Report Zodiac: Story of the Guardian
Overview
Creator:
C-Dawg
Status: Active
Genre: Metroidvania
ZC Version: 2.50
Project Started: 17 Dec 2014
Project Opened: 17 Dec 2014
Information
Zodiac: Story of the Guardian is a tribute to the best games I remember playing on the NES as a small child. Megaman, Blaster Master, the Guardian Legend, Metroid... games that reward tough memorization of enemy patterns, deep exploration, and scary bosses. This uses the Zelda Classic engine, but don't be fooled - it has more in common with Symphony of the Night than it does any game in the Zelda series.
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Xel
Edited 13 January 2018 - 05:03 PM
I think I learned about this (and Zelda Classic) from looking up The Guardian Legend, wanting to play it again.
Zodiac starts off being pretty fun (it's like if you took The Guardian Legend and made a platformer out of it, along with throwing Super Metroid-style power-ups into it), and I really want to finish it myself, but it's extremely frustrating, too, particularly when repeatedly missing landing on tiny platforms, or being overwhelmed by certain corridors (lookin' at you, Pisces) so much that it's impossible to finish a number of them without life tanks or rechargers (I'm not forgetting to use the Energy Eraser, no),but I'm not ready to quit on it quite yet. Never mind, I can't handle that chaos. It's a nice game with a great story to it, but it's too much for me to deal with personally.
I'll just watch someone else play through it.
Zodiac starts off being pretty fun (it's like if you took The Guardian Legend and made a platformer out of it, along with throwing Super Metroid-style power-ups into it), and I really want to finish it myself, but it's extremely frustrating, too, particularly when repeatedly missing landing on tiny platforms, or being overwhelmed by certain corridors (lookin' at you, Pisces) so much that it's impossible to finish a number of them without life tanks or rechargers (I'm not forgetting to use the Energy Eraser, no),
I'll just watch someone else play through it.
meriscorditan
Edited 16 May 2015 - 03:41 AM
Registered because of this quest. Liking it so far, has some shortcomings (due to ZC, I'm guessing) but it's workable. Noticed a few things: the moving platforms in some zones, the PC doesn't seem to move with them. Made for some tough jumps. Also, is the bouncing upon being hit removable? Makes some simple jumps a frustrating experience otherwise. Might I also recommend some redesigns in some specific parts of the maps? I would suggest allowing the player to escape certain traps or pitfalls where a certain tool is required but hasn't been obtained (like M13,S2D.) Otherwise, I've noticed that resetting is the only way out.
Espilan
Posted 05 February 2015 - 03:14 PM
Being a pretty solid Metroidvania platformer in ZC is one thing.
Being very clearly based on one of my favorite NES games―The Guardian Legend―in more ways than one is another.
Having a boss fight that is obviously Optomon? That is something else entirely.
This is easily going to be one of my favorite quests.
Being very clearly based on one of my favorite NES games―The Guardian Legend―in more ways than one is another.
Having a boss fight that is obviously Optomon? That is something else entirely.
This is easily going to be one of my favorite quests.
- IronicallyIrenic and newstarshipsmell like this
SkyLizardGirl
Edited 05 February 2015 - 03:00 AM
My kind of game.* I loves all the animated monsters in its."
!0~^! Now that's what 'Zelda quests' should have in them alsoz,
The charas are reminiscent of the Samurai Pizza Cats.
https://www.youtube....h?v=bXiJYcK4-GU
!0~^! Now that's what 'Zelda quests' should have in them alsoz,
The charas are reminiscent of the Samurai Pizza Cats.
https://www.youtube....h?v=bXiJYcK4-GU