Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | ItemZelda Title Screens by spriteman | ||
Updated: 08 Oct 2006 Posted: 08 Oct 2006 Tags: Background, Misc, and 3 more Rating[?]: |
Information: Well here I send two different title screens. One with just 4 colours which fits with the original zelda pallet and the other well, it's new colours. If you want to use the one with the triforce on the background remember to use the lastest beta version of ZQ and when you rip it set the bits in 8. Well, thats everything I have to say. -Spriteman |
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Viridian Forest Background by Dawnlight | ||
Updated: 23 Aug 2007 Posted: 23 Aug 2007 Tags: 16-color, Background, and 4 more Rating[?]: |
Information: This is my first ever submission. (I hope I don't mess up. ) This is a 16-color background of the Viridian Forest from Pokemon Fire Red/Leaf Green. You should be able to rip the palette and tiles from this. |
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Trees... in Sideview! by eNJuR | ||
Updated: 13 Jun 2010 Posted: 13 Jun 2010 Tags: 16-color, Background, and 5 more Rating[?]: |
Information: Wow, it's been forever since i submitted any tiles; odd considering how many i have laying around... Anyway, for this week: some trees i drew! As a promotional bonus, you get a couple other random related tiles too! Top two rows are the original, bottom three rows are recolored for DoR |
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Title Background (Return To Zork) by Bayta | ||
Updated: 27 Jul 2009 Posted: 27 Jul 2009 Tags: 16-color, 256-color, and 2 more Rating[?]: |
Information: So this is from the title sequence to the last good game in the Zork series, "Return to Zork". I think it could be used very well as a title screen background. I actually did this a long time ago, but I couldn't get it to look good with 16 colors. Then the 8-bit color feature was introduced to ZC, and I forgot about this. I just recently dug it up. In the package, there are 5 different versions. The original, which can't be used in ZC, one with a 64-color palette, one with a 48-color palette, on [View Full Description] |
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The Little Knight Guy by Siguy | ||
Updated: 19 Dec 2005 Posted: 19 Dec 2005 Tags: 16-color, Background, and 3 more Rating[?]: |
Information: This is a great character for a title screen of a quest. Sorry if the head's a little big, that's just sorta my drawing style. |
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Sword in Sand Title by NoeL | ||
Updated: 10 Sep 2005 Posted: 10 Sep 2005 Tags: 16-color, Background, and 2 more Rating[?]: |
Information: I've just started learning how to 3D model and this is my first render ( http://photos1.blogg...swrodrender.jpg for real pic). I thought it might be good as a title background so I made a zc compatible version... although it doesn't look that great. |
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Super Metroid Series: Green and Red Brinstar by Old-Skool | ||
Updated: 14 Dec 2011 Posted: 14 Dec 2011 Tags: 16-color, Background, and 9 more Rating[?]: |
Information: Continuing the VERY DIFFICULT TO RIP series, here are more convenient tiles. This time, Both sides of Brinstar. Not a whole lot to say, but again three csets for both of them. Red and Green are different level palettes. They've been divided into subfolders in the zip so you can tell what goes where. |
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Super Mario Maker Bumpers for Classic (1x1 & 2x2) by P-Tux7 | ||
Updated: 23 Nov 2021 Posted: 02 Nov 2021 Tags: 16-color, Background, and 9 more Rating[?]: |
Information: Bumpers ripped from Super Mario Maker and edited to be 16x16 and 32x32 for Moosh's Bumper script and Alucard648's Sideview Engine that fit into Classic |
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Super Mario Maker 2 Thwomps/Icicles for Classic by P-Tux7 | ||
Updated: 03 Nov 2021 Posted: 02 Nov 2021 Tags: 16-color, Background, and 13 more Rating[?]: |
Information: Thwomps (and icicles) of all types and sizes edited from Super Mario Maker 2 - for Classic and Alucard648's Sideview Engine |
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Super Mario Bros: Hand-drawn Tiles by Old-Skool | ||
Updated: 25 Apr 2009 Posted: 25 Apr 2009 Tags: 16-color, Background, and 6 more Rating[?]: |
Information: A moderate handful of hand-drawn Super Mario Bros. tiles, for playing around with big mode and sideview gravity. please be aware that the small Mario should technically be set as an 8x16 sprite for this to work properly. (press x when selecting his tiles during Sprites -> Link). Then, you can work Link tile modifiers as long as he has certain items (aka Super Mushroom or fire flower.) I could have done a palette swap for his fire mario clothes, but I decided his old-schooled White pants/overal [View Full Description] |
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Super Mario Bros. 3 - Sideview Stuff by P-Tux7 | ||
Updated: 02 Nov 2021 Posted: 27 Oct 2021 Tags: 16-color, Background, and 11 more Rating[?]: |
Information: A few things ripped from Super Mario Bros. 3, mostly intended for sideview -The effect for when an object splashes into the water (edited to be 1x1) -The player's air bubble -The platform bumpers and lines -Small and big sideview chests from the Hammer Bros. battles and Mushroom Houses, unlocked, locked, and boss locked. |
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Sunset Backdrop by Colin | ||
Updated: 19 Feb 2012 Posted: 19 Feb 2012 Tags: 16-color, Background, and 1 more Rating[?]: |
Information: This is a backdrop, if you can find a use for it, cool. Uses its own Cset, so you'd have to rip that in. |
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Summon Circle by Mikado | ||
Updated: 16 Apr 2006 Posted: 16 Apr 2006 Tags: 256-color, Background, and 2 more Rating[?]: |
Information: I just got bored and made this one day. It looked cool. Imight use it in my new quest, you can have it too though, or else I wouldn't have submitted it of course. |
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Stolen Light Title Screen by Zephlon | ||
Updated: 14 Jan 2009 Posted: 14 Jan 2009 Tags: 16-color, 256-color, and 2 more Rating[?]: |
Information: A friend of mine was working on a quest called, Stolen Light. I made this title screen for him, but he gave up on Zelda Classic. So, I'm releasing it to PureZC so it doesn't go to waste. |
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SMB, SMB3 and Megaman & Bass Tiles by Cereal Guy | ||
Updated: 06 Sep 2015 Posted: 06 Sep 2015 Tags: 16-color, Background Rating[?]: |
Information: Watch the description for the cSet data. |