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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

TMC Dark Castle Tiles by Sephiroth
Updated: 11 Jan 2005 Posted: 08 Jan 2005 Tags: 16-color, Dungeon, and 5 more Rating[?]: Rating: 4.38/5 (7 ratings) Information:
Notice that I have been showing off awesome dungeon walls lately? Well, Here they are. Ready for you to rip. :)

I have included a readme file for more information on how to use these tiles.
TMC Spear Moblin Tiles by Joe123
Updated: 01 Nov 2008 Posted: 01 Nov 2008 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
I spent a good few hours recolouring and reducing these tiles down to make them ripple into ZC, and then positioning them properly and things, so I thought I'd share them with you all.

Oh, and please don't tell me they're not usable in ZC...
I ripped them because I'm using them in ZC, not just for fun.
Should be great for custom bosses or whatever.
TMC Water Tiles by Giggidy
Updated: 24 Mar 2011 Posted: 24 Mar 2011 Tags: 16-color, Mountains, and 3 more Rating[?]: Rating: 4/5 (4 ratings) Information:
These are the main water tiles from The Minish Cap, as promised. The tiles included are as-is, edited as little as possible and won't work too well with popular tilesets without modification, and requires heavy use of layers to work with properly. As such, this should be considered a resource for tileset makers.

The submission misses a lot of area-specific tiles, like those in dungeons. I'll most likely get to these in an update.

The water uses 7 blues, and the borders themselves use 4 gre [View Full Description]
TotR Lava by Revfan9
Updated: 25 Feb 2007 Posted: 12 Jan 2007 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.29/5 (6 ratings) Information:
There are many, many beautiful tiles in TotR. But unfortunately, most of them use tons of colors and requires a custom palette in order to be used (which is why I undertook the TotR tileset project). But... Hazaah! There is one tile that can be used in Pure/DoR, the lava! So I ripped it. It uses 11 frames, speed is up to you. It doesn't exactly match Pure/DoR's palette perfectly... As they both do not have enough bright oranges.... Although the oranges have been replaced with red, so there techn [View Full Description]
Tree Stump House by Jupiter
Updated: 09 May 2010 Posted: 09 May 2010 Tags: 16-color, Greenery, and 3 more Rating[?]: Rating: 4.38/5 (7 ratings) Information:
I hear they make crackers in this house...

So, you can use this with or without that little chimney thing...not though that there are three tiles for the chimney.

Enjoy!
Trees by Demon of the dark
Updated: 09 Aug 2006 Posted: 09 Aug 2006 Tags: 16-color, Greenery, and 2 more Rating[?]: Rating: 1.56/5 (17 ratings) Information:
Commonly seen in many quests, but when I went searching for them they were not there. so feel free to take them. :)
Triangle of Light by Titanium Justice
Updated: 24 Dec 2007 Posted: 24 Dec 2007 Tags: Misc, Ripped Rating[?]: Rating: 4.57/5 (6 ratings) Information:
The "Triangle of Light" is an artifact from the first
"Tomb Raider Movie" the triangle is somewhat similar to the triforce from the legend of zelda series, then i had an idea, to make it into ZC tiles so it can be a title screen decoraction..
The original Triangle of Light was silver but i decided to change it to gold cause that's the colour people use most for triforce colours ;)
Tribal Shrine by Jupiter
Updated: 02 May 2010 Posted: 02 May 2010 Tags: 16-color, Overworld, and 2 more Rating[?]: Rating: 4/5 (2 ratings) Information:
This is from Golden Sun. I have seen both Freedom and Molten Onyx use it before, but I ripped it independently and in fact before I had seen they were using it. Their versions are a little different (probably better).

You can set this in "alive" or "dead" and I like it as a dungeon entrance where you walk up it's tongue into the mouth...set it "dead" and then do something to wake it up like blowing a whistle...

I included a totem pole...but it's kind of a goofy size and may not be usable [View Full Description]
Trinexx Sprites: Link To the Past Boss by Ricky of Kokiri
Updated: 12 Jun 2009 Posted: 12 Jun 2009 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4.29/5 (6 ratings) Information:
theZCking was so happy with the Dethl sprites, he asked me to do Trinexx. I figured, why not?

After putting it off for a month while working on other things, I finally sat down to do it, and, after a number of days and hours, here we are!

The zip file contains the three tile sheets plus a PDF tutorial for putting everything together. I've done my best to make customization as easy as possible.
Tryclyde by 4matsy
Updated: 09 Aug 2004 Posted: 09 Aug 2004 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
FINALLY got off my lazy rear and submitted this...:sweat:

It's the 3-headed snake boss from Mario 2, filling in for Aquamentus. :P Actually, my original intent was to shrink him into a 2x2-tile area and use him for an Aquamentus replacement, but I also included the original 3x2 version in this zip for the sake of completeness. Maybe you can make a custom boss out of him or something...:P

Ready for Classic, BS, or Pure use. Just rip the tiles and a CSet from the included pics.

More speci [View Full Description]
TwinRova and Stone Helix by NineLives
Updated: 16 Mar 2006 Posted: 16 Mar 2006 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
S'more sprites I ripped off.... ahhemmm...
Twinrova...
and Stone Helix...
I'm not sure what they can be used for... but... custom bossez?
Two-Tone BS Link by Radien
Updated: 24 Aug 2005 Posted: 24 Aug 2005 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4.29/5 (6 ratings) Information:
I've heard multiple different people complaining that BS's Link is way too monochromatic, but until now I didn't try to do anything about it because I thought there wouldn't be any colors I could eliminate from CSet 6 in order to have separate colors for the hat and tunic.

However, after Skateboarder11 requested I try to make LTTP-style palettes for BS Link, I looked into it, and realized that BS CSet 6 has two extra greens that serve no purpose other than to remain as constant colors for spr [View Full Description]
Ultima 7 Lightning Tiles by ShadowTiger
Updated: 12 Feb 2005 Posted: 12 Feb 2005 Tags: 16-color, Misc, and 1 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
I spent about an hour writing up a .txt document for the tiles. Pretty much everything can be found in there, I guess. If there's anything it doesn't explain, feel free to start a topic about it in Developers Exchange. It may be a bit confusing, so I'll be happy to answer any and all questions about it. Thanks. :) And enjoy! :kawaii:
Uranian Trees (Big Leafy) by Jupiter
Updated: 11 Apr 2010 Posted: 11 Apr 2010 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.25/5 (3 ratings) Information:
There are different versions of a similar tree in this package...after getting advice on them on the PureZC forums the went through several iterations and different stages of the tree may suit you better depending on your taste.

The original has more of a side scrolling perspective and has it's own trunk to go with it.

The other two are two takes on an overhead perspective, one more overhead than the other, both may work for you. I included two trunks for it, one that is twisty (which I p [View Full Description]
Vaati (Four Swords Adventures) by Deedee
Updated: 21 Mar 2016 Posted: 21 Mar 2016 Tags: 256-color, Dance_of_Remembrance, and 4 more Rating[?]: Rating: 4/5 (2 ratings) Information:
Vaati sprite with animation from Four Swords Adventures.

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