Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Random Rips No. 2 by NineLives | ||
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Updated: 29 May 2006
Posted: 29 May 2006
Tags:
Character,
Ripped,
and 1 more
Rating[?]:
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Information: This week, we got Chrono Trigger characters! Not all of them of course. Today's topic is pose. We got: Chrono [Cs 8] Frog [CS 7] Glenn [CS7] Magus [CS 10] [View Full Description] |
| Random Statue Thingy by doctorphil | ||
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Updated: 11 May 2009
Posted: 11 May 2009
Tags:
16-color,
Decoration,
and 3 more
Rating[?]:
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Information: Made in pure, .... ... Ya, its pretty much just a random statue thingy, lol! No credit needed - ( I was trying to go for a "royal crypt" vibe here) |
| Random Terranigma Tiles (Incomplete) by Revfan9 | ||
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Updated: 03 May 2006
Posted: 03 May 2006
Tags:
Collection,
Ground,
and 4 more
Rating[?]:
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Information: These are some rips from Freedom in Terranigma. These cannot be used to create an entire city alone, so you can only rip what you want out of them. But because of thier extreme disorganization and incompleteness, AND the fact that they suck up 4 csets, I would not reccommend using them with any current tileset. I would give these a zero, but meh. Anybody with an emulator can make these. |
| Random Tile Submission #2 by Revfan9 | ||
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Updated: 24 Mar 2007
Posted: 24 Mar 2007
Tags:
16-color,
Item,
and 1 more
Rating[?]:
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Information: Lots of custom sprites that I've been doing lately. |
| Rapids by Mr. Z | ||
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Updated: 20 May 2013
Posted: 20 May 2013
Tags:
16-color,
Ripped,
and 2 more
Rating[?]:
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Information: Rapids! Flowing water! Hurray! |
| Rat Tiles for Classic (alternative Ropes). by Ica | ||
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Updated: 22 May 2013
Posted: 30 Jul 2011
Tags:
16-color,
Enemy,
and 2 more
Rating[?]:
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Information: These tiles weren't created for this purpose, but I made them anyway, so why not post it? These are classic rat tiles, which work with Cset-8. Well, that's pretty much it. |
| Raw Guy Tiles by Fire Dragon | ||
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Updated: 14 Nov 2005
Posted: 14 Nov 2005
Tags:
16-color,
Character,
and 2 more
Rating[?]:
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Information: I maked this guy for my quest.You can use just like you want. In my quest,when you teased one boy,this guy (dad)comes out and kill you. You can edit it if you want.It isn't very symmetry,because I drew it using my pen. So if your quest needs raw guy,load this! |
| Rayquaza Tiles for Pure (Featuring Sheik) by Taco Chopper | ||
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Updated: 27 Jan 2008
Posted: 27 Jan 2008
Tags:
16-color,
Character,
and 3 more
Rating[?]:
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Information: It's Rayquaza for Pure. Use it as a custom boss. Also includes Sheik. |
| Realistic DS Lite & Logo by Titanium Justice | ||
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Updated: 31 Dec 2007
Posted: 31 Dec 2007
Tags:
16-color,
Misc
Rating[?]:
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Information: OK, so this is a common DS Lite image that I'm sure you guys have already seen floating around the internet. I simply converted the colors to 8-bit and fixed the mess it left me with, also the dual screens are blank so you can put something there. (Like a small background) behind the DS if you make it a layer.) A DS Logo is also included in the zip file. These tiles are meant for purposes like a title screen, intro, NPC function, Etc. Use you're imagination. |
| Realistic Title Screen - Reformatted by Radien | ||
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Updated: 13 Jun 2007
Posted: 22 Nov 2006
Tags:
16-color,
Edited,
and 1 more
Rating[?]:
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Information: This is visually identical to one of the graphics found in Spriteman's "Realistic Title Screen" loose tile submission. However, the palette and images have been altered, so that they can be used in any version of ZQuest that supports layering. The preview to the right displays what the image will look like when finished. However, this will require three layers, and you will have to rip a block of three CSets into a Level Palette that will be used solely for this screen. UPDATE: Well, [View Full Description] |
| Realistic Title Screens by spriteman | ||
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Updated: 28 Oct 2006
Posted: 28 Oct 2006
Tags:
16-color,
Background,
and 3 more
Rating[?]:
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Information: I've heard that Minish Cap Title Screens are not so good and and that my last submision could have been better so I'm sending these ones now. There are 4 different Title screens in different colors and with different amounts of them. |
| Recolored ALttP Link Tiles (16x16) by The Satellite | ||
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Updated: 19 Jul 2007
Posted: 19 Jul 2007
Tags:
16-color,
Edited,
and 2 more
Rating[?]:
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Information: Radien's LTTP Link Tiles Full Remake are some very good remade ALttP Link tiles. The problem is, you have to rip the palette no matter what tileset you're using (except Pure). They are much better than the default Link tiles in the ALttP tileset, and I took it into my hands to recolor them so they now rip directly into the ALttP tileset's CSet 6. Maybe alot of people don't use the ALttP set, but it had to be done. Includes the walking tiles, slash tiles, swimming tiles, and... [View Full Description] |
| Recolored Dungeons for Pure by Praethus | ||
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Updated: 23 Jun 2003
Posted: 23 Jun 2003
Tags:
16-color,
Decoration,
and 3 more
Rating[?]:
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Information: I took some LttP dungeons and recolored them for WB's Pure Tileset. They should rip right in. |
| Rectangle Hearts by Avaro | ||
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Updated: 30 Sep 2011
Posted: 30 Sep 2011
Tags:
16-color,
Original,
and 1 more
Rating[?]:
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Information: Made in Pure Remembrance. Can easily be used in Pure or DoR. These new hearts for the heartmeter are rectangles. They have white outlines and use 5 colours. White, grey and three different reds. The first row is the normal version, second row is an alternative and row 3 and 4 use another graphic for the empty hearts. I though it looks nice if the empty hearts are smaller. On the left side you see the normal tiles and on the right side there are the tiles for the "heart gauge piece" feature [View Full Description] |
| Redrawn LttP Rocks by Sheik | ||
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Updated: 08 Jan 2010
Posted: 10 Dec 2009
Tags:
Edited,
Ground,
and 1 more
Rating[?]:
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Information: Not much to say. I've just redrawn the LttP-Rocks in a more detailed look. They should work correctly. Well, one thing maybe. You most likely will not be able to recolour them in grey without losing a lot of detail due to DoR-Palette-limitations. That is because I've drawn them with a custom palette in the first place and than recoloured them in MZC-Palettes and THEN got the idea to recolour them for DoR, too. Have fun, leave a comment behind - whatever. Update 08/01/2010: Radien was [View Full Description] |





















