Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | ItemA Few Night Rod Tiles by LinktheMaster | ||
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Updated: 18 Jan 2005
Posted: 18 Jan 2005
Tags:
Greenery,
Ground,
and 3 more
Rating[?]: ![]() |
Information: A while back I worked on a quest called "Night Rod". I made custom tiles for it, until it ended up as a custom Pure set. I am now releasing all the tiles I had made a few months before the virus hit the quest. These are a few of the tiles, probably my biggest works from it. If you use these tiles, please give me credit on them. I require them for the castle tiles and the ship. The mountains and the trees, I would prefer them, but they are not required. If you do not give me credit for the castle [View Full Description] |
A Few Overworld Goodies by )-( Marchland Malady )-( | ||
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Updated: 31 Oct 2010
Posted: 31 Oct 2010
Tags:
Collection,
Greenery,
and 3 more
Rating[?]: ![]() |
Information: This is my second attempt at custom tiles (Homemade Dungeon Tiles was my first). There is only one bitmap in this file but hopefully somebody will find a use for the graphics on it. You will probably want to set aside a CSet for these; while I made these I used layering and that apparently makes duplicate colors. That said, instead of nine colors there are fifteen in the bitmap. Using layering in ZQuest would be very wise for these tiles. The most notable feature of this download has to be the f [View Full Description] |
A Random Tile Submission #1 by Revfan9 | ||
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Updated: 15 Mar 2007
Posted: 15 Mar 2007
Tags:
16-color,
Collection,
and 5 more
Rating[?]: ![]() |
Information: I got bored and made this. These are colored for the Zemix tileset, although they are pretty simple to recolor. |
Abstract Backgrounds by Avaro | ||
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Updated: 02 Jul 2019
Posted: 02 Jul 2019
Tags:
16-color,
Background,
and 5 more
Rating[?]: ![]() |
Information: Abstract BGs |
Additional BS Rock-Water Transitions by Radien | ||
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Updated: 24 Mar 2011
Posted: 24 Mar 2011
Tags:
Edited,
Misc,
and 3 more
Rating[?]: ![]() |
Information: First of all, if you are unaware or do not care that BS has been missing some rock-to-water transition tiles, please do not look at or rate this submission. These tiles are only useful to people who are using one of the BS tilesets. BS Zelda originally only had a few places where rock touched water. Literally, no more than 3 or 4 screens. Hence, it was missing a few tiles that are necessary for full functionality. Some of those problems were "band-aided" by flipping tiles from right-to-left, [View Full Description] |
Advanced House Tiles by Ccc | ||
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Updated: 27 Jul 2009
Posted: 27 Jul 2009
Tags:
16-color,
Decoration,
and 3 more
Rating[?]: ![]() |
Information: Completely custom house exterior tiles |
AI Enemies by PrinceMSC | ||
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Updated: 13 Jul 2013
Posted: 28 Jan 2006
Tags:
Enemy,
Original,
and 1 more
Rating[?]: ![]() |
Information: There isn't much in the AI enemy section. Never really put a lot of work into that area. Anyway, I'm sure you guys can find something to do with 'em. |
AI Windmill by PrinceMSC | ||
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Updated: 23 Jan 2006
Posted: 23 Jan 2006
Tags:
Original,
Overworld,
and 1 more
Rating[?]: ![]() |
Information: This is the newest version of my custom made windmill. Enjoy! |
Alien Sprites by Geoffrey | ||
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Updated: 08 Mar 2008
Posted: 08 Mar 2008
Tags:
Enemy,
Original,
and 2 more
Rating[?]: ![]() |
Information: Here are some alien sprites I made a while back...they're pretty good, they need a little work on how the arms swing during north and south movement. When I was making them I was thinking of a sort of 'reverse metroid' where you would be the monster or whatever and in the end you'd fight Samus, but I lost interest pretty early on... Well, use them how you want, ![]() |
Alligator Bridge by Jupiter | ||
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Updated: 02 May 2010
Posted: 02 May 2010
Tags:
16-color,
Decoration,
and 3 more
Rating[?]: ![]() |
Information: You don't have to use these as a bridge, but that's what I did. They can just be decorative. The water animates around the edge of the alligator: Frames: 3 Speed: 10 They eyes animate, you can set this at whatever speed you like. [View Full Description] |
Alternate Classic Link by GameLink7 | ||
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Updated: 01 Jan 2004
Posted: 01 Jan 2004
Tags:
16-color,
Character,
and 3 more
Rating[?]: ![]() |
Information: One day, on my TI-83+ Claculator, I was messing around, drawing in it when I came with a black and with design of what you see here. I may make more enhanced Classic Tiles. For people who just want to use the Classic Tileset again, Here's a little something to help you out to a little better classic quest. ![]() |
Alternate Main Character Tiles by Setzer | ||
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Updated: 26 Nov 2002
Posted: 26 Nov 2002
Tags:
Sprite,
16-color,
and 3 more
Rating[?]: ![]() |
Information: Some alternate main character tiles for your quest. They're not in any specific palette, so you'll have to recolor them yourself. |
Alternate Mountain Tiles by NoeL | ||
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Updated: 11 Jul 2006
Posted: 09 Jul 2006
Tags:
Mountains,
Original,
and 1 more
Rating[?]: ![]() |
Information: Alternate mountain tiles for Prophecies. I was considering not using these, but after I spent a little time playing with them I realised they're actually pretty useful. As you can see I've gone for a more Squaresoft design than Zelda, which came about after playing SD3 again (great mountains in that game). So, 100% custom drawn madness! Aloha! Go Bananas! ***UPDATE*** A few of you said the stairs lacked depth, so I tried to contrast them a bit more. |
Alternate Pure Flowers by Reverse-a-Link | ||
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Updated: 01 Jul 2004
Posted: 01 Jul 2004
Tags:
Decoration,
Greenery,
and 3 more
Rating[?]: ![]() |
Information: I made these flowers on a spur-of-the-moment idea. Originally, they were going to spin, but each time I tried to do that, I failed miserably. So I made them hop and bloom! There are eight frames, and I use 20 tics for the speed. The flowers use palette 2. Enjoy! ![]() |
Alternate Selection Tiles by nicklegends | ||
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Updated: 12 Jun 2005
Posted: 12 Jun 2005
Tags:
Item,
Original,
and 1 more
Rating[?]: ![]() |
Information: For my second addition to the tile database, I decided to whip up a simple selection animation. I was dissatisfied with the Pure set's default, so I figured these would be perfect to add to give people some more variety while building quests. ![]() There are two sets here, based off each other. The first is a 16-frame circular "swooshing" animation (for lack of a better term) with two swooshes, and the second is a 7-frame modification of the first with four swooshes. By my tradition, a Readme i [View Full Description] |