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Path Tiles for Classic. by Jenny
Updated: 02 Nov 2011 Posted: 02 Nov 2011 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 3.2/5 (4 ratings) Information:
These are edits of path tiles from the GB tileset, good if you want some more detail in your screens.
Photorealistic Tiles by Questwizard
Updated: 24 Mar 2003 Posted: 24 Mar 2003 Tags: 16-color, Greenery, and 4 more Rating[?]: Rating: 3.4/5 (4 ratings) Information:
A pretty small sized set of photorealistic tiles. Requires a LOT of tiles and combos, so it can take a while to set up.
Pokemon Mountains for Pure by Phosphor
Updated: 18 Nov 2023 Posted: 18 Nov 2023 Tags: 16-color, Pure_Tileset, and 4 more Rating[?]: No rating Information:
The mountains from Pokemon Fire Red/Leaf Green, properly set up for usage in any Pure Tileset-- to be eventually included in PTUS's Final release, but also as loose tiles for anyone using an older Pure set. Includes variants for every standard PTUX ground tile, plus the stony ground tiles from Pokemon and a transparent variant.
Pokemon tiles by Mr. Z
Updated: 16 Jan 2003 Posted: 16 Jan 2003 Tags: 16-color, Collection, and 9 more Rating[?]: Rating: 3.75/5 (3 ratings) Information:
Sometiles from Pokemon Red/Blue, Gold/Silver.
Pure GameBoy Dirt Tiles by Ccc
Updated: 09 Apr 2004 Posted: 09 Apr 2004 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.08/5 (12 ratings) Information:
Too many quests have LTTP dirt tiles so I recolored these from the GameBoy Zelda tileset.
Pure Palette Falling Floors by Jonathan
Updated: 26 Sep 2003 Posted: 26 Sep 2003 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 4.67/5 (11 ratings) Information:
I thought the basic falling floor tiles weren't enough, so I made these. They are the basic Pure Tileset dungeon floors but, with an added falling effects.
Pure Raised Floor Tiles by Manifesto Empire
Updated: 23 Jun 2004 Posted: 23 Jun 2004 Tags: Dungeon, Edited, and 3 more Rating[?]: Rating: 3.63/5 (7 ratings) Information:
Floor tiles that appear raised for the pure tileset.
Random Pure Tiles by Teilyr
Updated: 14 May 2003 Posted: 14 May 2003 Tags: 16-color, Character, and 9 more Rating[?]: Rating: 4.71/5 (6 ratings) Information:
These are going to be part of a pack that I'm in the process of making. I just figured that I'd go ahead and make them available now, since the pack probably won't be done for awhile.

They require no special palettes, or any alteration. Just rip `em.

Tile description & setup is as followed..

Shot 1 - A new type of red molblin that I ripped from the public ML set. - CSet: 8

[View Full Description]
Random Terranigma Tiles (Incomplete) by Revfan9
Updated: 03 May 2006 Posted: 03 May 2006 Tags: Collection, Ground, and 4 more Rating[?]: Rating: 4/5 (5 ratings) Information:
These are some rips from Freedom in Terranigma. These cannot be used to create an entire city alone, so you can only rip what you want out of them. But because of thier extreme disorganization and incompleteness, AND the fact that they suck up 4 csets, I would not reccommend using them with any current tileset. I would give these a zero, but meh. Anybody with an emulator can make these.
Redrawn LttP Rocks by Sheik
Updated: 08 Jan 2010 Posted: 10 Dec 2009 Tags: Edited, Ground, and 1 more Rating[?]: Rating: 4.33/5 (5 ratings) Information:
Not much to say. I've just redrawn the LttP-Rocks in a more detailed look.
They should work correctly.

Well, one thing maybe. You most likely will not be able to recolour them in grey without losing a lot of detail due to DoR-Palette-limitations. That is because I've drawn them with a custom palette in the first place and than recoloured them in MZC-Palettes and THEN got the idea to recolour them for DoR, too.

Have fun, leave a comment behind - whatever.

Update 08/01/2010: Radien was [View Full Description]
Relational Mode for DoR Grounds, Pack 01 by Lüt
Updated: 11 Sep 2017 Posted: 11 Sep 2017 Tags: 16-color, Collection, and 4 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
This tilesheet collection takes a multitude of overworld flat-ground tiles from the Dance of Remembrance: Hybrid tileset and organizes them for usage with ZQuest's relational drawing mode. It also provides an extensive amount of additional tile options for greater design versatility in the process.
Reworked Grass Tiles for Classic by Cukeman
Updated: 31 Jan 2018 Posted: 06 Jan 2018 Tags: 16-color, Background, and 5 more Rating[?]: Rating: 4/5 (1 rating) Information:
This is a submission of reworked grass tiles for Classic (heavily revised on January 31, 2018).
RM2K3 Stuff Made From Stone by Magi_Hero
Updated: 21 May 2004 Posted: 08 Sep 2003 Tags: Decoration, Ground, and 3 more Rating[?]: Rating: 4.4/5 (9 ratings) Information:
This is an update to the old rip I did of them of Rocks and Pillars. This update add's new tiles, other than Rocks and Pillars. Added are stone graves, statues, and others. Also, this palette is now easy to wrk with. (Compared to the insane 13 shades of gray, this is now only 5.) :P
Runic floor tiles by Alucard648
Updated: 27 Jan 2014 Posted: 27 Jan 2014 Tags: Ground, Dungeon, and 2 more Rating[?]: No rating Information:
Runes in ZC!
Scarlet Devil Mansion Dungeon Tiles by SpacemanDan
Updated: 02 Feb 2011 Posted: 02 Feb 2011 Tags: Decoration, Ground, and 3 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
What you are viewing (for whatever reason) is a set of tiles that I drew recently (not really) to resemble the Scarlet Devil Mansion from the Touhou games. For the past while, I've been finding myself preferring RPG-perspective tiles as opposed to the traditional Zelda perspective. (Which is a rather odd perspective.) I do have a Zelda-style version, but they're not included for being utterly terrible.

Anyways, have fun. They use their own palette, so you'll need to rip that if yoy want to u [View Full Description]

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