Jump to content

Zodiac: Story of the Guardian


Zodiac Beta 8-1-15

Overview
Download
(10.5 MB)
Genre: Metroidvania Added: 01 Aug 2015 Downloads: 99 Rating[?]: Rating: 4/5 (1 rating)
Overview
THERE IS A BETTER WAY
----------------
You can download the latest version here, and music on the link below, but what you really should do is go and download the entire game directory at once. It's described in the 7-11-15 Update tab of this project website. Plus, you also get a very special present from Gleeok - a sneak peak of the new version of ZClassic with a little tweak to make Zodiac play better. For the very lazy, the link to everything you need in one nice little package is below:

ALL YOU NEED: https://www.dropbox....31-05).zip?dl=0
If you click that link you don't need anything else. Heck, I've even replaced 1st.qst with Zodiac so you don't even have to select the right game file. It's idiot-proof!

If you want to get things piecemeal, read on. You can plop these items into an existing ZClassic folder if you like.

Quest File - Download link on the right.
(WARNING: If you replace your old .qst file with this one to continue your game, you will mess up global variables. This has unpredicted effects and is discouraged.)

Gleeok's Special ZC Build - https://www.dropbox....zodiac.zip?dl=0

Music Files - https://www.dropbox....8-1-15.zip?dl=0
(WARNING: If you download the music separately, you must make sure all tracks are unzipped and put directly in the same folder containing ZClassic.exe and the .qst file. Do not put them in nested folders or it won't work!)
UPDATE LOG

1. Fixed numerous graphical and tile oddities too numerous to list.
2. Crab boss no longer gets stuck in his second form. Since this makes him significantly harder, you're... *not* welcome, I guess?
3. Was led to and crushed the bug that was making doors work strangely in some places. Thanks Ranagus!
4. Fixed erroneous warp occurring in a very narrow case at the end of the game.
5. Set level numbers for interiors in later game; I think this fixes the continue point problems reported.
6. Fixed issues with tiles in the secret-secret room leading to Explosives 3.
7. Fixed music in Sagittarius interior.
8. Stabilized animation for Pulse Hammer.
9. Narrowed the collision detection for the squid-cannon things and redesigned rooms that still were problematic. I can't do much about the fact that damage combos one tile BELOW you are hurting the player... even when I move them down several pixels I still get this behavior. I think it's something to do with the way sideview gravity works in newer ZClassic builds.
10. Fixed projectile graphics from Bouncer2 (the enemies at the Pandora spaceflight).
11. Removed errant warp at Taurus 05.
12. Fixed what I think is causing the "X" at the Aries invisible bosses.
13. Removed square'o'doom from Capricorn rooms. I think.
14. Tweaked the code having Iron appear that should place him near the player.
18. Stopped Level 2 dash from using more energy than Level 1. Testers are right; it was kind of a dick move.
19. Cloak Wing 2 background fixed.
20. Cancer boss death is now permanent.
21. Removed freezing room errors in Libra in two rooms where I missed them.
22. Coded up a relative enemy life bar that works. Changed all bosses to use relative hit point bars.
23. Updated shop and Zodiac Weapon equip scripts a bit. It looks better now, and it should only trigger when you PRESS a button rather than hold it. Should avoid and extraneous pushes.
24. Removed all special music from rooms containing doors to other Zodiac areas.
25. Located and removed bug that was making Shield Armor boss vulnerable even during its damage animation, and thus fatally weak to constant-damage weapons like a charged up Scorpio shot.
26. Fixed Ray Crystal 2 Boss to ensure he'll die normally.
27. Added a line that makes freezing statutes zero out your momentum.
28. Fixed bug allowing Skelesnake's body part no. 7 to drift away after death. Also removed corner case allowing the skelesnake to pause but not actually die if you got it to exactly 100 HP remaining.
29. Removed same corner case from Silk Sprayer. Made him harder, too.
45. Re-enabled "swords grab items" rule.
46. Added sound effects to recharge stations.
47. Corrected imprecise measurements used by Stun Beam to remove Spacefish eggs that was allowing destruction of nearby blocks.
48. Replaced conveyors with a scripted solution. It feels much more smooth to me, and it's certainly consistent.
49. Fixed oddity with Virgo switches. The switch at 2B allows you to get to the switch at 37 which allows you to open the door to the Stomp Boots.
50. Fixed continue points after plot events on second visit to Leo.
51. Fixed the extra-slippery ice at the Libra miniboss.
52. Added some silence to the end of the corridor intro track so that it doesn't loop on ya.
53. Fixed energy refill code to reference proper item.
54. Tweaked Wall Cling code to avoid strange behavior at the screen edge with Ranagus' proposed fix. I guess it's not too much work if someone else noodles through the logic for me!
55. Labyrinth rematch with Silk Sprayer jacked up to 11. You think you can turn off frame skip and easy-mode your way past him? No sir. Also fixed the possibility of death animation not occurring.
56. Removed what was possibly causing interaction between Taurus Corridor 2 and 1 if you did them in reverse order.
57. Tile warp removed at Libra 6A.
58. Designed around Windrobe bug by removing them from any screen with a door.
59. Tweaked Leo Zodiac Boss code to remove what I think was causing your repeated failure to set the screen state to defeated.

Reviews

Deedee  
Rating: 5/5

Posted 14 September 2015 - 11:06 AM
Absolutely amazing, love it. One problem though: The energy cannon boss in Aries uses a laser attack that never hurts you.