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Classic Water/Pit Edges by Mero
Updated: 01 Apr 2012 Posted: 01 Apr 2012 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
These are basically the edges of water tiles with the water remove. The first row has the solid black and is only there for you to use "O" to layer over custom water/lava/ice textures. Row 2 through 4 have the three of the different ground tiles and should be layered over the edges of water/pits or your own custom terrain whatever you like.
Classic Winter Tile Edits by Anthus
Updated: 25 Jun 2011 Posted: 25 Jun 2011 Tags: Overworld, Edited, and 2 more Rating[?]: Rating: 4.43/5 (6 ratings) Information:
these were made for a classic quest which I was working on some time ago. I released them on ZCR, but I'll put them here too :)

Here are some slight edits, and alterations made to some Classic tiles optimizing them for use with a winter/ snow/ ice themed area.

This is not a palette swap as much as it is an actual recolor to make them more Wintery. Works with c-sets 4 (Mountains and Trees), and 7 (Ice) in classic. Still uses new default classic palettes, so no recoloring should be required [View Full Description]
Classic XD Stump by Geoffrey
Updated: 10 Nov 2020 Posted: 10 Nov 2020 Tags: 16-color, Classic_Tileset, and 1 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
THE STUMP IS DEAD, YO.
Classic Z3 Ganon by Moosh
Updated: 15 Jan 2025 Posted: 15 Jan 2025 Tags: Classic_Tileset, Enemy, and 2 more Rating[?]: Rating: 4/5 (1 rating) Information:
This goofy creature was an attempt to color reduce the Orion tileset Ganon sprites and remove the outlines. I didn't end up using it but didn't want the effort to go to waste.
Classic Zelda 2 Style Interior Tiles by Lightwulf
Updated: 14 Dec 2013 Posted: 14 Dec 2013 Tags: Interior, Original, and 2 more Rating[?]: Rating: 4.2/5 (4 ratings) Information:
ZC versions of the house interiors from Zelda 2: The Adventure of Link, including a few props.
Classic+ Tiles by PolikMaster
Updated: 09 Nov 2013 Posted: 05 Nov 2013 Tags: Overworld, Original, and 1 more Rating[?]: Rating: 4.14/5 (6 ratings) Information:
Houses, fences, and signs for the classic tileset.
Classic-Like Mountains by coolgamer012345
Updated: 08 Feb 2020 Posted: 08 Feb 2020 Tags: 16-color, Classic_Tileset Rating[?]: Rating: 4.67/5 (5 ratings) Information:
This is a set of mountains meant to look like classic mountains, but have a perspective.
Classic-Styled Elements and Pearls by Matthew
Updated: 29 Jan 2021 Posted: 29 Jan 2021 Tags: Item, Original Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Some triforce-like McGuffins I made that can be used in your classic quests.
Classic/Cambria Enemy Pack Vol 1 by Jambu
Updated: 19 May 2024 Posted: 15 May 2024 Tags: Classic_Tileset, Enemy, and 2 more Rating[?]: Rating: 3/5 (1 rating) Information:
Bunch of enemies I made myself.
Classy Link by coolgamer012345
Updated: 31 Jul 2021 Posted: 31 Jul 2021 Tags: Character, Classic_Tileset, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
These are an edit of the "Instrumentality" Link sprites by Koh. I edited them to fit with classic style better.
Clear Cambria Water (0.9) by Anthus
Updated: 06 Feb 2023 Posted: 06 Feb 2023 Tags: Water, Edited Rating[?]: Rating: 4.6/5 (4 ratings) Information:
New clear water tiles with a ripple effect for Cambria. No new colors needed.
Cless Alvein "Walking" by NineLives
Updated: 29 May 2006 Posted: 29 May 2006 Tags: Character, Ripped, and 1 more Rating[?]: Rating: 4.23/5 (12 ratings) Information:
Well, I ripped Cless Alvein walking tiles from Tales of the World Narikiri Dungeon 3(maybe...)
It features Cless walking... walking... up down left and right
no slashing tiles! These are suppose to be for NPCs. But, yeah, if you want slashing tiles. Tell me on your comments ;)
Cloud and Sky Tiles - Animated by Radien
Updated: 04 Dec 2004 Posted: 03 May 2004 Tags: Decoration, Ground, and 2 more Rating[?]: Rating: 4.8/5 (14 ratings) Information:
UPDATE!

This still stands as my highest-rated Loose Tile submission, so I decided it as high time I gave it an update. You see, when I first finished it, I was so inexperienced that I thought a bunch of 4-tile animations was complicated enough to require a QST file. :rolleyes: I also started to butcher BS CSet 5, because I didn't know how to layer mountains on top of clouds.

Anyway, I've remedied it to be easy-to-use and useful for the common designer. These tiles are available in New BS, [View Full Description]
Collection 1: Super Metroid Items, Bread Style by Moonbread
Updated: 15 Sep 2006 Posted: 15 Sep 2006 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 3/5 (5 ratings) Information:
I'v decided to start making some Super Metroid Collection Tiles for XdragonSB''s recently new Metroid Tilest, Metroid-YZ, and I found out that there were certain tiles I wanted that it didn't have. So I made some. This is only collection 1, so it's kinda small, but the next will have better, and probably more tiles. Anyway, enjoy! (Be sure to give credit :P )

Note: This is meant for the Metroid-YZ tileset, it's in the Metroid Clan on the forums.

Note 2: The spazer's beam animation d [View Full Description]
Collision Octorok by Linkus
Updated: 04 Aug 2006 Posted: 04 Aug 2006 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
I call this the "Collision" Octorok. It was made form the base of a GB Octorok, which was then stripped of many of its features then put back together using MC style graphics.

In persective, it is not top-down anymore, since I gave an angled view, and now blinks before firing. Also, the one on top is meant for Cset 8 and the one on bottom is meant for Cset 7.

There are two side persectives on this Octorok. You decide whatever one you use--either is good along with the others. Also, it sho [View Full Description]

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