Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Reeds by Mr. Z | ||
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Updated: 22 Apr 2013
Posted: 22 Apr 2013
Tags:
16-color,
Edited,
and 3 more
Rating[?]:
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Information: An edited version of the Pokemon Ruby/Sapphire rips from Twilight_Knight. |
| Reforming Skulls by Imprisoned | ||
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Updated: 08 Dec 2006
Posted: 08 Dec 2006
Tags:
Decoration,
Edited,
and 1 more
Rating[?]:
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Information: My first submission! These tiles are meant to be an undercombo for the skull to reform. First off, take that first broken skull tile, and upload it as a combo. Then upload a combo with the 8 reforming skull tiles as an animation with animation speed about... 20-30. Then make the broken skull tile to cycle with the reforming skull, with anim. speed something about 40. Rip the palette if needed. |
| Relational and Dungeon Carving template EX by Alucard648 | ||
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Updated: 14 Jan 2023
Posted: 14 Jan 2023
Tags:
Dungeon,
Classic_Tileset
Rating[?]:
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Information: Tile sheet and demo quest made for setting up combos for Relational and Dungeon Carving modes |
| Relational Mode for DoR Grounds, Pack 01 by Lüt | ||
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Updated: 11 Sep 2017
Posted: 11 Sep 2017
Tags:
16-color,
Collection,
and 4 more
Rating[?]:
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Information: This tilesheet collection takes a multitude of overworld flat-ground tiles from the Dance of Remembrance: Hybrid tileset and organizes them for usage with ZQuest's relational drawing mode. It also provides an extensive amount of additional tile options for greater design versatility in the process. |
| Relational Mode for Minish Cap Water & Ice by Lüt | ||
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Updated: 13 May 2017
Posted: 13 May 2017
Tags:
16-color,
Collection,
and 6 more
Rating[?]:
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Information: This tilesheet collection takes the water and ice tiles from The Legend Of Zelda: The Minish Cap and organizes them for usage with ZQuest's relational drawing mode. It also contains a number of alternate tiles for fine-tuning, and an assortment of additional tiles that present the complete sets exactly as they appear in the original game, along with my own revised and expanded ice tiles. |
| Relic Ruins Tiles by Noire | ||
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Updated: 20 Mar 2020
Posted: 20 Mar 2020
Tags:
Dungeon,
Game_Boy,
and 1 more
Rating[?]:
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Information: This is my other custom dungeon tiles |
| Resident Evil Characters by LJ Bad | ||
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Updated: 28 Jan 2006
Posted: 28 Jan 2006
Tags:
Character,
Collection,
and 2 more
Rating[?]:
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Information: These are tiles for a Resident Evil 1 remake quest that I was working on but never finished. Maybe I'll finish it someday, but probably I won't. The tiles are arranged by rows in this order: Chris Redfield Sprites Rebecca Chambers Sprites (originally meant to be used as swimming sprites) [View Full Description] |
| Revamped Classic Mountain Tiles by Cukeman | ||
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Updated: 28 Mar 2016
Posted: 22 Mar 2016
Tags:
16-color,
Mountains,
and 3 more
Rating[?]:
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Information: My customized classic mountain tiles (see Description). |
| Revenge 2 Tide Tiles by Reverse-a-Link | ||
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Updated: 01 Jul 2004
Posted: 01 Jul 2004
Tags:
Edited,
Overworld,
and 1 more
Rating[?]:
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Information: These are palette-cycling tide tiles for the Revenge 2 tileset. I noticed that the Revenge 2 tileset didn't have any beach tide, so I decided to make some. There are 21 different tiles, all necessary. Use them well! |
| Revenge 2 Triforce Markings for Pure by System Error | ||
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Updated: 30 Apr 2005
Posted: 30 Apr 2005
Tags:
Edited,
Overworld
Rating[?]:
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Information: The Triforce markings from Revenge 2, recolored for Pure. |
| Revenge 2 Water tiles by Mr. Z | ||
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Updated: 28 Nov 2003
Posted: 25 Jun 2003
Tags:
16-color,
Decoration,
and 4 more
Rating[?]:
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Information: This is the water from The Revenge 2 recolored to the Pure Tileset palette. It doesn't require palette cycling. The 3 upper rows require an animation of 4 tiles with a speed of 10. The ones on the far right of the third row work the same way as the additions from the original Pure water. The 2 upper rows (except for the swim warp tiles of course) can also be mirrored to make the water flow the other way. And the lower ones need to have 6 tiles in the animation with a speed of 10. UPDATE B [View Full Description] |
| Revised Pure Swamp Trees by Radien | ||
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Updated: 20 Nov 2004
Posted: 20 Nov 2004
Tags:
16-color,
Edited,
and 2 more
Rating[?]:
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Information: I've always found Pure's swamp trees to be among the ugliest of the trees in Pure... after all, they only use two greens, two browns, and black. I found out that the reason no one's improved on the original Gameboy graphics was because they needed to use CSet 3 for the version of the tree which is sitting in the water. Well, I dunno about you, but I think making use of layer 1 is worthwhile in this case. |
| Reworked Grass Tiles for Classic by Cukeman | ||
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Updated: 31 Jan 2018
Posted: 06 Jan 2018
Tags:
16-color,
Background,
and 5 more
Rating[?]:
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Information: This is a submission of reworked grass tiles for Classic (heavily revised on January 31, 2018). |
| RexlaNinetales Hero Sprites by rexlaninetales | ||
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Updated: 24 Jun 2006
Posted: 24 Jun 2006
Tags:
16-color,
Original,
and 2 more
Rating[?]:
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Information: Here are my personal character, "RexlaNinetales" as a the hero. This is the red ring version. |
| Rings for Cambria & Classic tilesets by Alucard648 | ||
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Updated: 29 Dec 2021
Posted: 29 Dec 2021
Tags:
Classic_Tileset,
Item
Rating[?]:
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Information: My jewely store is open for business. |





















