Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Eagle Triforce by Zemious | ||
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Updated: 19 Nov 2007
Posted: 19 Nov 2007
Tags:
Misc,
Original,
and 1 more
Rating[?]:
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Information: Xavier requested a triforce. I thought it'd be cool to sprite an eagle triforce. For the name, I was never sure if it was considered an "Eagle Triforce" or a "Phoenix Triforce". I was only allowed to use two colors for the color set (CSet) besides the black outline. ~Enjoy ^_^ |
| Earth Trees by Jupiter | ||
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Updated: 02 May 2010
Posted: 02 May 2010
Tags:
Edited,
Greenery,
and 1 more
Rating[?]:
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Information: The final trees in the planetary tree series (unless I make solar tree or oort cloud tree or something...or a plutonian tree--gasp!) Anyway, these are just enormous, I plan on using one of them for a special place in a quest. I would not use them to make a forest, more as a special "Tree of Life" or something. There is a shadow for the one with all the branches, put that on an overhead transparent level. |
| EarthBound fonts for tango.zh by Saffith | ||
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Updated: 18 Mar 2016
Posted: 18 Mar 2016
Tags:
16-color,
Ripped,
and 2 more
Rating[?]:
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Information: Three fonts from EarthBound. |
| Earthworm Jim Big Eyes (DoR + DoR:H) by P-Tux7 | ||
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Updated: 27 Oct 2021
Posted: 12 May 2019
Tags:
16-color,
Background,
and 10 more
Rating[?]:
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Information: The giant eyes from the "Who Turned out the Lights?" level in Earthworm Jim Update: Rippable transparent colour, two directions, and better animation |
| Eastern Temples by Jupiter | ||
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Updated: 11 Apr 2010
Posted: 11 Apr 2010
Tags:
Overworld,
Structure
Rating[?]:
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Information: Here are some unusual looking temples. In the package you will find: -Two temple variants -Dome overlays -A cross to top the domes -Small tower -Large tower -Small and large tower overlays [View Full Description] |
| Eclipsing Reason Sidescroller Sprites by Cjc | ||
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Updated: 05 Jun 2008
Posted: 19 Jul 2007
Tags:
16-color,
Character,
and 4 more
Rating[?]:
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Information: UPDATED: Animations improved, animations added, and explanations improved. These are the mostly-custom sprites that I intended to use for my first big quest, Eclipsing Reason. They were designed for an entirely side-scroller adventure, and require their own pallette (Which is appropriately arranged in the file, for easy grabbing.) The tiles use the 32x32 pixel (AKA 2x2 tile) sprite extension feature intended for release in version 2.5 (And currently available in beta builds). As far as I a [View Full Description] |
| Edited Dead Tree and Small Tree by Sheik | ||
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Updated: 07 Mar 2010
Posted: 07 Mar 2010
Tags:
Edited,
Greenery,
and 1 more
Rating[?]:
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Information: This small submission gives you a dead small LttP tree I created by crossing the LttP treestump with the upper part of the GB dead tree and some spriting. The other tile is a small tree that is designed to stylistically fit with Big and small redrawn LttP-trees and was also designed by merely editing existing tiles. They use the DoR palette's Cset 3. Hopefully, some will make use of these and fight against the style-clash! |
| Edited Link for Classic Tileset by Xpertgmer | ||
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Updated: 15 Sep 2003
Posted: 15 Sep 2003
Tags:
16-color,
Character,
and 3 more
Rating[?]:
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Information: These are edited tiles that are from the 1st Quest (Original) tileset. Enjoy! |
| Edited Roof Tiles by Soarin | ||
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Updated: 03 Apr 2006
Posted: 03 Apr 2006
Tags:
Edited,
Overworld
Rating[?]:
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Information: I Edited MR Zs roof tiles from the PTUX tileset. |
| Edited Scroll by Plissken | ||
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Updated: 11 Nov 2007
Posted: 11 Nov 2007
Tags:
Edited,
Misc,
and 1 more
Rating[?]:
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Information: This was originally going to be used for my subscreen, but that didn't quite work out so why not submit them? This is just an edit of a scroll in the game Shining Force by Sega, pretty long and tedious edit, but an edit nonetheless. It uses 7 colors and it would probably be best to rip the palette in with it. I am also including the original rip by Tonberry2k over at TSR in case you don't want an empty scroll. I did tone down the colors on the original to 8 colors. |
| Edward "Fullmetal" Elric by link3505 | ||
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Updated: 18 Jul 2005
Posted: 18 Jul 2005
Tags:
Character,
Player,
and 1 more
Rating[?]:
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Information: Ed from the anime Fullmetal Alchemist, ZC-ized. slashing frames aren't included, because Ed uses a spear (aside from his auto-mail arm-sword). I may include them, as well as some weapons for him to use, in a later update note: the palette isn't as good as it could be, but I chose to use that because that is what was used in the FMA game in Japan |
| Eight Elements - BS Style Shading by Alestance | ||
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Updated: 20 Feb 2010
Posted: 20 Feb 2010
Tags:
16-color,
Edited,
and 4 more
Rating[?]:
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Information: Lo! AND BEHOLD! Included herein are the 4 Minish Cap elements AND four more elements based off of Random Insanity! IN BS-STYLE SHADING! Why would you want more elements, you ask? Well, 2.5 allows for multiple triforce piece items. You can have a maximum of 8 triforce pieces normally. Do the math. For those of you who aren't familiar with Minish Cap, and I know none of you are familiar with Random Insanity, here be the list from left/right top/bottom: [View Full Description] |
| Elemental Pendant by rexlaninetales | ||
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Updated: 30 Apr 2004
Posted: 30 Apr 2004
Tags:
16-color,
Item,
and 2 more
Rating[?]:
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Information: This animated pendant can be used for a variety things. Since it is small, I created it to replace the bow. Without this elemental pendant, the player couldn't fire any of the elemental orbs. The hyper pendant is underway to replace the long bow. |
| Elemental Projectiles, Sparkles, and Items by lasersquirrel | ||
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Updated: 18 Jan 2005
Posted: 18 Jan 2005
Tags:
Edited,
Misc,
and 2 more
Rating[?]:
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Information: The first 9 tiles of each color is the animation for the item that link picks up. Set the A. frames to 9 and the speed to 4. The next 8 frames is the actual weapon sprite. The odd numbered ones (1st, 3rd, 5th, and 7th) of these are all just rotations of the same tile, which was created by Rexlaninetales. (though I recolored them.) The rest are rotations of a tile I created based off of the original, to make the animation smoother. On these, set the A. frames to 8 and the speed to 3 or 4. [View Full Description] |
| Enemies, UFO, Pyramid, and 500kv Power Line by )-( Marchland Malady )-( | ||
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Updated: 24 Mar 2011
Posted: 12 Feb 2011
Tags:
Decoration,
Misc,
and 2 more
Rating[?]:
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Information: I didn't want to be the first graphics maker to get zero stars from every single person, so I decided to make a few updates to this set. The fat man has been tweaked a tad and I made a better version of the meter head (it looks like a parking meter, hence the name). The horn head is the same (the pink spots are his eyes and the green spot is his mouth). I also added a UFO with a tractor beam and something I have never seen on this sight before; a 500kv power line complete with wires and a pylon. [View Full Description] |
























