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Super Metroid Series: Crateria Tiles by Old-Skool
Updated: 14 Dec 2011 Posted: 14 Dec 2011 Tags: 16-color, Collection, and 6 more Rating[?]: Rating: 4/5 (1 rating) Information:
Tiles used in Crateria in Super Metroid. There are three csets in total here, though one of them is really just a change for metal objects.

I'm doing this because ripping from Super Metroid is actually quite difficult. steps have to be taken before tiles will even match up with the garbled mess you at first attempt to "rip" as a cset, then realize you have to painstakingly recreate. :P

But enough about that. In case my quest never comes out, You guys will have this.
DoR Update Pack by Supindahood
Updated: 07 Dec 2011 Posted: 07 Dec 2011 Tags: 16-color, Collection, and 4 more Rating[?]: Rating: 4.67/5 (5 ratings) Information:
This is the edited DoR tiles that I used for my quest that are no longer in use by me. I still use some of my tiles so this isn't every tile I have, but most of them are here. The water use a custom CSet9 on each level palette, some recoloring or palette adjustments will be needed if you want to use them.
Some tiles are custom made by me. Don't forget to credit me If you use these.

The first screenshots shows all the submissions that are found within the .zip
Check the last screenshots on [View Full Description]
(NES) Random Tiles From Megaman2&1 by Ventus
Updated: 02 Nov 2011 Posted: 02 Nov 2011 Tags: Collection, Decoration, and 3 more Rating[?]: Rating: 3.25/5 (3 ratings) Information:
And another set of random tile rip from Megaman. Please enjoy them Kay ;)
(NES) Z1 Chains by Ventus
Updated: 02 Nov 2011 Posted: 02 Nov 2011 Tags: Decoration, Misc, and 2 more Rating[?]: Rating: 1.33/5 (5 ratings) Information:
Well so more randomness from me :lol:
Some Chains I made in the classic tile-set
They use Cset 06
So..Enjoy

Okey dokey lokey :lol:
Custom Borders by Avaro
Updated: 31 Aug 2011 Posted: 31 Aug 2011 Tags: 16-color, Decoration, and 2 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
Made in Pure Remembrance. Can easily be used in Pure or DoR.

If you use the default dungeon borders bore you, then try out these! I have 2 different custom borders for you. The first borders have the style of the default ones, but are more complex. The second borders are made of bricks.

Enjoy!
Alundra Tiles - Various Sprites by Radien
Updated: 06 Apr 2011 Posted: 06 Apr 2011 Tags: 16-color, Collection, and 7 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Due to a favorable response to my "Alundra Tileset" April Fool's joke, I decided to bring a few useful Alundra sprites into ZC. :) These are my "April Fool's" gift to PZC, and this time, no fooling.

Before you read any further, these tiles are not exactly "straight rips." Some needed resizing, and others were redrawn pixel-by-pixel to sidestep color problems, particularly the life vessels and the empty MP Crystals.

The end result are a bunch of collectibles and subscreen icons for questmak [View Full Description]
Enemies, UFO, Pyramid, and 500kv Power Line by )-( Marchland Malady )-(
Updated: 24 Mar 2011 Posted: 12 Feb 2011 Tags: Decoration, Misc, and 2 more Rating[?]: Rating: 1.23/5 (12 ratings) Information:
I didn't want to be the first graphics maker to get zero stars from every single person, so I decided to make a few updates to this set. The fat man has been tweaked a tad and I made a better version of the meter head (it looks like a parking meter, hence the name). The horn head is the same (the pink spots are his eyes and the green spot is his mouth). I also added a UFO with a tractor beam and something I have never seen on this sight before; a 500kv power line complete with wires and a pylon. [View Full Description]
Scarlet Devil Mansion Dungeon Tiles by SpacemanDan
Updated: 02 Feb 2011 Posted: 02 Feb 2011 Tags: Decoration, Ground, and 3 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
What you are viewing (for whatever reason) is a set of tiles that I drew recently (not really) to resemble the Scarlet Devil Mansion from the Touhou games. For the past while, I've been finding myself preferring RPG-perspective tiles as opposed to the traditional Zelda perspective. (Which is a rather odd perspective.) I do have a Zelda-style version, but they're not included for being utterly terrible.

Anyways, have fun. They use their own palette, so you'll need to rip that if yoy want to u [View Full Description]
Homemade Dungeon Tiles by )-( Marchland Malady )-(
Updated: 06 Mar 2011 Posted: 16 Oct 2010 Tags: 16-color, Collection, and 6 more Rating[?]: Rating: 1.67/5 (11 ratings) Information:
I felt that Zelda Classic needed some truly custom work, so I made these dungeon interior tiles. They together form four dungeon types. They are as follows:
Cellar
Greenhouse
Chapel
Bunker
Some of the chapel tiles and all of the cellar tiles are shown in the screenshots. Also shown is the walls and two floor types of a factory, which is included in the file as well. I also stuck a few random creatons I made in one of the images. These are:
Grey Statue
Decorative Wall
[View Full Description]
OoS Dungeon Entrances for Pure by Taco Chopper
Updated: 23 May 2010 Posted: 23 May 2010 Tags: 16-color, Decoration, and 4 more Rating[?]: Rating: 4/5 (1 rating) Information:
So I got bored the other day and decided to fire up my Oracle of Seasons ROM to see what stuff I could rip that wasn't in EZGBZ. Turns out that there was a bit that wasn't in the tileset, so after ripping the entrances, I've recoloured them for use in the Pure tileset! How nice am I!

Includes:
- Poison Moth Lair
- Dancing Dragon Dungeon (Only the opening goes on Layer 0, the rest goes on a separate layer, like 1 or 2)
- Ancient Ruins
- The Great Moblin's Keep

For some reason there's [View Full Description]
Still Water Fish Shadows by Radien
Updated: 09 May 2010 Posted: 09 May 2010 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 4/5 (3 ratings) Information:
There is an animation in the Sun Tower tileset of the shadow of a fish swimming upstream, salmon-style. It's an attractive animation, but designed for streams and rivers, given the water current.

Here is a matching animation of the shadow of a fish, staying mostly still in one place. It moves its fins idly as it floats.

Here we have 4 frames per combo, two animations provided. Flip each of them for south- and west-facing directions. I recommend anim. speed 26 (relatively slow since they [View Full Description]
Alligator Bridge by Jupiter
Updated: 02 May 2010 Posted: 02 May 2010 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 4/5 (4 ratings) Information:
You don't have to use these as a bridge, but that's what I did. They can just be decorative.

The water animates around the edge of the alligator:

Frames: 3
Speed: 10

They eyes animate, you can set this at whatever speed you like.
[View Full Description]
A Collection Mini Boss Statues by King Harkinian
Updated: 02 May 2010 Posted: 18 Apr 2010 Tags: Collection, Decoration, and 4 more Rating[?]: Rating: 4/5 (2 ratings) Information:
Well, I made these for Shadow's Awakening and I thought I'd just submit it because a person might use it. It is a statue of the LA cyclops mini boss. Basically I made a 2x2 base for the statue out of some wall tiles and overwrote the bottom half of the cyclops on top of the base's top half. I only explained how to do this in case someone wants to make their own boss statues. I think you could use this for a boss intro screen like: STRONG ONE-EYED BEAST_______!!! :lol:

You get the idea.

U [View Full Description]
Winter Cabin Set by Jupiter
Updated: 04 Apr 2010 Posted: 04 Apr 2010 Tags: Decoration, Overworld, and 1 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
A nice compliment to the "Handsome Farmhouse Set", these use the DoR Winter palette. I included a set that matches the grayish snow, and another that matches the bluish snow. Import using cset 2 in the DoR winter palette.

There are three (3) building styles, one alternate door, and an "Inn" sign that can go on either of the two peaked buildings. (BTW, to make an open door you only need to put the one open door tile beneath the door type that has the bigger, semi-circle window.)

That's a [View Full Description]
Gigantic Skeleton by Jupiter
Updated: 21 Mar 2010 Posted: 21 Mar 2010 Tags: 16-color, Decoration, and 1 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
This is a rip, but sadly I don't recall where from. You may need to recolor it or adjust your palette to get it to look right, but it only uses about 6 colors, so it's a ZQuest friendly object.

That extra little arm piece is something I use if I put a shadow on the lower half of its body. Layer it over the shadows so that it looks like the arm, head and upper half is casting a shadow on the lower half...if you look closely in my screenshot you might be able to see what I mean.

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