Jump to content

Tile Database

Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

PTUX Forest Temple for Dungeon Carving by MoscowModder
Updated: 26 Dec 2011 Posted: 26 Dec 2011 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
Pretty self-explanatory - I took the tiles from the Forest Temple set in PTUX, re-arranged them into the extra tiles needed in dungeon carving, and put them into a dungeon carving template. All you have to do to use them is select all the tiles (in the order they are in, minus the doors), press "M" in the tile editor, and select the first combo. Then change to dungeon carving mode and draw the floor of the dungeon. I included the doors in case you don't have them.
Super Metroid Series: Norfair and Ridley's Hideout by Old-Skool
Updated: 14 Dec 2011 Posted: 14 Dec 2011 Tags: 16-color, Dungeon, and 5 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
This concludes my Super Metroid tiles, for now. Anything else out there, I haven't even fully ripped. I told you it was a pain ripping from that game! Still, with these three submissions, you'll have a vast amount to work with anyways.

Norfair and Ridley's hideout actually use the same level palette, nothing is really split up there. However, The content provided is meant to be split into TWO LEVEL PALETTES:

Palette A: Norfair with brown-ish rock (seen in the screenshot with blue tiles i [View Full Description]
Super Metroid Series: Green and Red Brinstar by Old-Skool
Updated: 14 Dec 2011 Posted: 14 Dec 2011 Tags: 16-color, Background, and 9 more Rating[?]: No rating Information:
Continuing the VERY DIFFICULT TO RIP series, here are more convenient tiles. This time, Both sides of Brinstar. Not a whole lot to say, but again three csets for both of them.

Red and Green are different level palettes. They've been divided into subfolders in the zip so you can tell what goes where.
Classic Dungeon 1st-Tier-Down Tiles by Lightwulf
Updated: 07 Dec 2011 Posted: 07 Dec 2011 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
If you want to add some depth to your classic dungeons, then these tiles are for you! These include doorway tiles for the lower level areas. Also, the tiles in the last column of shot 2 (and the last 2 rows of shot 1 in the middle) are for "bridges" that use the lower tiles for the doors.

Shot 1 is from the tile view. Shot 2 is from combo page view (editing out the white lines, of course). I included both shots 1 and 2 in the zip file so you can choose which one to grab from. Plus, I've inclu [View Full Description]
Classic Cave Doors by Mero
Updated: 02 Nov 2011 Posted: 02 Nov 2011 Tags: 16-color, Dungeon, and 2 more Rating[?]: Rating: 3.29/5 (6 ratings) Information:
Joe123 originally submitted Z1 Cave doors but he made a mistake! He forgot to include right and bottom facing doors. I didn't include any bomb doors though, but if someone requests them I'll be happy to do so in a update.
Diagonal Classic Dungeon Wall Tiles by Lightwulf
Updated: 19 Nov 2011 Posted: 02 Nov 2011 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.45/5 (10 ratings) Information:
Use these if you want to make diamond, octagonal, or otherwise diagonal rooms in your dungeon. See screenshots 2, 3 and 4 for examples of each. (Screenshot 2 isn't a perfect diamond, but it's close; more of a rupee shape on it's side.)

I created this file by cropping a screenshot from the main ZQuest window so you could see how I have them set up as combos. I did this to avoid putting multiple instances of the same tiles so it's clear how many combos to use.
If the first combo is comb [View Full Description]
GB Style Dungeon Tiles for Classic & More by Spawn
Updated: 30 Jul 2011 Posted: 30 Jul 2011 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 4.29/5 (6 ratings) Information:
When I was attempting to build a quest through the classic tileset, I had noticed a deficiency of dungeon wall tiles. Being bored with nothing else to do, I decided to make 1 square thick GB style walls. Once I had finished the walls, I decided to also make new block tiles, new floor tiles, and new water tiles. All of these tiles are hand-drawn and original sans for the statue that I based off of the LTTP snake one. I included two types of doors: Classic Style and Gameboy Style. Gameboy Style is [View Full Description]
NES/ Classic Aquaduct Dungeon by Anthus
Updated: 25 Jun 2011 Posted: 25 Jun 2011 Tags: Interior, Dungeon, and 3 more Rating[?]: Rating: 3.8/5 (4 ratings) Information:
These are meant for use with a water/ sewer type area. They are used in ZTD in this way anyway. They are meant for classic, but I suppose they could be put into other tile sets as well. They are orange to simulate the brick tunnels around where I live ^^ That is where I got the inspiration anyway. The green is moss/ mold. It is not meant to be the prettiest area, but hopefully the tiles aren't too bad.

So, this is an NES style, four-color custom dungeon wall, and door set. These tiles use two [View Full Description]
Metroid II Cave Tiles for BS Tilesets by TLocke
Updated: 29 May 2011 Posted: 21 Apr 2011 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4/5 (7 ratings) Information:
These are the Metroid II cave tiles used in BA2.

These fit in any BS tileset (to my knowledge) using CSet 2 and 5. In Radien's new BS tileset, they use CSet 2 and 11.

They could make cool side scrollers, (though you might want to find a darker green for the background).
Small a Link To the Past Dungeon Tiles by Koh
Updated: 21 Apr 2011 Posted: 21 Apr 2011 Tags: Dungeon, Interior, and 2 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
I didn't make them, but they were free to use from Zelda Fan game Central. So, to aid the users of ZC, I pulled them into the Dance of Rememberance (DoR) tileset.
Scarlet Devil Mansion Dungeon Tiles by SpacemanDan
Updated: 02 Feb 2011 Posted: 02 Feb 2011 Tags: Decoration, Ground, and 3 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
What you are viewing (for whatever reason) is a set of tiles that I drew recently (not really) to resemble the Scarlet Devil Mansion from the Touhou games. For the past while, I've been finding myself preferring RPG-perspective tiles as opposed to the traditional Zelda perspective. (Which is a rather odd perspective.) I do have a Zelda-style version, but they're not included for being utterly terrible.

Anyways, have fun. They use their own palette, so you'll need to rip that if yoy want to u [View Full Description]
Homemade Dungeon Tiles by )-( Marchland Malady )-(
Updated: 06 Mar 2011 Posted: 16 Oct 2010 Tags: 16-color, Collection, and 6 more Rating[?]: Rating: 1.67/5 (11 ratings) Information:
I felt that Zelda Classic needed some truly custom work, so I made these dungeon interior tiles. They together form four dungeon types. They are as follows:
Cellar
Greenhouse
Chapel
Bunker
Some of the chapel tiles and all of the cellar tiles are shown in the screenshots. Also shown is the walls and two floor types of a factory, which is included in the file as well. I also stuck a few random creatons I made in one of the images. These are:
Grey Statue
Decorative Wall
[View Full Description]
Kaeru No Tame No Tiles by Saffith
Updated: 25 Apr 2010 Posted: 25 Apr 2010 Tags: 16-color, Character, and 13 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
A collection of tiles from Kaeru no Tame ni Kane wa Naru, a Game Boy game loosely related to Link's Awakening. Made to rip into EZGBC.
Five Warriors Overworld Tiles by Ccc
Updated: 07 Aug 2009 Posted: 07 Aug 2009 Tags: Greenery, Ground, and 6 more Rating[?]: Rating: 4.25/5 (3 ratings) Information:
Custom tiles from a quest that may or may not get finished.
T.O.E Dungeon Tiles by Ccc
Updated: 27 Jul 2009 Posted: 27 Jul 2009 Tags: 16-color, Collection, and 6 more Rating[?]: Rating: 4/5 (6 ratings) Information:
Mostly custom dungeon tiles.

Change Search Options