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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Eagle Triforce by Zemious
Updated: 19 Nov 2007 Posted: 19 Nov 2007 Tags: Misc, Original, and 1 more Rating[?]: Rating: 4/5 (5 ratings) Information:
Xavier requested a triforce. I thought it'd be cool to sprite an eagle triforce.
For the name, I was never sure if it was considered an "Eagle Triforce" or a "Phoenix Triforce".

I was only allowed to use two colors for the color set (CSet) besides the black outline.

~Enjoy ^_^
Earth Trees by Jupiter
Updated: 02 May 2010 Posted: 02 May 2010 Tags: Edited, Greenery, and 1 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
The final trees in the planetary tree series (unless I make solar tree or oort cloud tree or something...or a plutonian tree--gasp!)

Anyway, these are just enormous, I plan on using one of them for a special place in a quest. I would not use them to make a forest, more as a special "Tree of Life" or something.

There is a shadow for the one with all the branches, put that on an overhead transparent level.
EarthBound fonts for tango.zh by Saffith
Updated: 18 Mar 2016 Posted: 18 Mar 2016 Tags: 16-color, Ripped, and 2 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
Three fonts from EarthBound.
Earthworm Jim Big Eyes (DoR + DoR:H) by P-Tux7
Updated: 27 Oct 2021 Posted: 12 May 2019 Tags: 16-color, Background, and 10 more Rating[?]: No rating Information:
The giant eyes from the "Who Turned out the Lights?" level in Earthworm Jim

Update: Rippable transparent colour, two directions, and better animation
Eastern Temples by Jupiter
Updated: 11 Apr 2010 Posted: 11 Apr 2010 Tags: Overworld, Structure Rating[?]: Rating: 4.25/5 (3 ratings) Information:
Here are some unusual looking temples. In the package you will find:

-Two temple variants
-Dome overlays
-A cross to top the domes
-Small tower
-Large tower
-Small and large tower overlays
[View Full Description]
Eclipsing Reason Sidescroller Sprites by Cjc
Updated: 05 Jun 2008 Posted: 19 Jul 2007 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 3.71/5 (13 ratings) Information:
UPDATED: Animations improved, animations added, and explanations improved.

These are the mostly-custom sprites that I intended to use for my first big quest, Eclipsing Reason. They were designed for an entirely side-scroller adventure, and require their own pallette (Which is appropriately arranged in the file, for easy grabbing.)
The tiles use the 32x32 pixel (AKA 2x2 tile) sprite extension feature intended for release in version 2.5 (And currently available in beta builds). As far as I a [View Full Description]
Edited Dead Tree and Small Tree by Sheik
Updated: 07 Mar 2010 Posted: 07 Mar 2010 Tags: Edited, Greenery, and 1 more Rating[?]: Rating: 3.88/5 (7 ratings) Information:
This small submission gives you a dead small LttP tree I created by crossing the LttP treestump with the upper part of the GB dead tree and some spriting. The other tile is a small tree that is designed to stylistically fit with Big and small redrawn LttP-trees and was also designed by merely editing existing tiles.
They use the DoR palette's Cset 3.

Hopefully, some will make use of these and fight against the style-clash!
Edited Link for Classic Tileset by Xpertgmer
Updated: 15 Sep 2003 Posted: 15 Sep 2003 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 2.57/5 (6 ratings) Information:
These are edited tiles that are from the 1st Quest (Original) tileset. Enjoy!
Edited Roof Tiles by Soarin
Updated: 03 Apr 2006 Posted: 03 Apr 2006 Tags: Edited, Overworld Rating[?]: Rating: 0.47/5 (14 ratings) Information:
I Edited MR Zs roof tiles from the PTUX tileset.
Edited Scroll by Plissken
Updated: 11 Nov 2007 Posted: 11 Nov 2007 Tags: Edited, Misc, and 1 more Rating[?]: Rating: 4.71/5 (6 ratings) Information:
This was originally going to be used for my subscreen, but that didn't quite work out so why not submit them? This is just an edit of a scroll in the game Shining Force by Sega, pretty long and tedious edit, but an edit nonetheless. It uses 7 colors and it would probably be best to rip the palette in with it. I am also including the original rip by Tonberry2k over at TSR in case you don't want an empty scroll. I did tone down the colors on the original to 8 colors.
Edward "Fullmetal" Elric by link3505
Updated: 18 Jul 2005 Posted: 18 Jul 2005 Tags: Character, Player, and 1 more Rating[?]: Rating: 4.77/5 (12 ratings) Information:
Ed from the anime Fullmetal Alchemist, ZC-ized. slashing frames aren't included, because Ed uses a spear (aside from his auto-mail arm-sword). I may include them, as well as some weapons for him to use, in a later update

note: the palette isn't as good as it could be, but I chose to use that because that is what was used in the FMA game in Japan
Eight Elements - BS Style Shading by Alestance
Updated: 20 Feb 2010 Posted: 20 Feb 2010 Tags: 16-color, Edited, and 4 more Rating[?]: Rating: 4.25/5 (3 ratings) Information:
Lo! AND BEHOLD!

Included herein are the 4 Minish Cap elements AND four more elements based off of Random Insanity! IN BS-STYLE SHADING! :eek:

Why would you want more elements, you ask? Well, 2.5 allows for multiple triforce piece items. You can have a maximum of 8 triforce pieces normally. Do the math. :P

For those of you who aren't familiar with Minish Cap, and I know none of you are familiar with Random Insanity, here be the list from left/right top/bottom:

[View Full Description]
Elemental Pendant by rexlaninetales
Updated: 30 Apr 2004 Posted: 30 Apr 2004 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
This animated pendant can be used for a variety things. Since it is small, I created it to replace the bow. Without this elemental pendant, the player couldn't fire any of the elemental orbs. The hyper pendant is underway to replace the long bow.
Elemental Projectiles, Sparkles, and Items by lasersquirrel
Updated: 18 Jan 2005 Posted: 18 Jan 2005 Tags: Edited, Misc, and 2 more Rating[?]: Rating: 4.25/5 (3 ratings) Information:
The first 9 tiles of each color is the animation for the item that link picks up. Set the A. frames to 9 and the speed to 4.

The next 8 frames is the actual weapon sprite. The odd numbered ones (1st, 3rd, 5th, and 7th) of these are all just rotations of the same tile, which was created by Rexlaninetales. (though I recolored them.) The rest are rotations of a tile I created based off of the original, to make the animation smoother. On these, set the A. frames to 8 and the speed to 3 or 4. [View Full Description]
Enemies, UFO, Pyramid, and 500kv Power Line by )-( Marchland Malady )-(
Updated: 24 Mar 2011 Posted: 12 Feb 2011 Tags: Decoration, Misc, and 2 more Rating[?]: Rating: 1.23/5 (12 ratings) Information:
I didn't want to be the first graphics maker to get zero stars from every single person, so I decided to make a few updates to this set. The fat man has been tweaked a tad and I made a better version of the meter head (it looks like a parking meter, hence the name). The horn head is the same (the pink spots are his eyes and the green spot is his mouth). I also added a UFO with a tractor beam and something I have never seen on this sight before; a 500kv power line complete with wires and a pylon. [View Full Description]

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