Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | ItemTile Contest #1-5 Entries by IaN | ||
Updated: 08 Sep 2003 Posted: 08 Sep 2003 Tags: 16-color, Character, and 5 more Rating[?]: |
Information: I have been running a Tile Contest over at AGN. These are most of the tiles submitted throughout the first 5 contests. Some authors have requested their tile not be submtted, so they were not included in the zip file. |
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Tile Contest #10 by IaN | ||
Updated: 10 Oct 2003 Posted: 10 Oct 2003 Tags: 16-color, Collection, and 3 more Rating[?]: |
Information: All the tiles from the Tile Contest #9, enjoy! |
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Tile Contest #10-2 by IaN | ||
Updated: 04 Nov 2003 Posted: 04 Nov 2003 Tags: 16-color, Collection, and 4 more Rating[?]: |
Information: Topic: Wand Entries: 3 (including my own) |
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Tile Contest #11 by IaN | ||
Updated: 09 Nov 2003 Posted: 09 Nov 2003 Tags: 16-color, Item, and 2 more Rating[?]: |
Information: Topic: Triforce Replacements Entries: 2 (including mine) |
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Tile Contest #12 by IaN | ||
Updated: 08 Dec 2003 Posted: 08 Dec 2003 Tags: 16-color, Item, and 2 more Rating[?]: |
Information: Topic: Shieilds Winner:*b* (Link3505) |
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Tile Contest #13 by IaN | ||
Updated: 07 Jan 2004 Posted: 07 Jan 2004 Tags: 16-color, Collection, and 3 more Rating[?]: |
Information: Topic: Trees Entries: Not enough (4) |
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Tile Contest #14 by IaN | ||
Updated: 18 Jan 2004 Posted: 18 Jan 2004 Tags: 16-color, Item, and 3 more Rating[?]: |
Information: Topic: Hook Shot Entries: 3 |
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Tile Contest #6-8 Entries by IaN | ||
Updated: 26 Sep 2003 Posted: 26 Sep 2003 Tags: 16-color, Character, and 7 more Rating[?]: |
Information: I figured I'd start doing this after every contest, so after these, I'll submit the tiles from each contest. Anyways, These are all the entries, enjoy! |
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Tiles and Sprites By Nuvo by Colin | ||
Updated: 13 Jun 2007 Posted: 13 Jun 2007 Tags: 16-color, Collection, and 6 more Rating[?]: |
Information: These are some tiles that I have been making for my quests for a while. A few from the old Lock of the Spirits, a few for the new one, and some for my Palace of Ordeal Quest. This includes: Explosion tiles: 16 frames at a 1 speed CUSTOM Robotic Armos Knight EDIT Three quivers CUSTOM Bomb ammunition sprites EDIT [View Full Description] |
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Tingle (now fits one tile) by Parsnip | ||
Updated: 15 Aug 2013 Posted: 15 Aug 2013 Tags: 16-color, Sprite Rating[?]: |
Information: an edit to the original tingle tile |
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Tingle and Brothers (Classic) by Ica | ||
Updated: 07 Dec 2011 Posted: 30 Jul 2011 Tags: 16-color, Character, and 2 more Rating[?]: |
Information: These are tiles for tingle and too of his brothers designed for Classic Tileset. They work with almost completely custom palette, using: *Tingle - Green, Dark Green, Red, Skin Color and Black *1° Brother - White, Red, Skin Color and Black *2º Brother - Blue, Dark Blue, Red, Skin Color and Black Supposed to be used in layers 1 or 2 for proper sense. EDIT: Now, added speaking sprites and classical style. The new more classic sprites can be used in any pallet without problems, how [View Full Description] |
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Title Background (Return To Zork) by Bayta | ||
Updated: 27 Jul 2009 Posted: 27 Jul 2009 Tags: 16-color, 256-color, and 2 more Rating[?]: |
Information: So this is from the title sequence to the last good game in the Zork series, "Return to Zork". I think it could be used very well as a title screen background. I actually did this a long time ago, but I couldn't get it to look good with 16 colors. Then the 8-bit color feature was introduced to ZC, and I forgot about this. I just recently dug it up. In the package, there are 5 different versions. The original, which can't be used in ZC, one with a 64-color palette, one with a 48-color palette, on [View Full Description] |
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TLoZ Portraits by Zemious | ||
Updated: 08 Mar 2008 Posted: 08 Mar 2008 Tags: 16-color, Character, and 4 more Rating[?]: |
Information: I've been working on a sprite project for the last (it seems like..) five weeks. Its a set of fifteen facial sprites which come from all the "TLoZ" games. These sprites have a lot of colors, keep that in mind. Also keep in mind that when in ZC, you're going to see the pixels in more depth so the shading will be a lot more present. With these sprites, you're going to have to either have the palette already in your tileset or make a tileset for the palettes. So the current palette now doesn' [View Full Description] |
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TMC Dark Castle Tiles by Sephiroth | ||
Updated: 11 Jan 2005 Posted: 08 Jan 2005 Tags: 16-color, Dungeon, and 5 more Rating[?]: |
Information: Notice that I have been showing off awesome dungeon walls lately? Well, Here they are. Ready for you to rip. I have included a readme file for more information on how to use these tiles. |
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TMC Spear Moblin Tiles by Joe123 | ||
Updated: 01 Nov 2008 Posted: 01 Nov 2008 Tags: 16-color, Edited, and 3 more Rating[?]: |
Information: I spent a good few hours recolouring and reducing these tiles down to make them ripple into ZC, and then positioning them properly and things, so I thought I'd share them with you all. Oh, and please don't tell me they're not usable in ZC... I ripped them because I'm using them in ZC, not just for fun. Should be great for custom bosses or whatever. |