Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Classic Water/Pit Edges by Mero | ||
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Updated: 01 Apr 2012
Posted: 01 Apr 2012
Tags:
16-color,
Edited,
and 3 more
Rating[?]:
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Information: These are basically the edges of water tiles with the water remove. The first row has the solid black and is only there for you to use "O" to layer over custom water/lava/ice textures. Row 2 through 4 have the three of the different ground tiles and should be layered over the edges of water/pits or your own custom terrain whatever you like. |
| Classic Winter Tile Edits by Anthus | ||
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Updated: 25 Jun 2011
Posted: 25 Jun 2011
Tags:
Overworld,
Edited,
and 2 more
Rating[?]:
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Information: these were made for a classic quest which I was working on some time ago. I released them on ZCR, but I'll put them here too Here are some slight edits, and alterations made to some Classic tiles optimizing them for use with a winter/ snow/ ice themed area. This is not a palette swap as much as it is an actual recolor to make them more Wintery. Works with c-sets 4 (Mountains and Trees), and 7 (Ice) in classic. Still uses new default classic palettes, so no recoloring should be required [View Full Description] |
| Classic XD Stump by Geoffrey | ||
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Updated: 10 Nov 2020
Posted: 10 Nov 2020
Tags:
16-color,
Classic_Tileset,
and 1 more
Rating[?]:
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Information: THE STUMP IS DEAD, YO. |
| Classic Z3 Ganon by Moosh | ||
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Updated: 15 Jan 2025
Posted: 15 Jan 2025
Tags:
Classic_Tileset,
Enemy,
and 2 more
Rating[?]:
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Information: This goofy creature was an attempt to color reduce the Orion tileset Ganon sprites and remove the outlines. I didn't end up using it but didn't want the effort to go to waste. |
| Classic Zelda 2 Style Interior Tiles by Lightwulf | ||
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Updated: 14 Dec 2013
Posted: 14 Dec 2013
Tags:
Interior,
Original,
and 2 more
Rating[?]:
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Information: ZC versions of the house interiors from Zelda 2: The Adventure of Link, including a few props. |
| Classic+ Tiles by PolikMaster | ||
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Updated: 09 Nov 2013
Posted: 05 Nov 2013
Tags:
Overworld,
Original,
and 1 more
Rating[?]:
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Information: Houses, fences, and signs for the classic tileset. |
| Classic-Like Mountains by coolgamer012345 | ||
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Updated: 08 Feb 2020
Posted: 08 Feb 2020
Tags:
16-color,
Classic_Tileset
Rating[?]:
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Information: This is a set of mountains meant to look like classic mountains, but have a perspective. |
| Classic-Styled Elements and Pearls by Matthew | ||
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Updated: 29 Jan 2021
Posted: 29 Jan 2021
Tags:
Item,
Original
Rating[?]:
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Information: Some triforce-like McGuffins I made that can be used in your classic quests. |
| Classic/Cambria Enemy Pack Vol 1 by Jambu | ||
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Updated: 19 May 2024
Posted: 15 May 2024
Tags:
Classic_Tileset,
Enemy,
and 2 more
Rating[?]:
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Information: Bunch of enemies I made myself. |
| Classy Link by coolgamer012345 | ||
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Updated: 31 Jul 2021
Posted: 31 Jul 2021
Tags:
Character,
Classic_Tileset,
and 3 more
Rating[?]:
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Information: These are an edit of the "Instrumentality" Link sprites by Koh. I edited them to fit with classic style better. |
| Clear Cambria Water (0.9) by Anthus | ||
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Updated: 06 Feb 2023
Posted: 06 Feb 2023
Tags:
Water,
Edited
Rating[?]:
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Information: New clear water tiles with a ripple effect for Cambria. No new colors needed. |
| Cless Alvein "Walking" by NineLives | ||
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Updated: 29 May 2006
Posted: 29 May 2006
Tags:
Character,
Ripped,
and 1 more
Rating[?]:
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Information: Well, I ripped Cless Alvein walking tiles from Tales of the World Narikiri Dungeon 3(maybe...) It features Cless walking... walking... up down left and right no slashing tiles! These are suppose to be for NPCs. But, yeah, if you want slashing tiles. Tell me on your comments |
| Cloud and Sky Tiles - Animated by Radien | ||
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Updated: 04 Dec 2004
Posted: 03 May 2004
Tags:
Decoration,
Ground,
and 2 more
Rating[?]:
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Information: UPDATE! This still stands as my highest-rated Loose Tile submission, so I decided it as high time I gave it an update. You see, when I first finished it, I was so inexperienced that I thought a bunch of 4-tile animations was complicated enough to require a QST file. Anyway, I've remedied it to be easy-to-use and useful for the common designer. These tiles are available in New BS, [View Full Description] |
| Collection 1: Super Metroid Items, Bread Style by Moonbread | ||
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Updated: 15 Sep 2006
Posted: 15 Sep 2006
Tags:
16-color,
Item,
and 2 more
Rating[?]:
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Information: I'v decided to start making some Super Metroid Collection Tiles for XdragonSB''s recently new Metroid Tilest, Metroid-YZ, and I found out that there were certain tiles I wanted that it didn't have. So I made some. This is only collection 1, so it's kinda small, but the next will have better, and probably more tiles. Anyway, enjoy! (Be sure to give credit Note: This is meant for the Metroid-YZ tileset, it's in the Metroid Clan on the forums. Note 2: The spazer's beam animation d [View Full Description] |
| Collision Octorok by Linkus | ||
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Updated: 04 Aug 2006
Posted: 04 Aug 2006
Tags:
16-color,
Edited,
and 3 more
Rating[?]:
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Information: I call this the "Collision" Octorok. It was made form the base of a GB Octorok, which was then stripped of many of its features then put back together using MC style graphics. In persective, it is not top-down anymore, since I gave an angled view, and now blinks before firing. Also, the one on top is meant for Cset 8 and the one on bottom is meant for Cset 7. There are two side persectives on this Octorok. You decide whatever one you use--either is good along with the others. Also, it sho [View Full Description] |






















