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Zelda 2 Overworld Tiles by Anthus
Updated: 20 Oct 2012 Posted: 20 Oct 2012 Tags: Overworld, Ripped, and 3 more Rating[?]: Rating: 4.43/5 (6 ratings) Information:
These are the twelve (count 'em!) overworld tiles found in Link's second NES outing. I also added an A thru D tile to use for making, and marking multiple warps per screen. Make these lettered combos the direct warp, or stairs with their respective letter, and then layer the overworld tiles over them. That's what I find easiest anyway, but you can combo them however you want.

This was a very simple rip, and they all use one c-set which can be grabbed from the image.

Enjoy :)
NTCC Tiles 2 by Twilight Knight
Updated: 22 Apr 2012 Posted: 22 Apr 2012 Tags: 16-color, Collection, and 4 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
A package of tiles from the quest Nargad's Trail: Crystal Crusades, which I and CastChaos are working on. Including customized grass borders, a new ground type, Pokémon mountains and a fully custom wooden fortress.

The package includes a complete description + credits + a small example on how to use the mountains correctly.
Super Metroid Series: Green and Red Brinstar by Old-Skool
Updated: 14 Dec 2011 Posted: 14 Dec 2011 Tags: 16-color, Background, and 9 more Rating[?]: No rating Information:
Continuing the VERY DIFFICULT TO RIP series, here are more convenient tiles. This time, Both sides of Brinstar. Not a whole lot to say, but again three csets for both of them.

Red and Green are different level palettes. They've been divided into subfolders in the zip so you can tell what goes where.
Classic Winter Tile Edits by Anthus
Updated: 25 Jun 2011 Posted: 25 Jun 2011 Tags: Overworld, Edited, and 2 more Rating[?]: Rating: 4.43/5 (6 ratings) Information:
these were made for a classic quest which I was working on some time ago. I released them on ZCR, but I'll put them here too :)

Here are some slight edits, and alterations made to some Classic tiles optimizing them for use with a winter/ snow/ ice themed area.

This is not a palette swap as much as it is an actual recolor to make them more Wintery. Works with c-sets 4 (Mountains and Trees), and 7 (Ice) in classic. Still uses new default classic palettes, so no recoloring should be required [View Full Description]
MMDWR Mountains for Pure by TLocke
Updated: 29 May 2011 Posted: 29 May 2011 Tags: Edited, Mountains, and 1 more Rating[?]: Rating: 3/5 (1 rating) Information:
I just felt like the GameBoy ish mountains for Pure wasn't looking good enough.
So I drew in the mountains from MMDWR DC.

You will have to add a darker brown to CSet 2,3 and 4 (DoR darkest brown recomended), and with a little bit of recolouring, they can be used in DoR.

Shot#1: Screen with Pancake style mts.
Shot#2: Screen with New mts.
TMC Water Tiles by Giggidy
Updated: 24 Mar 2011 Posted: 24 Mar 2011 Tags: 16-color, Mountains, and 3 more Rating[?]: Rating: 4/5 (4 ratings) Information:
These are the main water tiles from The Minish Cap, as promised. The tiles included are as-is, edited as little as possible and won't work too well with popular tilesets without modification, and requires heavy use of layers to work with properly. As such, this should be considered a resource for tileset makers.

The submission misses a lot of area-specific tiles, like those in dungeons. I'll most likely get to these in an update.

The water uses 7 blues, and the borders themselves use 4 gre [View Full Description]
Additional BS Rock-Water Transitions by Radien
Updated: 24 Mar 2011 Posted: 24 Mar 2011 Tags: Edited, Misc, and 3 more Rating[?]: Rating: 4.25/5 (3 ratings) Information:
First of all, if you are unaware or do not care that BS has been missing some rock-to-water transition tiles, please do not look at or rate this submission. These tiles are only useful to people who are using one of the BS tilesets.

BS Zelda originally only had a few places where rock touched water. Literally, no more than 3 or 4 screens. Hence, it was missing a few tiles that are necessary for full functionality. Some of those problems were "band-aided" by flipping tiles from right-to-left, [View Full Description]
EZGBZ Expansion Pack 1 by Akkabus
Updated: 05 Jul 2010 Posted: 30 May 2010 Tags: Character, Collection, and 12 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
The graphics in this pack are compatible with EZGBZ v2.x.

Files:

big_sprites1.bmp
big_sprites2.bmp
big_sprites3.bmp
biggoron+palette.bmp
[View Full Description]
NTAeL Tiles 03 by Twilight Knight
Updated: 25 Sep 2009 Posted: 25 Sep 2009 Tags: Collection, Greenery, and 5 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
The third submission with more tiles used in Nargad's Trail: Argon's Evil Lair. There are some useful tiles in there which you might wanna use. Read the read-me for more information and instruction how to use these tiles!

Note: This is made for the Dance of Remembrance tileset!

Have fun with your new tiles! :)
Five Warriors Overworld Tiles by Ccc
Updated: 07 Aug 2009 Posted: 07 Aug 2009 Tags: Greenery, Ground, and 6 more Rating[?]: Rating: 4.25/5 (3 ratings) Information:
Custom tiles from a quest that may or may not get finished.
Gameboy-style LTTP Simple Mountains by Radien
Updated: 12 Jun 2009 Posted: 12 Jun 2009 Tags: Edited, Greenery, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
For those of you who love LTTP mountains but have been quietly wishing for something simpler, there is now something for you: LTTP mountains that behave like Gameboy mountains. :)

These require layering in order to have more versatility, but are very easy to use. They are fully compatible with LTTP simple mountains, as found in the DoR tileset. The tiles on the left side (of shot 2) are all new, whereas the tiles on the right side are necessary, but were released previously. If you want more [View Full Description]
Pokémon Mountains for DoR by Bayta
Updated: 21 Feb 2009 Posted: 21 Feb 2009 Tags: 16-color, Mountains, and 2 more Rating[?]: Rating: 4.7/5 (9 ratings) Information:
These here are mountain tiles from Pokémon Fire Red and Leaf Green. They've been recolored and reformatted to fit your screen - err... I mean - the DoR tileset.
Height Transitions (for LTTP Simple Mountains) by Radien
Updated: 30 Jan 2009 Posted: 17 Jan 2009 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
Well, here they are, the infamous LTTP height transitions. These will allow LTTP Simple Mountains to behave in a manner other than pancakes under certain circumstances. They are similar to the "slopes" that appeared in the original LTTP, except these are specifically designed to transition from one height to another without necessarily ending the ridge.

Be warned: these tiles are very easy to misuse. Do NOT use them as a quick fix when you've painted your mountain ridge into a corner. They [View Full Description]
NTAeL Tiles 02 by Twilight Knight
Updated: 22 Dec 2008 Posted: 22 Dec 2008 Tags: Ground, Misc, and 2 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
The second submission with more tiles used in Nargad's Trail: Argon's Evil Lair. There are some useful tiles in there which you might wanna use. Read the read-me for more information and instruction how to use these tiles!

Note: This is made for the Dance of Remembrance tileset!

Have fun with your new tiles!
NTAeL Tiles 01 by Twilight Knight
Updated: 12 Oct 2008 Posted: 12 Oct 2008 Tags: Collection, Edited, and 6 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
This is a small collection of tiles used in "Nargad's Trail: Argon's Evil Lair", some are customs, some edits and some are recolors, all are saving you time and providing you with new tiles! Since this is the 1st collection, it's quite small. This is what it contains:
-Recolored mountain tiles, originally by Noel, +a few custom tiles for the mountains.
-Custom Rock Tiles for two ground types. (entirely custom)
-Snowy edited:
-Pine Trees
-Link Statue
-Small Graves
-Big Grave(by Evi [View Full Description]

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