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Zelda Title Screens by spriteman
Updated: 08 Oct 2006 Posted: 08 Oct 2006 Tags: Background, Misc, and 3 more Rating[?]: Rating: 4.69/5 (12 ratings) Information:
Well here I send two different title screens. One with just 4 colours which fits with the original zelda pallet and the other well, it's new colours. If you want to use the one with the triforce on the background remember to use the lastest beta version of ZQ and when you rip it set the bits in 8. Well, thats everything I have to say.
-Spriteman
Ziggurat by Geoffrey
Updated: 16 May 2014 Posted: 15 May 2014 Tags: 16-color, Dance_of_Remembrance, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
Have you ever wanted to have a ziggurat in your quest? Yes? I knew it!
Zora Statue by candlemaster
Updated: 05 Dec 2005 Posted: 05 Dec 2005 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 3.75/5 (3 ratings) Information:
First off, this is my first submission. Ever. Please judge harshly.

This is just a small, 24X31 statue of a zora that I made. It's based off a "zora mask" sprite I found online by someone named "amh1010" (NOT a ZC user) All it uses are the following 4 colors:
1: Black
2: White (or really light gray)
3: Light grey
4: Dark grey
I have also included a fully colored zora in case anyone wants to edit. Besides the face, this is completely my own.
Zora Tiles (Classic) by Ica
Updated: 30 Jul 2011 Posted: 30 Jul 2011 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
Well, that's really all there is to it. These are in land / swimming four way zora tiles for classic.
The tiles work with both C-sets 4 and 0 and are supposed to be used with layers 1 or 2 for proper sense.
Zora Village Tiles by ghost_61435
Updated: 16 Jul 2004 Posted: 16 Jul 2004 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 4.44/5 (8 ratings) Information:
I made these all myself. They are based on the Zora Village from OoA. The ones I didn't make up look almost exactly like the ones from Ages. I made these with the remake of the original Pure tileset.
ZQ Designer Aid Icons by ShadowTiger
Updated: 04 Mar 2006 Posted: 04 Mar 2006 Tags: 16-color, Misc, and 1 more Rating[?]: Rating: 4.11/5 (8 ratings) Information:
First of all, I should mention that if anyone actually playing your quest in ZC sees these, then you're not using ZQuest right. Heh.

These icons are designed to be placed in your combo page (Along with a blank or black combo to represent them without a visual representation.) to act as icons for the various combos types that you now have. Although the ReadMe I included in the zip file sums up just about everything I could say here, a summary would be nice as well.

These should be eith [View Full Description]
ZTD - New Classic Grass, Sand, and Water Tiles by Anthus
Updated: 05 Sep 2005 Posted: 05 Sep 2005 Tags: 16-color, Edited, and 4 more Rating[?]: Rating: 3.43/5 (6 ratings) Information:
This is my fifth entry from ZTD (=O

This is also probably the most usefull and practical one. Okay, For those of you that are using the classic set, you have obviously noticed that it lacks many overworld type tiles... Well I added new sand, water, and grass tiles.

Also, I included the .zpl (palette) for the entire set. This will not overwrite your existing three color palettes, infact it will add to them, but still keep the first three colors untouched. So, I would suggest that import the [View Full Description]
ZTD Clouds/ Misc. by Anthus
Updated: 07 Mar 2005 Posted: 18 Jan 2005 Tags: 16-color, Misc, and 3 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
These are a few simple tiles that slightly resemble the GBC Zelda game's horizon. But I hand drew all of them in their 8-bit glory. There are enough here to create a nice looking horizon/ cloud effect from a high place.

Update
I have put the tiles into .gif format, or saved them the right way, so it is easier to use them. I also added some other miscellaneous tiles, like custom lave, crappy dugeon water (see enclosed readme for more details).
ZTD Hearts and Rupees - V.2 by Anthus
Updated: 19 Jun 2005 Posted: 19 May 2005 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 3/5 (4 ratings) Information:
I recolored, and added some gradiance to the Heart container, and fixed the funny shading. Now it looks a lot better, and you can't tell I copied and pasted like 50 times :P.

I also totaly redid the rupees. At the time, I liked them, but they were to big, and not detailed enough, so I redid all four rupee colors. But, things are a little more complicated. They may require some major recoloring, but its nothing you can't handle ;)

Okay, the twp smaller ruppies use csets 7, and 10, which is [View Full Description]
ZTD Lava Bubbles by Anthus
Updated: 02 Aug 2005 Posted: 02 Aug 2005 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
Plain and simple. I made some lava bubbles for my sexy ZTD lava...

Okay, Set them all to 10 a-speed. set the first one to 40 frames (marked with the "one") Set the last two to 60 a-frames (markded with numbers)
ZTD Sexy Lava Tiles - V.2 by Anthus
Updated: 02 Aug 2005 Posted: 12 Jun 2005 Tags: 16-color, Interior, and 1 more Rating[?]: Rating: 4.38/5 (7 ratings) Information:
UPDATE:

I added some "top" tiles that show the lava moving up and down. This also makes it look more solid.

---

I remember when I first drew the original lava tiles for Zelda-TD back in January... I though that they were so cool, but if I look back on them now, I think, man those sucked ass.

[View Full Description]
[EZGBZ] Blast Bloom Tiles by Jenny
Updated: 08 Nov 2021 Posted: 07 Nov 2021 Tags: 16-color, Game_Boy, and 1 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Not included in EZGBZ by default, so I decided to submit these in case anyone else happens to want them.

Uses cset 6 by default, and is intended to be layered of leaf tiles that can be found elsewhere in the tileset.
[From ALttP] Pyramid of Power by Anthus
Updated: 11 Jul 2012 Posted: 11 Jul 2012 Tags: 16-color, Overworld, and 2 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
I am not sure if these exist on here in some form or not, but in case they don't I ripped the Pyramid of Power tiles into ZC :D

These are just the basic tiles directly from the game map, mostly. There were a few very minor tweaks to get them to work in ZC, but it's 99.57% (So I added six pixels to two tiles..) from the game. I might do some more with the border as far as custom work goes in an attempt to make them more flexible. To get this out of the way now, I probably won't be doing the i [View Full Description]
[GBA] Termina's Moon by Dominic
Updated: 25 Dec 2012 Posted: 25 Dec 2012 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.5/5 (5 ratings) Information:
I became bored and decided to make a sprite of Termina's moon.
It's fairly accurate in relation to the actual model, aside from a few extra craters.

I basically scaled down the moon and reconstructed it as a sprite, using the resized moon as a reference.
My reference was made from this picture on the Zelda Wiki:
http://zeldawiki.org/File:SkullKidandMoon.png

[View Full Description]
[Koten] Koten Advanced Pack by DragonDePlatino
Updated: 21 Mar 2015 Posted: 21 Mar 2015 Tags: 16-color, Collection, and 12 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
[View Full Description]

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