Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item(DoR) OoT Link double-high tiles by Jared | ||
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Updated: 22 Jun 2013
Posted: 22 Jun 2013
Tags:
Character,
Player,
and 2 more
Rating[?]: ![]() |
Information: Link tiles that are double high, in the DoR Link palette! |
(Minish Cap Collection) Full Lava Tiles by Anthus | ||
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Updated: 15 Jan 2016
Posted: 15 Jan 2016
Tags:
16-color,
Collection,
and 6 more
Rating[?]: ![]() |
Information: Finally, finally, FINALLY I got around to ripping these. For years I've wanted these lava tiles. I just never got around to ripping them. I hope you guys like these. They use one c-set, and 15 colors. There are detailed setup instructions in the .zip. |
(Minish Cap Collection) Mt. Crenel Area by Anthus | ||
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Updated: 18 Jan 2016
Posted: 28 Nov 2005
Tags:
Overworld,
Ripped,
and 4 more
Rating[?]: ![]() |
Information: This is a rip of about 95% of the tiles from Minish Cap's Mt. Crenel Area. These use 8-bit color, but there is a low-fi 16 color version as well, but they are more limited. This is an 11-year-later update to on of my 2005 submissions ![]() |
(Minish Cap Collection) Temple of Droplets by Anthus | ||
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Updated: 18 Jan 2016
Posted: 28 Nov 2005
Tags:
Interior,
16-color,
and 2 more
Rating[?]: ![]() |
Information: This is another old submission that I am updating to make it hopefully a little bit better. This will also be the last wall set I try to rip for a while. It's pretty annoying for me at times, and I need to learn more about palettes, and how to edit them correctly. |
16x16 MC Acro-Bandit Decoration (+DoR[:H]) by P-Tux7 | ||
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Updated: 13 Feb 2019
Posted: 13 Feb 2019
Tags:
16-color,
Character,
and 9 more
Rating[?]: ![]() |
Information: The Acro-Bandit from Minish Cap is in 16x16 as a cute NPC or decoration, just like the birds, fish and peeking old man from DoR. Also includes recolors for the two DoR tilesets |
16x16 MC Sluggula (With DoR and DoR:H Recolors) by P-Tux7 | ||
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Updated: 12 Feb 2019
Posted: 12 Feb 2019
Tags:
16-color,
Dance_of_Remembrance,
and 5 more
Rating[?]: ![]() |
Information: The Sluggula from Minish Cap now in 16x16. Also includes recolors for the two DoR tilesets |
16x16 OoA Eyesoar (+ Pure & Newfirst) by P-Tux7 | ||
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Updated: 21 Jan 2020
Posted: 02 Jun 2019
Tags:
16-color,
Character,
and 9 more
Rating[?]: ![]() |
Information: Eyesoar from Oracle of Ages in 16x16 form (Patra) with Pure and Newfirst recolors. Also contains versions with shadows |
16x80 Geldarm (Classic + Pure) by P-Tux7 | ||
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Updated: 11 Jul 2019
Posted: 11 Jul 2019
Tags:
16-color,
Character,
and 5 more
Rating[?]: ![]() |
Information: 1-combo-wide Geldarms from Zelda 2 + Pure version |
3D Message More Tiles by Ben | ||
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Updated: 05 Dec 2002
Posted: 05 Dec 2002
Tags:
16-color,
Original,
and 1 more
Rating[?]: ![]() |
Information: A bitmap containing three rows of Message More arrows, in red, blue, and green. When used, they look like rotating 3D arrows. You only need two colors, a light shade of a color, and a darker shade to make it look right. Made by yours truly. |
3D Triforce by Sludge | ||
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Updated: 14 Mar 2003
Posted: 14 Mar 2003
Tags:
16-color,
Misc,
and 1 more
Rating[?]: ![]() |
Information: Always wanted to have a title screen with 3D spinning triforces? Here is your chance. It's a 40 frame animation and you'll need 4 tile pages to contain it. The tiles are lined up as 20x2 (40 frames) so you'll first import the left side of the picture, then you import the right side of the picture. |
3D-Ish Tunnel Tiles by System Error | ||
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Updated: 13 Jul 2003
Posted: 13 Jul 2003
Tags:
16-color,
Dungeon,
and 3 more
Rating[?]: ![]() |
Information: Not-so-good, I'll admit, 3D-Tunnel Tiles. You might wanna check it out though. Who knows. Maybe you'll find something you'll like. |
4 Directional Like Like Sprites by DaLink | ||
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Updated: 26 Apr 2015
Posted: 26 Apr 2015
Tags:
16-color,
Enemy,
and 2 more
Rating[?]: ![]() |
Information: I thought the old Like Like sprites were weird looking just sliding without moving, so I made this. 4 Directional Like Like Sprites! YAY! I also added a bit of animation to the sprite with its mouth moving, like in other Zelda games. I just did that to make it look like it's eating you when you get near it. |
5 Warriors Trees by Ccc | ||
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Updated: 29 Aug 2009
Posted: 29 Aug 2009
Tags:
16-color,
Greenery,
and 2 more
Rating[?]: ![]() |
Information: Custom (mostly) tree tiles that are good but don't fit some other new graphics. |
60 Second Countdown by ShadowTiger | ||
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Updated: 30 Aug 2003
Posted: 30 Aug 2003
Tags:
16-color,
Misc,
and 1 more
Rating[?]: ![]() |
Information: This is a lovely little 60 Second Countdown I constructed last night. (Err.. 8/28/03. Yeah.) All we have to do is construct the combo-cycled list, which is a rather tedious chore. I've also run this down to a science, so here it is. Follow this method for the construction. 1) Create a single combo at 60. Make it animate for 2 frames, and a speed of 48. (I compared this to a clock. It was relatively accurate, I suppose. About as accurate as possible according to the imperfect hu [View Full Description] |
8-bit Chest by Darkmatt | ||
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Updated: 07 Jul 2003
Posted: 07 Jul 2003
Tags:
16-color,
Dungeon,
and 3 more
Rating[?]: ![]() |
Information: These 3 tiles are used for 8-bit chests, which will be useful if you are sticking to the classic tileset. The left is the closed chest. The middle is the opened one. The right is a locked chest which requires the key to get the lock off and make it an closed chest. At least, that's what I do... |