Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Diagonal Classic Dungeon Wall Tiles by Lightwulf | ||
|
Updated: 19 Nov 2011
Posted: 02 Nov 2011
Tags:
16-color,
Edited,
and 2 more
Rating[?]:
|
Information: Use these if you want to make diamond, octagonal, or otherwise diagonal rooms in your dungeon. See screenshots 2, 3 and 4 for examples of each. (Screenshot 2 isn't a perfect diamond, but it's close; more of a rupee shape on it's side.) I created this file by cropping a screenshot from the main ZQuest window so you could see how I have them set up as combos. I did this to avoid putting multiple instances of the same tiles so it's clear how many combos to use. If the first combo is comb [View Full Description] |
| Diagonal LTTP Shallows by Mero | ||
|
Updated: 01 Apr 2012
Posted: 01 Apr 2012
Tags:
Dungeon,
Edited,
and 3 more
Rating[?]:
|
Information: These are diagonal lttp shallows I made for the DoR Tileset. |
| Diagonal Pure Cliff Tiles 1.4-ish by Anthus | ||
|
Updated: 15 Feb 2006
Posted: 05 Jul 2005
Tags:
Overworld,
Edited,
and 3 more
Rating[?]:
|
Information: -= Update Five =- I added a "shadowless" version which might be more practicle and easier to use since it gets rid of the extra tile neded for the shadows. This is hopefully the last update ----------------------------------------- (Update 4) No graphical update, just scroll down to the credits [View Full Description] |
| Different Pure Knights by Siguy | ||
|
Updated: 23 Jan 2006
Posted: 23 Jan 2006
Tags:
16-color,
Character,
and 2 more
Rating[?]:
|
Information: A simple edit of the pure knights with spears and halberds. I included an extra bitmap incase you need to re-rip cset 7 (it wasn't working at first for me) |
| Digital Countdown by ghost_61435 | ||
|
Updated: 14 Jun 2004
Posted: 14 Jun 2004
Tags:
Misc,
Original
Rating[?]:
|
Information: I had always wanted to make a countdown for some reason, so I made these directly after I had finished the Flaming Sword. 1 sec. side: Aframes: 10 Aspeed: 60 10 sec. side: [View Full Description] |
| Din Chained To a Rock by Taco Chopper | ||
|
Updated: 30 Jan 2010
Posted: 30 Jan 2010
Tags:
16-color,
Character,
and 2 more
Rating[?]:
|
Information: I was ripping stuff into EZGBZ the other day, and I decided to fire up the Visual Boy Advance and see if I could get anything good into the tileset. About two or three minutes into playing Oracle of Seasons, I took a screenshot of Din chained to a rock by Onox, shortly before she was turned into that crystal thing. However, I've used it in a completely different way, and it's only ripped into EZGBZ. Feel free to rip it into Pure or something, I guess. The method's quite weird actually; the [View Full Description] |
| Dino City Background by Zemious | ||
|
Updated: 28 Jun 2006
Posted: 28 Jun 2006
Tags:
16-color,
Background,
and 3 more
Rating[?]:
|
Information: I found a beautiful background inside the game Dino City for the SNES, I hope it comes to great use to you and your quest. |
| Dinocity Background by Zemious | ||
|
Updated: 28 Jun 2006
Posted: 28 Jun 2006
Tags:
16-color,
Background,
and 3 more
Rating[?]:
|
Information: I have ripped these graphics from Daffy Duck - The Marvin Missions. All it is, is a rip, enjoy! |
| Directional Boomerang Guide (corrected animation) by Old-Skool | ||
|
Updated: 04 Sep 2014
Posted: 04 Sep 2014
Tags:
Item,
Sprite,
and 1 more
Rating[?]:
|
Information: ATTENTION: THIS IS A UTILITY GUIDE AND NOT INTENDED FOR GRAPHICAL MERIT. RATE ONLY BASED ON HOW USEFUL IT WAS TO YOU. I'M NOT SAYING YOU'RE AN IDIOT FOR VOTING IT DOWN BECAUSE ITS JUST A BUNCH OF ARROWS, BUT WELL... I'LL LET EVERYONE ELSE DETERMINE THAT. This is a utility tile submission which allows users to easily and quickly identify the placement of tiles when using directional boomerangs. |
| Dirt, and Rock Pile by Linkus | ||
|
Updated: 27 Jan 2008
Posted: 27 Jan 2008
Tags:
Overworld,
Ground,
and 1 more
Rating[?]:
|
Information: A bunch of varied dirt tile for those who want to capture that exact look. Not to mention... Got travelers running all over your roads? Are adventurers finding journeying around your land is too easy? Want to stop them dead in their tracks? Do you feel that the dangers must be realized to move on? Then just put the Journ-O-Stop Rock Pile 2000 in their way! Not can they just not move on, they also can't jump over it, dig under it, or try to move the rocks out of the way! Now you can con [View Full Description] |
| Disgaea 3 Character Tiles by SpacemanDan | ||
|
Updated: 06 Feb 2009
Posted: 17 Jan 2009
Tags:
16-color,
Character,
and 4 more
Rating[?]:
|
Information: These are some NPC tiles I drew some time ago. They're the major characters from the PS3 Strategy RPG, Disgaea 3. This pack includes Mao in all his different colours, Almaz, Raspberyl, Geoffry, Sapphire and Mr. Champloo. I still need to do Master Bigstar, Salvatore and Aurum, but those shouldn't be too difficult. I'll upadate this when finished. If you grabbed the old Mao set, this one fixes a strange [View Full Description] |
| Distant Planet Background by Siguy | ||
|
Updated: 09 Feb 2007
Posted: 06 Feb 2007
Tags:
16-color,
256-color,
and 2 more
Rating[?]:
|
Information: Another spacy background, much better than what I've made before. This time I actually used a Photoshop tutorial. IMPORTANT!!! There are THREE files included in the zip. One has 256 colours (for 2.5 users) and one has 16 colours for easy ripping and compatibility. I'm not sure if the 256 one can be ripped properly, because the new version hasn't come out yet and I generally stay away from betas. The 16 colour one has a very SNESish look. There is also a 32 color version. UPDATE: Added 32 [View Full Description] |
| Distant Planet Background II by Siguy | ||
|
Updated: 09 Feb 2007
Posted: 09 Feb 2007
Tags:
16-color,
256-color,
and 1 more
Rating[?]:
|
Information: Another planet background. The 16 color version looks a lot better in this one. I included a 24 color one for when 2.5 comes out. You may need to add a few stars in the background, but that should be easy enough. |
| Dithered Shadows by Mr. Pimpy | ||
|
Updated: 19 Jul 2007
Posted: 19 Jul 2007
Tags:
16-color,
Misc,
and 1 more
Rating[?]:
|
Information: They're not really meant to be jumping shadows, more or less for cutscenes and custom boss fights and stuff...though maybe they could be. 8 Levels of transparency, 1 bit. |
| DKC2 Psuedo-3D Banana by Titanium Justice | ||
|
Updated: 31 Dec 2007
Posted: 31 Dec 2007
Tags:
16-color,
Item,
and 1 more
Rating[?]:
|
Information: This is an animated Pseudo-3D banana from Donkey Kong Country 2. I'm not quite sure what people would use this for but whatever they do, it's right here for anybody who wants to use it. |























