Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Glow-Eye Dungeon Tiles by System Error | ||
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Updated: 24 Jul 2003
Posted: 24 Jul 2003
Tags:
16-color,
Dungeon,
and 3 more
Rating[?]:
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Information: A different and weird yet original kind of dungeon set. It uses a lot of colors in a pallete, so you can make it look realistic, bright or anyway you like. You can also slap on the Glow-Eye tiles on a layer to make the walls seem to glow, and this also has interesting doors with eyes that have different expressions. You can also rework the tiles a little to make them look right. This is one to experiment with. Give it a try. |
| Gnorbu/Llama by porygonlover322 | ||
Updated: 23 Feb 2006
Posted: 23 Feb 2006
Tags:
16-color,
Original,
and 1 more
Rating[?]:
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Information: This is a COLORABLE GNORBU/LLAMA!!! (In case you're wondering, Gnorbu is a Neopet. Yes, I like Neopets. Big fat hairy deal.) |
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| Gohdan Minish Cap - First Set by NineLives | ||
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Updated: 04 Jun 2006
Posted: 04 Jun 2006
Tags:
Enemy,
Ripped,
and 1 more
Rating[?]:
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Information: HUZZAH-OOIE! ITS FINALLY IN ZC! THE AMAZING GOHDAN! (custom palletes, I showed the palletes in order on the image, you can rip the palletes if you get the rigtht colors in order) From minish cap, a 10/10 game. 3|\|_/{}\|/ 3NJ0Y! [-|\|()'/! (Enjoy!) |
| Gold Hookshot/Longshot for Pure by Beefster | ||
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Updated: 22 Nov 2006
Posted: 22 Nov 2006
Tags:
16-color,
Item,
and 2 more
Rating[?]:
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Information: Well, this is a modification of my hookshot, based off of the MM hookshot. It uses Cset 10. The Item animation is 16 frames at speed 10 The chain animation is 4 frames at speed 2 |
| Gold-Hilted Swords by Legendary_Goriya | ||
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Updated: 03 Jul 2007
Posted: 03 Jul 2007
Tags:
16-color,
Item,
and 3 more
Rating[?]:
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Information: I made these a while back and thought that they looked nice, so here you go. There's a sealed(top) and unsealed(bottom) version. Oh, yeah. They use Pure's White Sword palette. |
| Golden Sun Items by LinkZ03 | ||
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Updated: 23 Nov 2004
Posted: 06 Jul 2003
Tags:
16-color,
Item,
and 2 more
Rating[?]:
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Information: These were graphics of items used in the RPG, Golden Sun (and Golden Sun: Lost Age). You can use these for almost every item in your next Zelda quest. UPDATE 11/21/04: Almost all items and sprites have been added. |
| Golden Symbol by Titanium Justice | ||
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Updated: 31 Dec 2007
Posted: 31 Dec 2007
Tags:
Misc,
Ripped
Rating[?]:
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Information: This is a cool looking golden symbol. It was originally red, but I changed the colors to gold. It also turns out that this symbol is from the game 'Silent Hill," which I had no idea of that, since I don't even play horror games. This symbol is perfect for title screens and other miscellaneous uses. |
| Golden Triumph Forks by ghost_61435 | ||
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Updated: 16 Mar 2004
Posted: 16 Mar 2004
Tags:
16-color,
Item,
and 2 more
Rating[?]:
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Information: Most of you know me as PurpleLeprechaun. Yoshi, you don't have to get these if you don't want to, |
| Goofy Hedges by Radien | ||
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Updated: 20 Oct 2007
Posted: 12 Oct 2007
Tags:
16-color,
Decoration,
and 3 more
Rating[?]:
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Information: These hedges use DoR CSet 3, but they also work in other DoR overworld CSets if you want different colored leaves. The palette these came from uses just enough colors that they didn't suffer any loss of quality from being transferred to DoR's palette. You can use layers to put these on just about any green or brown ground, or use Tile Overlay to create tiles that use your variety of ground patterns. What makes these hedges "goofy," you ask? Well, the answer is quite simple: they were ripped f [View Full Description] |
| Goron Player Sprites by Bourkification | ||
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Updated: 08 Jan 2010
Posted: 08 Jan 2010
Tags:
16-color,
Edited,
and 2 more
Rating[?]:
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Information: I made these a while back, and I just thought I would upload them for use by the wider Zelda Classic community. They are replacement Link player tiles for those who would want a Goron as their protagonist in their quest. They are made for the EZGB tileset, they work in CSet 6, but look best in CSet 0. There is walking, stabbing, pounding, slashing, rolling, falling and pick-up sprites. As well as two shield varieties. Oh, and instead of Zelda, there is dog sprites, 'coz the Goron lost his [View Full Description] |
| Goron Tiles (Classic) by Ica | ||
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Updated: 25 May 2013
Posted: 25 May 2013
Tags:
Character,
Sprite
Rating[?]:
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Information: Goron sprites I made and adapted to classic. |
| Gorons (GBC, large) by Ether | ||
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Updated: 10 Jan 2023
Posted: 22 Sep 2021
Tags:
Game_Boy,
Character
Rating[?]:
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Information: Now with portraits! The portraits all come in 64x64, 48x48 and 32x32 versions. |
| Gossip Stones (Classic) by Ica | ||
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Updated: 30 Jul 2011
Posted: 30 Jul 2011
Tags:
Misc,
Sprite
Rating[?]:
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Information: These are Gossip Stones tiles, both large and small, for classic. They work with a custom palette composed of light and dark grey. Supposed to work with layers 1 or 2 for proper sense. |
| Gothic Link by aldon | ||
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Updated: 08 Oct 2004
Posted: 08 Oct 2004
Tags:
Character,
Collection,
and 5 more
Rating[?]:
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Information: I was bored so enjoy. |
| Gradius: Vic Viper and Lord British W/ Weapons by Old-Skool | ||
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Updated: 22 Aug 2006
Posted: 09 Jul 2006
Tags:
16-color,
Collection,
and 6 more
Rating[?]:
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Information: The tiles in the Gradius demo are messy and unorganized... in terms of color anyways... These however, were easily put together, organized, and look great. Here we have Vic Viper, the main craft of Gradius, and Lord British below him. Vic Viper uses the blue cset, Lord British uses the red. also we have standard gun (sword) double (white sword) laser (magic sword) Cyclone Laser (master sword) [View Full Description] |























