Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Switches and Triggers by kidsa | ||
|
Updated: 19 Jun 2003
Posted: 19 Jun 2003
Tags:
16-color,
Edited,
and 2 more
Rating[?]:
|
Information: These are what the switches/triggers are for. Top left: Sword Switch (before hitting) Top right: Sword Switch (after hitting) Middle left: Sword Switch (before hitting) Middle right: Sword Switch (after hitting) Bottom left: False Armos (for puzzles or something; you'll know it's fake by the x on the shield) Bottom right: Block Trigger (self explanatory, but just so you know it's the trigger you push the block on (flag 66)) These tiles are for classic tileset. |
| Sword in Sand Title by NoeL | ||
|
Updated: 10 Sep 2005
Posted: 10 Sep 2005
Tags:
16-color,
Background,
and 2 more
Rating[?]:
|
Information: I've just started learning how to 3D model and this is my first render ( http://photos1.blogg...swrodrender.jpg for real pic). I thought it might be good as a title background so I made a zc compatible version... although it doesn't look that great. |
| Sword Pedestal by Kanodaisuke | ||
|
Updated: 10 Sep 2005
Posted: 10 Sep 2005
Tags:
16-color,
Original,
and 3 more
Rating[?]:
|
Information: It's a custom sword pedestal i'm using for my game.It can be imported into the pure tile set. The instuctions for layering are in the image, but I couldent get the swords right so you'll have to make your own(not hard just flip the sword stab animation), when you do the swords go on layer 5, and the item gets hidden under the two pedestals. Also dont forget to make the red color transparent. |
| Sword Set by Highsight | ||
|
Updated: 31 Jan 2005
Posted: 31 Jan 2005
Tags:
Original,
Sprite,
and 1 more
Rating[?]:
|
Information: This is a set of swords that I made in my free time. Check them out. |
| Sword-Chucks by Mister_Bill | ||
|
Updated: 12 Dec 2005
Posted: 12 Dec 2005
Tags:
Item,
Original,
and 2 more
Rating[?]:
|
Information: Nunchaku Swords, of 8-bit Fame. Fighter would be proud :sniff: |
| Sword/Axe/Hammer Weapons by Manifesto Empire | ||
|
Updated: 16 Mar 2004
Posted: 16 Mar 2004
Tags:
16-color,
Item,
and 3 more
Rating[?]:
|
Information: Sword, axe, and hammer sprites. No slash, sorry. They are for Pure tileset V2 (Beta 182) They are for C set 2. |
| Swords Made By Me! by Chao_trainer | ||
|
Updated: 08 Oct 2006
Posted: 08 Oct 2006
Tags:
16-color,
Item,
and 3 more
Rating[?]:
|
Information: Swords that I made (Obviously). They all use pure as the colorset. Sword1(Skinny one):Cset 7 Sword2(Less skinny):Cset 7 Sword3(Thicker):Cset 2 Sword4(Huge one)Cset 5 These also have slash tiles! Couple with your favorite Link. Hopefully it works out good [View Full Description] |
| T.O.E Dungeon Tiles by Ccc | ||
|
Updated: 27 Jul 2009
Posted: 27 Jul 2009
Tags:
16-color,
Collection,
and 6 more
Rating[?]:
|
Information: Mostly custom dungeon tiles. |
| Tales of Symphonia Characters by Mr. Z | ||
|
Updated: 19 Dec 2005
Posted: 19 Dec 2005
Tags:
Original,
Sprite
Rating[?]:
|
Information: Ever wanted sprites of the playable Tales of Symphonia characters? Well, now you can! They are completely custom drawn in Pure palettes (What else?) and use 4 different csets. Kratos has only one shade of red in his hair because of color limitations. Same reason why Sheena's ... ribbonthing is red instead of pink. In the right order: Lloyd, Colette, Genis, Raine, Kratos, Sheena, Zelos, Presea and Regal. Just so you know who is who. |
| Tales of Symphonia: DOTNW Game Font by Dawnlight | ||
|
Updated: 06 Jul 2009
Posted: 06 Jul 2009
Tags:
16-color,
Misc,
and 1 more
Rating[?]:
|
Information: Here is the game font from Tales of Symphonia Dawn of the New World for Nintendo Wii. This game text is now rendered and now in use for Zelda Classic. The font can be used for anything such as Title Screens, Chapter Intros, etc. |
| Teen Link Tiles by System Error | ||
|
Updated: 13 Jul 2003
Posted: 13 Jul 2003
Tags:
16-color,
Character,
and 3 more
Rating[?]:
|
Information: If you get tired of those same old kiddy Link tiles, then use these instead! |
| Teepees by Jupiter | ||
|
Updated: 04 Apr 2010
Posted: 04 Apr 2010
Tags:
16-color,
Overworld,
and 2 more
Rating[?]:
|
Information: Teepees! These are ripped from a game called "Golden Sun", they can house that chief, shaman, or eccentric camper you have planed for your quest. I'm not a stickler on style clashing but some of you may prefer the sort of cell shaded style of these for tilesets other than DoR. I made sand, rock, and grass bases for these, as well as a shadow. The shadow is a transparent shape that goes on another layer, it has a kind of awkward shape, but works. Sleep well. |
| Temperature Meter by a guy and his game | ||
|
Updated: 03 Jan 2004
Posted: 03 Jan 2004
Tags:
16-color,
Misc,
and 1 more
Rating[?]:
|
Information: I entered these in a contest Mr.Z was having but he chose someone elses. I figured someone else might be able to use them. The a. frames for each half are 6 and the a. speed is 9. You will have to make to different sets for the animated versions. The tiles are organized already so all you have to do is set them up. They are Rip-Friendly to Pure and should fit in with cset 0. feel free to recolor them if you want. The words were just an extra. They can be used on maps or as a layer. |
| Template Screen by Lotus Eater | ||
|
Updated: 06 Jul 2003
Posted: 06 Jul 2003
Tags:
16-color,
Misc
Rating[?]:
|
Information: This is just a basic template for making your own tiles, it is designed for doing full screens |
| Templates for Auto Combo Layouts by Moosh | ||
|
Updated: 14 Mar 2024
Posted: 14 Mar 2024
Tags:
Misc
Rating[?]:
|
Information: These are tile pages layouts for each of the Auto Combo types set up so they can be mapped to combos. Paste your own tiles over these to easily set up Auto Combo patterns. |
























