Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Nintendos and Stuff by SpikeReynolds | ||
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Updated: 15 Feb 2006
Posted: 15 Feb 2006
Tags:
Misc,
Original
Rating[?]:
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Information: Some miscellanious nintendo crap I drew on paint. I made all the nintendos,GB,active GB, GBA, GBSP, an atari!, Zelda 3 NES prototype,Zelda 3 in the SNES Zelda 3, Zelda 4DX, Zelda 5, Zelda 6 in the N64, ZeldaTWW, Zelda FS/Zelda 3(You can tell I like Zelda 3), Zelda TMC, Zelda Atari?, And their respective controllers. |
| Noma Mold by OMEG | ||
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Updated: 27 Jul 2005
Posted: 17 Apr 2005
Tags:
Edited,
Enemy,
and 1 more
Rating[?]:
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Information: This is a resized and edited version of a monster I made for my commercial RPG called a Blood Gel, but in the end I decided not to use it. I was about to delete it from my hard-drive, but I thought I could turn it into a ZC monster for anyone who might want it. It replaces the Like-Like. ("Noma" is Greek for "Devour") UPDATE: I sorta (obviously) rushed this one so I could be all like "omgah I have lots of resources out", and I'm ashamed. : P And no, this isn't a Zol edit. My boss wouldn't [View Full Description] |
| Notebook Graphics by Theryan | ||
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Updated: 07 Aug 2017
Posted: 07 Aug 2017
Tags:
Original
Rating[?]:
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Information: These are the Notebook graphics used in my 2 week quest, Russian, from a few years ago. The palette is custom, but since the tiles only use like 3 colors it should be pretty easy to recolor. I used CSet Cycling to make Link, enemies, items, etc appear black and white. |
| Nova Ambiance by rexlaninetales | ||
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Updated: 24 Apr 2004
Posted: 24 Apr 2004
Tags:
16-color,
Ground,
and 3 more
Rating[?]:
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Information: Set the Animated lava(cover the entire floor) as layer 1 and the redish ground on layer 2 (make some continental shelfs, islands, etc. On layer 0 is where you'll asign the damage tiles, walkable, nonwalkable, etc. You wont see layer 0 because it will be completely covered by the other two layers. Later on, I intend to impliment transparent smoke and steam. |
| NTAeL Tiles 01 by Twilight Knight | ||
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Updated: 12 Oct 2008
Posted: 12 Oct 2008
Tags:
Collection,
Edited,
and 6 more
Rating[?]:
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Information: This is a small collection of tiles used in "Nargad's Trail: Argon's Evil Lair", some are customs, some edits and some are recolors, all are saving you time and providing you with new tiles! Since this is the 1st collection, it's quite small. This is what it contains: -Recolored mountain tiles, originally by Noel, +a few custom tiles for the mountains. -Custom Rock Tiles for two ground types. (entirely custom) -Snowy edited: -Pine Trees -Link Statue -Small Graves -Big Grave(by Evi [View Full Description] |
| NTAeL Tiles 02 by Twilight Knight | ||
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Updated: 22 Dec 2008
Posted: 22 Dec 2008
Tags:
Ground,
Misc,
and 2 more
Rating[?]:
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Information: The second submission with more tiles used in Nargad's Trail: Argon's Evil Lair. There are some useful tiles in there which you might wanna use. Read the read-me for more information and instruction how to use these tiles! Note: This is made for the Dance of Remembrance tileset! Have fun with your new tiles! |
| NTAeL Tiles 03 by Twilight Knight | ||
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Updated: 25 Sep 2009
Posted: 25 Sep 2009
Tags:
Collection,
Greenery,
and 5 more
Rating[?]:
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Information: The third submission with more tiles used in Nargad's Trail: Argon's Evil Lair. There are some useful tiles in there which you might wanna use. Read the read-me for more information and instruction how to use these tiles! Note: This is made for the Dance of Remembrance tileset! Have fun with your new tiles! |
| NTCC Tiles 1 by Twilight Knight | ||
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Updated: 09 Aug 2010
Posted: 09 Aug 2010
Tags:
16-color,
Edited,
and 5 more
Rating[?]:
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Information: Here is a rather small submission of collected tiles featured in Nargad's Trail: Crystal Crusades. Readme included with credits and description. |
| NTCC Tiles 2 by Twilight Knight | ||
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Updated: 22 Apr 2012
Posted: 22 Apr 2012
Tags:
16-color,
Collection,
and 4 more
Rating[?]:
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Information: A package of tiles from the quest Nargad's Trail: Crystal Crusades, which I and CastChaos are working on. Including customized grass borders, a new ground type, Pokémon mountains and a fully custom wooden fortress. The package includes a complete description + credits + a small example on how to use the mountains correctly. |
| Number Markers (For Scripts) by Moosh | ||
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Updated: 17 Feb 2018
Posted: 16 Feb 2018
Tags:
16-color
Rating[?]:
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Information: These won't be very useful for most people, but I figured they might be nice to have on hand for scripters. |
| NZTS Buttons by Linkus | ||
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Updated: 11 Nov 2007
Posted: 11 Nov 2007
Tags:
Misc,
Ripped,
and 1 more
Rating[?]:
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Information: ABXYLR buttons from NZTS; I had originally lost them, but Xavier ripped and isolated them as an effort to get the project back in full swing. You gotta love supporters. |
| Ocarina of Time Items by LinkZ03 | ||
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Updated: 15 Sep 2003
Posted: 15 Sep 2003
Tags:
16-color,
Character,
and 6 more
Rating[?]:
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Information: This is a collection of Ocarina of Time items. Almost every item used for Zelda Classic is in this collection except the candle, the wand, and the fairy. And as always, this uses the Pure Tileset. These items use almost every CSet so you may have to go through each one to get the right colors. Each sword and the Deku Stick have the slash tiles and all the shields have the animations of Link with the shield too. The only other animated tiles are the HC Piece (Shown in Screenshot 2) and the Heart [View Full Description] |
| Ocarina of Time Jewels and Medallions by Wild Bill | ||
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Updated: 18 Apr 2003
Posted: 17 Apr 2003
Tags:
16-color,
Item,
and 2 more
Rating[?]:
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Information: I've done my best to represent the 3 jewels and 6 medallions that Link gathers in The Legend of Zelda: Ocarina of Time. These are hand drawn. I know they're not very good, as I'm no artist. Maybe somebody will be able to improve on them. The sheet specifically names each tile. The number beside each item is the color set the the corresponding item should use in the color set. Update on 4/18/03: Shadow medallion was a copy of the Light medallion. Fixed. |
| Ocarina of Time Medallions by Alestance | ||
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Updated: 06 Jul 2007
Posted: 06 Jul 2007
Tags:
16-color,
Item
Rating[?]:
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Information: Seeing as I drew these up not too long ago, I figured I'd release these. They only use 4 colors each, so you can rip them into almost ANY set I drew a similar version of these during September for Tile of the Week, but they were designed for 8-bit mode. Now go make an OoT Quest |
| Ocarina of Time Title for ZC by Anthus | ||
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Updated: 29 Jan 2007
Posted: 29 Jan 2007
Tags:
Misc,
16-color,
and 4 more
Rating[?]:
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Information: First things first: This image suffered from some more-than-minor color loss. That is the price you pay for taking something from a High-res (620x480) N64 game, and cramming it into a smaller resolution (246x320?), and a sixteen color palette For what it is worth, here it is. Oh, and did I mention it uses only sixteen colors? I think I did. Import the palette over your tilesets "title" palette. This example may apply only in Pure. If not, make a new one. The .zip contains two files. One [View Full Description] |





















