Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | ItemClassic Animated Water Tiles by arimadios | ||
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Updated: 23 Jun 2005
Posted: 23 Jun 2005
Tags:
16-color,
Ground,
and 2 more
Rating[?]: ![]() |
Information: These are some tiles I spent about 3 FRICKIN days making. Oy. It's not exactly in the BEST order I could make it, but hey, I'm lazy, and the quest takes more time than this does to make. Besides, that's a lot of copy & pasting. Well, here they are. The one and only tiles from Legend of Linus : Get a Date. A Frames: 8 [View Full Description] |
Classic Cobblestone Paths by Joelmacool | ||
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Updated: 30 Mar 2016
Posted: 30 Mar 2016
Tags:
Decoration,
Classic_Tileset,
and 2 more
Rating[?]: ![]() |
Information: Ever wanted cobblestone paths in classic? Well, here you go! |
Classic Countdown Lifts (1x1/2x2) by P-Tux7 | ||
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Updated: 04 Nov 2021
Posted: 02 Nov 2021
Tags:
16-color,
Classic_Tileset,
and 6 more
Rating[?]: ![]() |
Information: A Classic-style version of the Countdown Lifts from Yoshi's Island in two sizes Update: Fixed palette, better big numbers and added 4-9 |
Classic Overworld Expansion Pack by Lightwulf | ||
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Updated: 14 Dec 2013
Posted: 14 Dec 2013
Tags:
Overworld,
Collection,
and 7 more
Rating[?]: ![]() |
Information: Ladies and gentlemen, I hereby present to you... the Classic Overworld Expansion Pack, for all your Classic overworld needs! Want swamp tiles? Snowy tiles? Lava tiles? Bridge tiles? Find all these and more right here! |
Classic Quicksand by Mero | ||
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Updated: 01 Apr 2012
Posted: 01 Apr 2012
Tags:
16-color,
Edited,
and 2 more
Rating[?]: ![]() |
Information: These are basically condensed sand tiles that move diagonally to the right |
Classic Sideview Dungeon Buttons by P-Tux7 | ||
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Updated: 09 Nov 2021
Posted: 02 Nov 2021
Tags:
16-color,
Classic_Tileset,
and 6 more
Rating[?]: ![]() |
Information: LttP sideview buttons on sideview Z1 dungeon tiles. Meant to be used with Alucard648's Sideview Engine. Has orange and blue crystal switch variants for 2.55 |
Classic Water/Pit Edges by Mero | ||
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Updated: 01 Apr 2012
Posted: 01 Apr 2012
Tags:
16-color,
Edited,
and 3 more
Rating[?]: ![]() |
Information: These are basically the edges of water tiles with the water remove. The first row has the solid black and is only there for you to use "O" to layer over custom water/lava/ice textures. Row 2 through 4 have the three of the different ground tiles and should be layered over the edges of water/pits or your own custom terrain whatever you like. |
Classic Winter Tile Edits by Anthus | ||
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Updated: 25 Jun 2011
Posted: 25 Jun 2011
Tags:
Overworld,
Edited,
and 2 more
Rating[?]: ![]() |
Information: these were made for a classic quest which I was working on some time ago. I released them on ZCR, but I'll put them here too ![]() Here are some slight edits, and alterations made to some Classic tiles optimizing them for use with a winter/ snow/ ice themed area. This is not a palette swap as much as it is an actual recolor to make them more Wintery. Works with c-sets 4 (Mountains and Trees), and 7 (Ice) in classic. Still uses new default classic palettes, so no recoloring should be required [View Full Description] |
Cloud and Sky Tiles - Animated by Radien | ||
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Updated: 04 Dec 2004
Posted: 03 May 2004
Tags:
Decoration,
Ground,
and 2 more
Rating[?]: ![]() |
Information: UPDATE! This still stands as my highest-rated Loose Tile submission, so I decided it as high time I gave it an update. You see, when I first finished it, I was so inexperienced that I thought a bunch of 4-tile animations was complicated enough to require a QST file. ![]() Anyway, I've remedied it to be easy-to-use and useful for the common designer. These tiles are available in New BS, [View Full Description] |
Cracked Dungeon Floor Tiles by nicklegends | ||
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Updated: 21 May 2005
Posted: 21 May 2005
Tags:
16-color,
Edited,
and 2 more
Rating[?]: ![]() |
Information: Have you ever wanted to put that feeling of nervousness or urgency into a dungeon? These tiles will at first appear as normal floor, but then crack and disintegrate, forcing the player to leave that area before the floor breaks away completely. It is colored specifically to fit the Pure dungeon palettes. I was not originally intending for my first site submission to be tiles, but as I was working on my quest I found myself using these a lot. They may have only taken a few minutes to make, but [View Full Description] |
Custom Drawn and Edited Tiles by phil | ||
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Updated: 10 Dec 2003
Posted: 10 Dec 2003
Tags:
16-color,
Edited,
and 7 more
Rating[?]: ![]() |
Information: Custom tiles by me. I also edited the rocks from the original Zelda. There are three pallettes: Green Snow Dark World [View Full Description] |
Custom Drawn Conveyor Belt tiles by System Error | ||
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Updated: 13 Jul 2003
Posted: 13 Jul 2003
Tags:
16-color,
Ground,
and 2 more
Rating[?]: ![]() |
Information: These are custom-drawn conveyor belt tiles. These ACTUALLY look like conveyors, unlike the commonly used ones (CUO) that just look more like moving arrows (or something). Give them a try. |
Custom Drawn Tiles by Setzer | ||
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Updated: 25 Nov 2002
Posted: 25 Nov 2002
Tags:
Overworld,
16-color,
and 8 more
Rating[?]: ![]() |
Information: Tiles that I made that will bu used in a quest... joy. |
Cyrillic letter floor tiles. by Alucard648 | ||
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Updated: 16 Dec 2013
Posted: 16 Dec 2013
Tags:
Overworld,
Dungeon,
and 2 more
Rating[?]: ![]() |
Information: Hello from Russia! |
Dance of Remembrance: Hybrid Monty Mole (Spume) by P-Tux7 | ||
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Updated: 28 Aug 2019
Posted: 28 Aug 2019
Tags:
16-color,
Character,
and 9 more
Rating[?]: ![]() |
Information: Monty Mole sprites for the Dance of Remembrance: Hybrid meant to work with Saffith's Spume enemy script |