Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Modern TN Houses by Revfan9 | ||
|
Updated: 25 Feb 2007
Posted: 25 Feb 2007
Tags:
Decoration,
Interior,
and 2 more
Rating[?]:
|
Information: More Terranigma Rips. Not all of the tiles are there, but there are quite a few. Actually, you wouldn't beleive how much stuff is in the graphic data for this... But anyhow, they suck up 5 csets, so it's impossible to use all of them in any current tileset in the DB, but there are plenty of nice objects in here. |
| Modified DoR Sword Tiles by Anthus | ||
|
Updated: 06 Feb 2006
Posted: 06 Feb 2006
Tags:
Sprite,
Item,
and 1 more
Rating[?]:
|
Information: Obviously, these are for the DoR tileset, and I'm not sure if they're interchangable with Pure. I made these for "stuff" because I was bored. I got rid of the Deku stick, and edited all but the third sword, so now they look coolified. To be specific, I edited the second sword to make a new first sword, and I edited the slashing tiles for the fourth sword. The first and third sword use c-set 7, and the other two use c-set 8. Enjoy |
| Modified LTTP houses (DoR) by Twilight Knight | ||
|
Updated: 14 Jul 2021
Posted: 14 Jul 2021
Tags:
Structure,
Dance_of_Remembrance,
and 2 more
Rating[?]:
|
Information: For my quest I've modified the default LTTP houses. I thought the original was too bland and was missing the structure of stone and wood. |
| Modified TMC Dungeon Set by ZeldaLord | ||
|
Updated: 27 Jul 2005
Posted: 27 Jul 2005
Tags:
Dungeon,
Edited,
and 3 more
Rating[?]:
|
Information: This is the Hyrule castle dungeon set from the Minish Cap modfied to fit with the rest of the Pure dungeons. It includes the standard Pure doorways, as well as the TMC ones (for freeform dungeons). I've also included combo cycling animations for both door sets. Note: Due to palette difficulties (24 to 8-bit color), I had to modify 1 color in cset 2 in some palettes, to get some of the tiles to look right. It shouldn' affect any other tiles. I've included the ZPL in the download. |
| Modular Classic Expansion Tiles by Anthus | ||
|
Updated: 15 Apr 2017
Posted: 15 Apr 2017
Tags:
Background,
Collection,
and 7 more
Rating[?]:
|
Information: Have you ever wanted to pretend you are using RPG Maker when drawing screens in Classic? Well, now you CAN! |
| Mole Mitts by octorok | ||
|
Updated: 27 Jul 2005
Posted: 27 Jul 2005
Tags:
16-color,
Item,
and 2 more
Rating[?]:
|
Information: My first tile submission. These are the Mole Mitts from Legend of Zelda - The Minish Cap on Gameboy Advance. They replace the hammer, and also include the animation. Although the animation isn't the same as in Minish Cap, it looks pretty good, and is up for editing if anybody would want to make it more like Minish Cap animation. |
| Mona Lisa by Mr. Pimpy | ||
|
Updated: 31 May 2007
Posted: 31 May 2007
Tags:
16-color,
Decoration,
and 1 more
Rating[?]:
|
Information: Not much too say, its Da Vinci's famous portrait pixelized. I doubt it'll be much use to anybody, but I figured it could be used in like a castle art room or something... |
| Monarch Ascendant (GBC boss sprite) by Ether | ||
|
Updated: 20 Jan 2023
Posted: 25 Mar 2021
Tags:
Enemy,
Game_Boy
Rating[?]:
|
Information: A monarch butterfly-based enemy. |
| Monkey by Sprotret | ||
|
Updated: 04 Jan 2005
Posted: 04 Jan 2005
Tags:
Character,
Sprite
Rating[?]:
|
Information: I just ripped some monkey tiles they will go into GBtileset. Note:I put two screens tp animate them. |
| Monster Chest! by Chao_trainer | ||
|
Updated: 11 Jul 2006
Posted: 11 Jul 2006
Tags:
16-color,
Dungeon,
and 1 more
Rating[?]:
|
Information: Just something i made The ones with the red lock are for boss keys and the silver-white ones are normal keys. The undercombo is well the open chest. If these have anything wrong with them let me know. |
| Monster Treasure Chests by System Error | ||
|
Updated: 25 Aug 2003
Posted: 25 Aug 2003
Tags:
16-color,
Enemy,
and 2 more
Rating[?]:
|
Information: These neat little "chests" look like monsters. They spit out the item when you slash them, instead of opening up from the top. I have also included a monster for it. What's the point? Well, if you can use the Armos flag, insta-warps and/or the slash flag properly and with creativity, you could make a treasure chest 'mimic" of sorts that attacks you when you try to open it. |
| Moon and Stars by Jupiter | ||
|
Updated: 25 Apr 2010
Posted: 25 Apr 2010
Tags:
16-color,
Background,
and 3 more
Rating[?]:
|
Information: I give you the moon and the stars. There are 2 moons and 5 stars in this package. They were exported in DoR cset 11, and used in that cset in the first shot. The crescent moon should be in cset 6 or something though. The stars animate. There are two frames for each star that I animate at 20--looks pretty nice! Twinkle, twinkle. |
| Morbid Tiles by Radien | ||
|
Updated: 12 Dec 2005
Posted: 12 Dec 2005
Tags:
Decoration,
Ripped,
and 3 more
Rating[?]:
|
Information: I found these implements of pain and torture in a chipset for RPGMaker. I was amused at their moroseness, so I ripped them for ZC. Colored for the LTTP tileset, just to be different. |
| More CGBZ Sprites for Pure by Taco Chopper | ||
|
Updated: 30 Nov 2007
Posted: 30 Nov 2007
Tags:
Character,
Collection,
and 3 more
Rating[?]:
|
Information: On a technicality, these aren't just CGBZ sprites, there's also a few Minish Cap items for Pure in there as well. I ripped a lot of npcs from OoA, but I did rip some Stalfos sprites from the LA Colour Dungeon. As for the Din Dancing sprites, set the A frames to 16, and the A speed to 7 for each combo. |
| More Classic Link Tiles by accela2me | ||
|
Updated: 20 Feb 2015
Posted: 08 Feb 2015
Tags:
Classic_Tileset,
16-color,
and 2 more
Rating[?]:
|
Information: These are the Link tiles from EZGBZ tileset converted to the Classic version. Hope you like it |






















