Additional BS Rock-Water Transitions
Overview
Creator:
Radien
Added: 24 Mar 2011
Downloads: 71
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Download Tile (1.88 KB) |
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Tags: Edited, Misc, Mountains, Original, Overworld |
Information
First of all, if you are unaware or do not care that BS has been missing some rock-to-water transition tiles, please do not look at or rate this submission. These tiles are only useful to people who are using one of the BS tilesets.
BS Zelda originally only had a few places where rock touched water. Literally, no more than 3 or 4 screens. Hence, it was missing a few tiles that are necessary for full functionality. Some of those problems were "band-aided" by flipping tiles from right-to-left, [View Full Description]
BS Zelda originally only had a few places where rock touched water. Literally, no more than 3 or 4 screens. Hence, it was missing a few tiles that are necessary for full functionality. Some of those problems were "band-aided" by flipping tiles from right-to-left, [View Full Description]
About Reviews
Description
First of all, if you are unaware or do not care that BS has been missing some rock-to-water transition tiles, please do not look at or rate this submission. These tiles are only useful to people who are using one of the BS tilesets.
BS Zelda originally only had a few places where rock touched water. Literally, no more than 3 or 4 screens. Hence, it was missing a few tiles that are necessary for full functionality. Some of those problems were "band-aided" by flipping tiles from right-to-left, even if they didn't quite look right, while other tile vacancies were left unfilled.
If you've used BS enough to notice this, these tiles should be useful to you. I've edited the existing BS tiles to fill in those gaps, providing four significant new combos.
All tiles use the same settings as regular BS water:
BS CSet 4, Anim. Frames 4, Anim. Speed 13.
(Just in case any of you are using an extremely old version of the BS tileset, note that these use the 4-tile animation instead of palette cycling.)
NOTE:
The first preview screen shows the tiles. If you'd like to see where they fit in, look at the following two preview screens for a "before" and "after." The "after" picture also shows you one or two things you'll be able to do with the new combos that you couldn't do before. Arrows are used to point out the new combos. Try switching between the two shots.
BS Zelda originally only had a few places where rock touched water. Literally, no more than 3 or 4 screens. Hence, it was missing a few tiles that are necessary for full functionality. Some of those problems were "band-aided" by flipping tiles from right-to-left, even if they didn't quite look right, while other tile vacancies were left unfilled.
If you've used BS enough to notice this, these tiles should be useful to you. I've edited the existing BS tiles to fill in those gaps, providing four significant new combos.
All tiles use the same settings as regular BS water:
BS CSet 4, Anim. Frames 4, Anim. Speed 13.
(Just in case any of you are using an extremely old version of the BS tileset, note that these use the 4-tile animation instead of palette cycling.)
NOTE:
The first preview screen shows the tiles. If you'd like to see where they fit in, look at the following two preview screens for a "before" and "after." The "after" picture also shows you one or two things you'll be able to do with the new combos that you couldn't do before. Arrows are used to point out the new combos. Try switching between the two shots.
Credits
I did all the tile-editing, but thanks goes to Phantom Menace for the original BS Zelda ripped graphics.