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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Black Chests by Flippedupmonkey
Updated: 26 Jul 2003 Posted: 26 Jul 2003 Tags: 16-color, Dungeon, and 2 more Rating[?]: Rating: 4.88/5 (24 ratings) Information:
I think these look evil... or something. I don't know. They look pretty cool and as with the Royal ones, I'll be using these in my new quest and if too many people use these, they won't look too original.

By the way, these will be my last chests for a while. I'm planning to make a HUGE tilesheet of chests, so keep on the watch!
Ganondorf Portrait by IaN
Updated: 09 Aug 2004 Posted: 09 Aug 2004 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 4.88/5 (15 ratings) Information:
Yeah, I'm pretrty sure you guys get the drift by now. And thus ends the three main people in the TLoZ series. I'll probably make more portraits, but I have no clue who to do next.

Also, there's stuff missing from this one. That's becuase I can't think of anything else to add, but I know there are more faces I should add. If you guys have any suggestions, PM me, or include it in your review if you choose to do one.
Link Portrait by IaN
Updated: 19 Apr 2004 Posted: 09 Apr 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.88/5 (23 ratings) Information:
These were based off of C's idea of having pictures of the people speaking on the screen. This is just Link and other expressions. It's using Link's cset in Pure palette.

EDIT: Added an angry face

BTW, Thank you, EVERONE. I very much apreciate all of your great comments. ^_^
OoT Title Screen Template by Teilyr
Updated: 09 Mar 2004 Posted: 09 Mar 2004 Tags: 16-color, Misc, and 2 more Rating[?]: Rating: 4.86/5 (20 ratings) Information:
I took the title screen from OoT 2D, reduced the palette and ripped it into ZC. When you go to put it on to a screen, just place the Z inside of the shield, and work from there. It's pretty easy, with the exception of putting this on the combo table. :P

Note:The base logo & the word Zelda use 2 different csets.
Oracle Link Portrait by IaN
Updated: 13 Nov 2004 Posted: 13 Nov 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.85/5 (19 ratings) Information:
I started this over the Summer, and I finished it about a month ago. I was kinda saving these for something but I said "What the heck" and I decided to submit these. As per usual, it took a lot of editing to make it look right, including shading and angles.

Anyways, it uses standard Pure cSet 6. It's rippable into ZC, and it's now customizable. You can mix and match faces and stuff. If there's enough demand, I can edit this later with more faces, if there are any I left out.
Hyrule Castle Soldier by Linkus
Updated: 02 Mar 2007 Posted: 02 Mar 2007 Tags: Sprite, 16-color Rating[?]: Rating: 4.85/5 (12 ratings) Information:
Ah, yes. The typical soldier that guarded Hyrule Castle in OoT. I give you the new, improved version from an older sprite. It uses a DoR "new" Cset 11, a small preview for some of you. I worked with Radien on a secret project regarding some ideas, so I had access and permission to work with some tiles. I found Cset 11 and thought, "You know, that sprite you made earlier on would look better in this palette."

Anyways, enjoy!
Classic Dungeon 1st-Tier-Down Tiles by Lightwulf
Updated: 07 Dec 2011 Posted: 07 Dec 2011 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
If you want to add some depth to your classic dungeons, then these tiles are for you! These include doorway tiles for the lower level areas. Also, the tiles in the last column of shot 2 (and the last 2 rows of shot 1 in the middle) are for "bridges" that use the lower tiles for the doors.

Shot 1 is from the tile view. Shot 2 is from combo page view (editing out the white lines, of course). I included both shots 1 and 2 in the zip file so you can choose which one to grab from. Plus, I've inclu [View Full Description]
Gangsta Barba by OMEG
Updated: 22 Aug 2006 Posted: 22 Aug 2006 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
Unfortunately, this is not Barba with a bandana and some bling around his neck. The word "Gangsta" was merely used to signify that its quality is very gangsta.

Hahahah. Proceed to hit me with a shoe in the back of my head now.

I didn't make it for custom bosses in mind (he's a stereotypical "wise, kind old dragon" in my quest) but he'd be usable as one with a little work. If you're wondering how you use him, you copy and paste his body parts in a way you want them to show up and crap. I i [View Full Description]
Sword in Sand Title by NoeL
Updated: 10 Sep 2005 Posted: 10 Sep 2005 Tags: 16-color, Background, and 2 more Rating[?]: Rating: 4.82/5 (16 ratings) Information:
I've just started learning how to 3D model and this is my first render ( http://photos1.blogg...swrodrender.jpg for real pic).

I thought it might be good as a title background so I made a zc compatible version... although it doesn't look that great.
Prince's Ship - Fixed! by Teilyr
Updated: 26 Feb 2006 Posted: 25 Feb 2006 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
If you had need of a ship, when you saw Prince's ship, you were like :omg:, right? But, then you downloaded it and saw that wonderful palette error that required you to recolor EVERY FRIGGIN TILE to replace the black outline, and decided not to use these wonderful tiles.

Well, no more! I've fixed the palette on this puppy, plus I've edited out some of the unneeded browns, so you can change the sail's color as you please.

But that's not all.. What else is there? Well, just for hoots and [View Full Description]
True BS Link by Radien
Updated: 09 Feb 2009 Posted: 13 Jun 2007 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
The original BS Link was a thrown-together resizing of the Link sprites from A Link to the Past. That rushed version of Link has been perpetuated throughout the years in ZC, despite how obviously it does not fit into the BS tileset when you compare it to the BS Mascots that appeared in the original BS Legend of Zelda game.

Recently, Dart Zaidyer sought to remedy this by redrawing BS Link from scratch, this time abandoning the Link to the Past sprites and instead modeling it off of the origin [View Full Description]
Classy Link by coolgamer012345
Updated: 31 Jul 2021 Posted: 31 Jul 2021 Tags: Character, Classic_Tileset, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
These are an edit of the "Instrumentality" Link sprites by Koh. I edited them to fit with classic style better.
Sakura Tree in Full Bloom by Radien
Updated: 29 Aug 2004 Posted: 18 Aug 2004 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.81/5 (15 ratings) Information:
In case you don't know, "Sakura" is Japanese for "cherry blossom." The time when Sakura trees are in full bloom is a special time in Japan that only lasts a few weeks. :) They have festivals around this occasion where they enjoy outdoor barbeques (and get very, very drunk).

Jaivaz requested a sakura tree awhile ago, and I commented on how tall an order it was. Most games with Sakura trees tend to portray them with very big graphics, and aside from that it uses tons of colors.

But in a mome [View Full Description]
OoT-like God Stones by Alestance
Updated: 11 Jul 2006 Posted: 18 Jun 2006 Tags: 16-color, Item, and 1 more Rating[?]: Rating: 4.81/5 (20 ratings) Information:
I drew these up real quick after STUDYING the pictures of Din's Fire, Nayru's Love, and Farfore's Wind on the inventory screen of OoT.

Should rip into the Pure set.

UPDATE: Now for DOR, Classic, and Newfirst!
Zelda Portrait by IaN
Updated: 14 Jun 2004 Posted: 14 Jun 2004 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4.8/5 (14 ratings) Information:
Some as the Link Portrait except....well, it's Zelda. I took the OoS Zelda, ripped the face, and basically remade it from there (heh, I pulled a Nintendo :P)

Yeah, they use cSet 6 of the Pure set. Enjoy!

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