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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Link Portrait by IaN
Updated: 19 Apr 2004 Posted: 09 Apr 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.88/5 (23 ratings) Information:
These were based off of C's idea of having pictures of the people speaking on the screen. This is just Link and other expressions. It's using Link's cset in Pure palette.

EDIT: Added an angry face

BTW, Thank you, EVERONE. I very much apreciate all of your great comments. ^_^
OoT Title Screen Template by Teilyr
Updated: 09 Mar 2004 Posted: 09 Mar 2004 Tags: 16-color, Misc, and 2 more Rating[?]: Rating: 4.86/5 (20 ratings) Information:
I took the title screen from OoT 2D, reduced the palette and ripped it into ZC. When you go to put it on to a screen, just place the Z inside of the shield, and work from there. It's pretty easy, with the exception of putting this on the combo table. :P

Note:The base logo & the word Zelda use 2 different csets.
Oracle Link Portrait by IaN
Updated: 13 Nov 2004 Posted: 13 Nov 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.85/5 (19 ratings) Information:
I started this over the Summer, and I finished it about a month ago. I was kinda saving these for something but I said "What the heck" and I decided to submit these. As per usual, it took a lot of editing to make it look right, including shading and angles.

Anyways, it uses standard Pure cSet 6. It's rippable into ZC, and it's now customizable. You can mix and match faces and stuff. If there's enough demand, I can edit this later with more faces, if there are any I left out.
Death Note Font by Questwizard
Updated: 10 Jul 2008 Posted: 10 Jul 2008 Tags: Misc, Ripped Rating[?]: Rating: 4.83/5 (11 ratings) Information:
This is the font used on the front cover of the Death Note. I ripped it from a font I found somewhere on the net. The top font in the sheet is one solid color, and the bottom one is antialiased, and best suited for a black or dark gray background, but could easily be used with another color with a few palette changes. I designed it with DoR cSet 7 in mind, but it should be farly easy to get into another set if you need to.
Yay Houses... by Revfan9
Updated: 25 Feb 2007 Posted: 19 Feb 2007 Tags: Interior, Ripped, and 2 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
w00t. Some house stuff. Also from Terranigma.

Update: Fixed some alignment issues. They weren't too hard to fix, but they still existed. I also deleted the tiles that I didn't bother to finish in the set, like the "basement" ones, maybe I'll get those in another submission. I also cleaned up the palette so it's easier to use them, although they still take up all 4 level Csets...
Minish Cap Enemies: MC Enemy Tile Pack for DoR by Radien
Updated: 19 Nov 2011 Posted: 19 Nov 2011 Tags: Edited, Enemy, and 2 more Rating[?]: Rating: 4.82/5 (16 ratings) Information:
Many of you have been wanting Minish Cap tiles in ZC, such as Minish Cap enemies, but size has always been a problem. They're just too large to fit into ZC.

Awhile ago I thought "hey, I bet I could fit Leevers into 16x16 tiles." I did, but by the time I was finished I was on a roll.

So how many Minish Cap enemies would you like?
A couple?
Five?
Ten?
[View Full Description]
Sakura Tree in Full Bloom by Radien
Updated: 29 Aug 2004 Posted: 18 Aug 2004 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.81/5 (15 ratings) Information:
In case you don't know, "Sakura" is Japanese for "cherry blossom." The time when Sakura trees are in full bloom is a special time in Japan that only lasts a few weeks. :) They have festivals around this occasion where they enjoy outdoor barbeques (and get very, very drunk).

Jaivaz requested a sakura tree awhile ago, and I commented on how tall an order it was. Most games with Sakura trees tend to portray them with very big graphics, and aside from that it uses tons of colors.

But in a mome [View Full Description]
DoR Crusted Lava by Radien
Updated: 24 Jul 2005 Posted: 24 Jul 2005 Tags: Decoration, Dungeon, and 4 more Rating[?]: Rating: 4.81/5 (20 ratings) Information:
With any luck, the DoR tileset will be out within a couple months, but these custom tiles have been in demand so I'm releasing them a bit early. I made them because I felt ZC needed a new type of lava.

This lava is the "crusted and flaming" type. I got the idea for these tiles from Alundra, a Zelda-like game on the Playstation 1. However, they are NOT rips; I drew them by hand.

There are many ways to use these tiles. Some of you may discover that you don't need all of them. So design away, [View Full Description]
Minish Cap Whirlwinds - 16x16 and 32x32 by Radien
Updated: 13 Jun 2007 Posted: 13 Jun 2007 Tags: Misc, Ripped, and 2 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
Y'know, recently I've been thinking that most of the whirlwinds out there kinda suck. They usually have fat black outlines that don't seem very wind-like.

Minish Cap has some pretty good wind effects, though, so I looked into it. Its smallest whirlwind was still bigger than 16x16, but it responded well to some resizing and editing. :) Hopefully you will find it appealing.

I've included the original, bigger whirlwind in case you have a use for it. It's technically smaller than 32x32, but i [View Full Description]
Advance Zelda Title Screen (Redux) by Teilyr
Updated: 17 Sep 2003 Posted: 17 Sep 2003 Tags: 16-color, Misc, and 2 more Rating[?]: Rating: 4.79/5 (13 ratings) Information:
The base for this screen is Wild Bill's Advance Zelda Title Screen Template. When he added the Pure set, I added in the sword from the Four Swords title screen.

After having it on my hard drive for a few months, I've finally decided to submit it.

Be sure to rip CSET 9 from the bitmap in the zip!
Link's Awakening Dungeon Entrances by System Error
Updated: 18 Aug 2004 Posted: 18 Aug 2004 Tags: Overworld, Ripped, and 1 more Rating[?]: Rating: 4.78/5 (8 ratings) Information:
The entrance to every level in Link's Awakening (except Turtle Rock, which just has a normal cave entrance after you kill the turtle head), made for Pure set.
Viridian Forest Background by Dawnlight
Updated: 23 Aug 2007 Posted: 23 Aug 2007 Tags: 16-color, Background, and 4 more Rating[?]: Rating: 4.77/5 (12 ratings) Information:
This is my first ever submission. (I hope I don't mess up. :?)

This is a 16-color background of the Viridian Forest from Pokemon Fire Red/Leaf Green.

You should be able to rip the palette and tiles from this.
(Minish Cap Collection) Temple of Droplets by Anthus
Updated: 18 Jan 2016 Posted: 28 Nov 2005 Tags: Interior, 16-color, and 2 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
This is another old submission that I am updating to make it hopefully a little bit better. This will also be the last wall set I try to rip for a while. It's pretty annoying for me at times, and I need to learn more about palettes, and how to edit them correctly.
Gameboy Sprites (CGBZ) by Hergiswi
Updated: 19 Dec 2004 Posted: 18 Oct 2004 Tags: Character, Ripped, and 1 more Rating[?]: Rating: 4.75/5 (11 ratings) Information:
So...this is, what, my 5th update? Something like that. After practically killing myself (not really, just making it sound like I worked hard) ripping these tiles, I have about 2 or 3 pages of gameboy sprites. It's still not complete, and it'll be a while before it is complete. But my mission is to complete this (and update frequently), so keep your eyes open! Let's see what we've got (from memory):

OoS:

1) Subrosians + Gorons
2) Din (Finally, I got her both standing + dancing!)
3) Mitte [View Full Description]
Ralph Tiles by mariomario
Updated: 24 Dec 2009 Posted: 24 Dec 2009 Tags: 16-color, Player, and 2 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
I made Ralph tiles that can be used to replace Link in the CGB tiles.

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