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Tile Database

Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Reeds by Mr. Z
Updated: 22 Apr 2013 Posted: 22 Apr 2013 Tags: 16-color, Edited, and 3 more Rating[?]: No rating Information:
An edited version of the Pokemon Ruby/Sapphire rips from Twilight_Knight.
Reforming Skulls by Imprisoned
Updated: 08 Dec 2006 Posted: 08 Dec 2006 Tags: Decoration, Edited, and 1 more Rating[?]: Rating: 3.17/5 (5 ratings) Information:
My first submission! :lol:

These tiles are meant to be an undercombo for the skull to reform.
First off, take that first broken skull tile, and upload it as a combo. Then upload a combo with the 8 reforming skull tiles as an animation with animation speed about... 20-30. Then make the broken skull tile to cycle with the reforming skull, with anim. speed something about 40.

Rip the palette if needed.
Relational and Dungeon Carving template EX by Alucard648
Updated: 14 Jan 2023 Posted: 14 Jan 2023 Tags: Dungeon, Classic_Tileset Rating[?]: Rating: 4/5 (1 rating) Information:
Tile sheet and demo quest made for setting up combos for Relational and Dungeon Carving modes
Relational Mode for DoR Grounds, Pack 01 by Lüt
Updated: 11 Sep 2017 Posted: 11 Sep 2017 Tags: 16-color, Collection, and 4 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
This tilesheet collection takes a multitude of overworld flat-ground tiles from the Dance of Remembrance: Hybrid tileset and organizes them for usage with ZQuest's relational drawing mode. It also provides an extensive amount of additional tile options for greater design versatility in the process.
Relational Mode for Minish Cap Water & Ice by Lüt
Updated: 13 May 2017 Posted: 13 May 2017 Tags: 16-color, Collection, and 6 more Rating[?]: Rating: 4.71/5 (6 ratings) Information:
This tilesheet collection takes the water and ice tiles from The Legend Of Zelda: The Minish Cap and organizes them for usage with ZQuest's relational drawing mode. It also contains a number of alternate tiles for fine-tuning, and an assortment of additional tiles that present the complete sets exactly as they appear in the original game, along with my own revised and expanded ice tiles.
Relic Ruins Tiles by Noire
Updated: 20 Mar 2020 Posted: 20 Mar 2020 Tags: Dungeon, Game_Boy, and 1 more Rating[?]: Rating: 4/5 (1 rating) Information:
This is my other custom dungeon tiles :) I hope you'll like it.
Resident Evil Characters by LJ Bad
Updated: 28 Jan 2006 Posted: 28 Jan 2006 Tags: Character, Collection, and 2 more Rating[?]: Rating: 3.67/5 (2 ratings) Information:
These are tiles for a Resident Evil 1 remake quest that I was working on but never finished. Maybe I'll finish it someday, but probably I won't.

The tiles are arranged by rows in this order:

Chris Redfield Sprites

Rebecca Chambers Sprites (originally meant to be used as swimming sprites)

[View Full Description]
Revamped Classic Mountain Tiles by Cukeman
Updated: 28 Mar 2016 Posted: 22 Mar 2016 Tags: 16-color, Mountains, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
My customized classic mountain tiles (see Description).
Revenge 2 Tide Tiles by Reverse-a-Link
Updated: 01 Jul 2004 Posted: 01 Jul 2004 Tags: Edited, Overworld, and 1 more Rating[?]: Rating: 3.33/5 (2 ratings) Information:
These are palette-cycling tide tiles for the Revenge 2 tileset. I noticed that the Revenge 2 tileset didn't have any beach tide, so I decided to make some. There are 21 different tiles, all necessary. Use them well!
Revenge 2 Triforce Markings for Pure by System Error
Updated: 30 Apr 2005 Posted: 30 Apr 2005 Tags: Edited, Overworld Rating[?]: Rating: 3.33/5 (2 ratings) Information:
The Triforce markings from Revenge 2, recolored for Pure.
Revenge 2 Water tiles by Mr. Z
Updated: 28 Nov 2003 Posted: 25 Jun 2003 Tags: 16-color, Decoration, and 4 more Rating[?]: Rating: 4/5 (5 ratings) Information:
This is the water from The Revenge 2 recolored to the Pure Tileset palette.
It doesn't require palette cycling.
The 3 upper rows require an animation of 4 tiles with a speed of 10. The ones on the far right of the third row work the same way as the additions from the original Pure water.
The 2 upper rows (except for the swim warp tiles of course) can also be mirrored to make the water flow the other way.
And the lower ones need to have 6 tiles in the animation with a speed of 10.

UPDATE B [View Full Description]
Revised Pure Swamp Trees by Radien
Updated: 20 Nov 2004 Posted: 20 Nov 2004 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 4.5/5 (5 ratings) Information:
I've always found Pure's swamp trees to be among the ugliest of the trees in Pure... after all, they only use two greens, two browns, and black.

I found out that the reason no one's improved on the original Gameboy graphics was because they needed to use CSet 3 for the version of the tree which is sitting in the water.

Well, I dunno about you, but I think making use of layer 1 is worthwhile in this case. :) Just lay down the animated watery roots, and then layer the green tree on top of t [View Full Description]
Reworked Grass Tiles for Classic by Cukeman
Updated: 31 Jan 2018 Posted: 06 Jan 2018 Tags: 16-color, Background, and 5 more Rating[?]: Rating: 4/5 (1 rating) Information:
This is a submission of reworked grass tiles for Classic (heavily revised on January 31, 2018).
RexlaNinetales Hero Sprites by rexlaninetales
Updated: 24 Jun 2006 Posted: 24 Jun 2006 Tags: 16-color, Original, and 2 more Rating[?]: Rating: 4/5 (2 ratings) Information:
Here are my personal character, "RexlaNinetales" as a the hero. This is the red ring version.
Rings for Cambria & Classic tilesets by Alucard648
Updated: 29 Dec 2021 Posted: 29 Dec 2021 Tags: Classic_Tileset, Item Rating[?]: Rating: 4/5 (1 rating) Information:
My jewely store is open for business.

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