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Tile Database

Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

BS Weapons by Aori Radidjiu
Updated: 11 Jul 2006 Posted: 11 Jul 2006 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 2.33/5 (2 ratings) Information:
Replacements for the Sword. There is a trident, a lance, and a two-sided axe. Only the axe has slash tiles (lances and tridents are piercing weapons :P). This was made in NewBS v3.0. The axe and lance were made for cset 2, and the trident was made in cset 0.
Bullet Bill Tiles for Pure/BS by Titanium Justice
Updated: 08 Mar 2008 Posted: 08 Mar 2008 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4/5 (1 rating) Information:
These are the Bullet Bill and Bullet Bill cannon tiles from the SNES game "Yoshi's Island", I decided to make the Bullet Bill tiles into animated enemy tiles for Pure/BS set, and I also have it in it's original pallete.

There's four main peices for the Bullet Bill and two animation frames to make him open his mouth, when looped will result in him opening and closeing his mouth.
Bullfrog Statue by Beefster
Updated: 24 Mar 2007 Posted: 24 Mar 2007 Tags: Interior, Overworld, and 1 more Rating[?]: Rating: 3.86/5 (6 ratings) Information:
Sorry, no petrification yet. But it is in Cset 7-type colors, so it works in dungeons. Initially 8-bit, but includes 4-bit version. And the prototype sprites.
Burnable Grass for Pure by Beefster
Updated: 06 Feb 2006 Posted: 06 Feb 2006 Tags: Edited, Greenery, and 2 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
The top three rows aren't transparent, but the bottom three are. You use the top ones for "fun," or testing. You use the bottom ones on a higher layer to hide a secret.
You put the tiles by the leafy grass tiles, usually as secret combos with burn flags.
for combo linking, you use the burning ones in animation, the two burnt ones before the regrowing of them together at whatever speed you want, and you animate the whole regrowing row. you connect the burning ones to the burnt ones, a [View Full Description]
Captain N and Captain B(Old-Skool) Tiles by Old-Skool
Updated: 08 Oct 2006 Posted: 09 Jul 2006 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 3.8/5 (4 ratings) Information:
I've updated the Captain B tiles to include the more famous Captain N along with them. The cool part is, he didn't need his own Cset! He can use the same one I do in the tiles!

I've also included my NEW sword (see PZC photo gallery in member specific) in addition to my old one. Also, we have some other items

Power Glove (animated): power bracelet

Power Pad: Raft

[View Full Description]
Castle and Palace Tiles 2.1 by Knightcrawler
Updated: 05 Nov 2005 Posted: 05 Nov 2005 Tags: Original, Overworld, and 2 more Rating[?]: Rating: 3.86/5 (6 ratings) Information:
An almost completely remade version of my Castle and Weather tileset. Included is a graphically simpler (aka "less busy," or "less bad" :-P) version of my castle tiles, which was the popular demand upon release of my old tileset. Everything I already had done was redesigned to better match Newfirst, which my tileset is meant to work with. The castle has a number of different roofs available for use. I added a few new angles to the castle and created borders for the emblems/frescos to allow their [View Full Description]
Castle and Weather Tiles by Knightcrawler
Updated: 28 Apr 2003 Posted: 28 Apr 2003 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 3.2/5 (9 ratings) Information:
These tiles are 99% original. Included are many, many tiles for a castle exterior complete with normal walls, walls with ivy grown on them (for climbing), 3 types of windows (one with animated curtains), wide door, narrow door, bombable wall, stairs, bombable floor, stump, sign, hookshot post, (burnable) pile of wood, grave, treasure chest, 3 sizes of blockes, animated curtains, animated torches and firepits, 4 beautiful 2-tile emblems, a new wood flooring (n, 2 versions of a soldier with a spea [View Full Description]
Castlevania 3 background tles by Alucard648
Updated: 30 Oct 2022 Posted: 30 Oct 2022 Tags: Sideview, Ripped, and 1 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
NES Castlevania 3 tiles ripped. All 16 stages.
Castlevania tiles by Alucard648
Updated: 14 Jul 2016 Posted: 14 Jul 2016 Tags: Sideview, Dungeon, and 1 more Rating[?]: No rating Information:
A pack of tilesheets containing NES Castlevania tiles.
Cave Door Combo Set for Z1 by Joe123
Updated: 22 Nov 2006 Posted: 22 Nov 2006 Tags: 16-color, Dungeon, and 4 more Rating[?]: Rating: 2.5/5 (3 ratings) Information:
Some doors I made using the dungeon doors and the rock tiles, which I was going to use in a quest that I then updated into another tileset. All the tiles are there for the door combo set.
Cave Like Tiles by fireice
Updated: 17 Jul 2007 Posted: 17 Jul 2007 Tags: 16-color, Collection, and 5 more Rating[?]: Rating: 2.4/5 (4 ratings) Information:
its new tiles that would work great as a cave
Cave Story Alphabet by Sabre2552
Updated: 08 Aug 2005 Posted: 08 Aug 2005 Tags: 16-color, Misc, and 2 more Rating[?]: Rating: 3.75/5 (3 ratings) Information:
This alphabet was ripped from the game Cave Story by me. All tiles are ripped minus the capital "Q", because I couldn't find one in the game.
Cave Tiles by Setzer
Updated: 16 Nov 2002 Posted: 16 Nov 2002 Tags: Interior, 16-color, and 2 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
Completely custom drawn cave tiles by Setzer.

Please ignore the yellow'ish tint to the screenshot. This is a result of the GIF conversion. The tiles are perfectly grey.
Cave Tiles by Ccc
Updated: 12 May 2004 Posted: 12 May 2004 Tags: Dungeon, Edited, and 2 more Rating[?]: Rating: 4.5/5 (5 ratings) Information:
I never know what to say on these submissions.
I've edited the cave tiles from Descendent tileset.
Cave to Overworld warp by Dechipher
Updated: 02 Jul 2003 Posted: 02 Jul 2003 Tags: 16-color, Interior, and 1 more Rating[?]: Rating: 3.5/5 (9 ratings) Information:
Ever want to warp from a cave to an overworld without using doors or stairs? Here you go.

Just set it on a screen as a layer, transparent.

This is the Zelda 64 style one, the one with the square tile and the beam of light coming out of it. You should only need 2 colors to use it.

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