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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Ultima 7 Road Tiles for ZC by ShadowTiger
Updated: 09 Apr 2004 Posted: 09 Apr 2004 Tags: 16-color, Original, and 2 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
These are some road tiles that I hand-drew for you guys. I just had the screenshots of my favorite game lying there, unrippable, so I thought I would take a shot at it. They turned out pretty well, I suppose.

You can find further information inside a .txt document I've included. Please read that AT LEAST, before voting. Or not, whatever, it's your call. :P
Underwater Big Coral by SkyLizardGirl
Updated: 07 Jun 2015 Posted: 07 Jun 2015 Tags: 16-color, Decoration, and 8 more Rating[?]: Rating: 4/5 (1 rating) Information:
Colorful Underwater Decorative - tiles that can also be also backdrop color transparent so your Hero Player Sprite can half-ways walk behind the corals structure.

They can also be stacked on one another as long as connecting the bottom halves of the coral and the top implemented in last.
Updated New Link (incomplete) by ElLibertador
Updated: 08 Jan 2006 Posted: 31 Jan 2005 Tags: 16-color, Original, and 2 more Rating[?]: Rating: 3.71/5 (6 ratings) Information:
This is a link that was completely made by me.

Update: This is the same as the old ones, but I have edited some of the tiles. I made the hold item tiles way different.

Update:Yeah this was my first submission. I changed them completely, they are still the same link except completely edited. They are still incomplete for there are no swim tiles.
They aren't so great, but they are an improvement to the other ones I had.
Upper Floor Wall/Door Tiles by Chii
Updated: 25 Mar 2006 Posted: 19 Mar 2006 Tags: 16-color, Dungeon, and 4 more Rating[?]: Rating: 3.9/5 (9 ratings) Information:
I wanted to create a split-level feel to my dungeons, and I wanted the player to think they had actually walked up a set of stairs to the second floor. So, I create these new walls/doors to look like they were closer to you.

Also, I wanted to be able to turn corners the other way, so I created some corner tiles for the origonal brick size and my new enlarged bricks.

And I included the upper-floor tiles that has a sort of 'rail' that goes around the edge, so it's like a finished edge.

T [View Full Description]
Various Classic NPCs - Islands-of-Zelda style by Lightwulf
Updated: 05 Apr 2019 Posted: 05 Apr 2019 Tags: Classic_Tileset, Character, and 3 more Rating[?]: Rating: 4/5 (1 rating) Information:
Various NPCs for use with the Classic tileset
- Based on custom NPC tiles I made for my first quest, The Islands of Zelda
Various MegaMan Items by IaN
Updated: 11 Aug 2003 Posted: 11 Aug 2003 Tags: 16-color, Item, and 3 more Rating[?]: Rating: 4.38/5 (7 ratings) Information:
Everything here is custom made, with a few exceptions (some are recolored and edited, the rest was done by hand) here are the items and what they replace:

Normal/Super Bomb: Futuristic Bomb
Rupees: Screws
Red Ring: ProtoMan Helmet
Blue Ring: Falcon Helmet
Various Life Replacements: Blue containers
Bracelet lvl 1: Blue Glove
[View Full Description]
Various New LTTP-style Pure Boulders by Radien
Updated: 13 Nov 2004 Posted: 13 Nov 2004 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.5/5 (5 ratings) Information:
I've never really liked the rip of LTTP boulders which is present in Pure and Descendant, but awhile ago I discovered why: the original uses one black and three browns, whereas at some point someone recolored them for ZC by using two browns and replacing the darkest one with black.

So, I recolored the boulder from the LTTP set. But that led me to remake a few more tiles. First I added cracks to the new Pure boulders. Then I ripped the lava-spewing boulders from the LTTP set, which didn't look [View Full Description]
Various Open Signs by Rex-Leviathan
Updated: 02 Feb 2011 Posted: 02 Feb 2011 Tags: 16-color, Misc, and 2 more Rating[?]: Rating: 3.25/5 (3 ratings) Information:
Well, this is just a variety of neon 'OPEN' signs that I thought of making one day. I have no artistic quality whatsoever, but I think these turned out nice. :)
Various Plants for DoR by CastChaos
Updated: 19 Nov 2007 Posted: 19 Nov 2007 Tags: 16-color, Greenery, and 3 more Rating[?]: Rating: 3.5/5 (3 ratings) Information:
Here are many types of plants for DoR, made absolutely from scratch. It's a GIF, so you easily can rip it into other tilesets.

The image includes the following:
1. Tentacle pack: two frames of animation, suggested for "slash=>item" combo. Undercombo included.
2. Wild flowered tentacle: suggested for "slash=>item" combo. Undercombo with pellets included.
3. Tentacled ground: two frames of animation, suggested for "slash=>item" combo. The upper one have to be at the top always, while the low [View Full Description]
Various Swords by link3505
Updated: 08 Mar 2003 Posted: 08 Mar 2003 Tags: 16-color, Collection, and 4 more Rating[?]: Rating: 4.75/5 (15 ratings) Information:
My version of all the swords from the Zelda games! Also, don't worry, the BMP IS ZC friendly, of course.
Various Ultima IX Items by CastChaos
Updated: 12 Oct 2008 Posted: 12 Oct 2008 Tags: 16-color, Item, and 3 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
I was making some Ultima IX items long ago, but they weren't good enough to submit. 2 years later, I try again.

Blackrock Sword (CSet 11), Crown of Radiance (8), Orb of Moons (8), Destroyed Scroll (8) and potions for many CSets.

Runes of Compassion, Humility, Honesty, Sacrifice, Justice, Honour, Valour and Spirituality (in this order) are for CSet 8. The Glyph is for CSet 11.

Heart of Compassion, Crook of Humility, Palm of Honesty, Tear of Sacrifice, Quill of Justice, Chalice of Honour, [View Full Description]
Water Drop Chests by skateboarder11
Updated: 16 Jul 2004 Posted: 16 Jul 2004 Tags: 16-color, Interior, and 1 more Rating[?]: Rating: 3.86/5 (6 ratings) Information:
I'm actually proud of this one... It uses CSet 7 of new1st... again, use the CSet 2 feature.
Weapons, Instruments, Etc. by Lorgenz
Updated: 18 Aug 2004 Posted: 18 Aug 2004 Tags: 16-color, Item, and 3 more Rating[?]: Rating: 4.67/5 (8 ratings) Information:
Weapons, triforce, and instruments in one zip file. They use the origanal pallete, so if you are using a newer pallete, you may need to recolor them. Some of these tiles I made on my own, others were ripped. Please tell me what you think.

Enjoy!
WGFtT Miscellaneous Items by SpikeReynolds
Updated: 03 May 2006 Posted: 03 May 2006 Tags: 16-color, Item, and 4 more Rating[?]: Rating: 3.6/5 (9 ratings) Information:
Some stuff from my upcoming quest.
All of the items use a unique palette
If the palettes work right, the magic charms and meter use CSet 0, the wooden sword uses 6, iron sword uses 7, thunder and fire swords use either 8 or 1. Also, there are the the heart, 1/2 heart, rupee, key, bomb, and continue icons.
Wind Waker Items by ghost_61435
Updated: 05 Sep 2004 Posted: 20 Aug 2004 Tags: 16-color, Item, and 3 more Rating[?]: Rating: 4/5 (6 ratings) Information:
I was bored again last night, so I decided to fire up Wind Waker and make some tiles. I had just finished the boots and had already done the boomerang, and was halfway done with the hookshot when my PC locked up and I lost everything. So far, I've got the boomerang, boots, and hookshot completed and decided to go ahead and submit what I had, just in case I lost everything again. After all, I can always update. :)

Update: I made the original Boomerang tile the fire boomerang, and added a green [View Full Description]

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