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Zodiac: Story of the Guardian


Zodiac TGS (2-3-16)

Overview
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(10.83 MB)
Genre: Metroidvania Added: 04 Feb 2016 Downloads: 156 Rating[?]: Rating: 3.67/5 (2 ratings)
Overview
ATTENTION - Rather than use the download link on the right, I highly recommend that you download the entire game directory HERE:
https://www.dropbox....-3-16).zip?dl=0

That way, you have enhanced music from the get-go and all you need to do is run the game. The only set-up required is for you to set your buttons in the way you like!

UPDATE LOG
I hesistate to call this the final version, as I'm sure there are still some bugs to crack. Still, things are mostly together. Hopefully, this is the last upload before I move over to the completed projects forum. Pretty much all uncredited bugs were detected by NewStarShipSmell -- who is also did some amazing work on the strategy guide, which is coming along.
Added alternate path, multiple endings, Boss Rush, Fighter Rush, and Hard Mode. Good luck with all of that.
Locked quest file and disabled (most) cheats. You have to work for the better endings now.
Reduced damage on Zodiac weapons by 1/3. (Thanks, MeleeWizard!)
Reduced the number of Life Tanks available in the mid to late game. (Thanks, MeleeWizard!)
Fixed bug allowing you to one-shot the second-to-final boss. (Thanks, MeleeWizard!)
Fixed bug allowing you to one-shot the final boss. (Thanks, MeleeWizard!)
Fixed massive continue bug occuring when you died in Aries Corridor 2 (Thanks, MeleeWizard!)
Fixed door color issue at Aries 56 / 66.
Fixed landing issue at Taurus 42 (I think).
Made it easier to backtrack from Cancer 5C / 6C.
Fixed trap in Sick Bay ("What, there's a sick bay?" you ask? Yes, there is.)
Fixed issue with persisting enemy after defeating General Schlefen. (Yes, you can do that, too.)
Fixed tiny graphic problem, literally one pixel of black line, with Guardian's portrait (thanks, ShadowTiger's anal retentiveness!)
Fixed secret issue with Capricorn 0D.
Murdered MagnetMan 2 because he's buggy and sucks anyway. Rest in peace.
Adjusted Massive Ghoma 2 so that, while you can still one-shot it with a well-placed charge shot when it's little, once it gets to the second mode you can't do that anymore.
Gemini 43 should play secret sounds now.
Gemini 58 now has the right number of turrets.
Fixed backtrack issue from Scorpio 7C to 6C.
Fixed Ray Crystal's beam attack so it scorches you as it passes, now.
Removed old-style snowmen entirely.
Fixed one string error regarding a character's name. I know there are more, but I have to watch MeleeWizard's playthrough to catch them again.

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