005 Tags: 16-color, Edited, and 4 more Rating[?]: Rating: 3.43/5 (6 ratings) Information:
This is my fifth entry from ZTD (=O

This is also probably the most usefull and practical one. Okay, For those of you that are using the classic set, you have obviously noticed that it lacks many overworld type tiles... Well I added new sand, water, and grass tiles.

Also, I included the .zpl (palette) for the entire set. This will not overwrite your existing three color palettes, infact it will add to them, but still keep the first three colors untouched. So, I would suggest that import the [View Full Description]

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