DUDE. Not cool. I'm a huuuuge sucker for combo-cycling tricks like this... You just made me do the tazmanian devil spin. Hope you're happy.
Five stars, of course.
Burnable Grass for Pure
Overview
Creator:
Beefster
Added: 06 Feb 2006
Downloads: 26
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Download Tile (8.59 KB) |
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Tags: Edited, Greenery, Ground, Overworld |
Information
The top three rows aren't transparent, but the bottom three are. You use the top ones for "fun," or testing. You use the bottom ones on a higher layer to hide a secret.
You put the tiles by the leafy grass tiles, usually as secret combos with burn flags.
for combo linking, you use the burning ones in animation, the two burnt ones before the regrowing of them together at whatever speed you want, and you animate the whole regrowing row. you connect the burning ones to the burnt ones, a [View Full Description]
You put the tiles by the leafy grass tiles, usually as secret combos with burn flags.
for combo linking, you use the burning ones in animation, the two burnt ones before the regrowing of them together at whatever speed you want, and you animate the whole regrowing row. you connect the burning ones to the burnt ones, a [View Full Description]
About Reviews
Description
The top three rows aren't transparent, but the bottom three are. You use the top ones for "fun," or testing. You use the bottom ones on a higher layer to hide a secret.
You put the tiles by the leafy grass tiles, usually as secret combos with burn flags.
for combo linking, you use the burning ones in animation, the two burnt ones before the regrowing of them together at whatever speed you want, and you animate the whole regrowing row. you connect the burning ones to the burnt ones, and connect the burnt ones to the growing ones, and the burning ones to the original.
This should rip great; I tested it's compatibility with ZC, I think it can rip into any overworld palette. it looks best on palettes 2,3,and 4.I will use this for my next quest, which I have not yet named. try the bmp if the gif doesn't work.
You put the tiles by the leafy grass tiles, usually as secret combos with burn flags.
for combo linking, you use the burning ones in animation, the two burnt ones before the regrowing of them together at whatever speed you want, and you animate the whole regrowing row. you connect the burning ones to the burnt ones, and connect the burnt ones to the growing ones, and the burning ones to the original.
This should rip great; I tested it's compatibility with ZC, I think it can rip into any overworld palette. it looks best on palettes 2,3,and 4.I will use this for my next quest, which I have not yet named. try the bmp if the gif doesn't work.
Credits
Whoever made the leafy grass tiles.
let me know who you are.
let me know who you are.