Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| NES P. Compliant 16x16 Castlevania Monster Sprites by FireSeraphim | ||
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Updated: 10 Apr 2015
Posted: 10 Apr 2015
Tags:
Classic_Tileset,
Edited,
and 3 more
Rating[?]:
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Information: Basically in a nutshell I spent the last few hours spriting and frankenspriting up some 16x16 Castlevania monsters so everyone can make use of em. Also be sure to give me credit for the creative frankenspriting I had to do. Update: Because Nightmare (James) requested it, I added the Axe Armor's Axe and the Skeleton's Bones |
| NES P. Compliant Random OW Tiles by FireSeraphim | ||
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Updated: 01 Jun 2015
Posted: 01 Jun 2015
Tags:
Ripped,
Ground,
and 4 more
Rating[?]:
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Information: Let's try this again shall we, since it seems that my submission got eaten by the site somehow. |
| NES P. Compliant Top-Down CV Entrance Hall Tiles by FireSeraphim | ||
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Updated: 11 Apr 2015
Posted: 11 Apr 2015
Tags:
Classic_Tileset,
Dungeon,
and 3 more
Rating[?]:
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Information: After the positive reception my Castlevania monster sprites got, I figured why not try spriting up a dungeon tile pack for the infamous entrance halls of Castlevania itself! So I got strait to work on spriting and frankenspriting these tiles. |
| NES P. Compliant Top-Down CV2: SQ Town Tiles by FireSeraphim | ||
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Updated: 11 Apr 2015
Posted: 11 Apr 2015
Tags:
Overworld,
Structure,
and 4 more
Rating[?]:
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Information: I figure I go for a slight change of pace when was spriting these town tiles. |
| NES Pallete Compliant Dungeon Tiles by FireSeraphim | ||
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Updated: 09 Apr 2015
Posted: 09 Apr 2015
Tags:
Classic_Tileset,
Edited,
and 3 more
Rating[?]:
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Information: I recently rummaged through my sprite forge and found a few of my old dungeon tiles I originally made for the classic tileset, I figured that I should polish them up a little bit and submit them so here they are. About 85% percent of the tiles in this tilesheet are custom, the rest are basically edits of some tiles from a few other games. Update: I added a preview mockup I made in Tiled. This should give you an idea of what the tiles are like. |
| NES Pallete Compliant Dungeon Tiles #2 by FireSeraphim | ||
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Updated: 01 May 2015
Posted: 01 May 2015
Tags:
Classic_Tileset,
Dungeon,
and 3 more
Rating[?]:
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Information: This is merely the second set of dungeon tiles, covering up to four new themes. Take a peak at the description while you're here and you'll be somewhat surprised at what this set entails. Just remember that like my last set of dungeon tiles it's designed to save space via H and V flipping the combos. |
| NES Pallete Compliant Dungeon Tiles #3 by FireSeraphim | ||
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Updated: 03 May 2015
Posted: 03 May 2015
Tags:
Classic_Tileset,
Dungeon,
and 3 more
Rating[?]:
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Information: You should know the drill by now, However this tilepack only contains tiles for three different types of dungeon this time around instead of four. More details in the descriptions. |
| NES Pallete Compliant Dungeon Tiles #4 by FireSeraphim | ||
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Updated: 02 Jun 2015
Posted: 02 Jun 2015
Tags:
Classic_Tileset,
Dungeon,
and 3 more
Rating[?]:
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Information: Pretty much like my last dungeon tilepack this one only contains three set of dungeon tiles. But I assure you that it will be very much worth your time to peruse it. |
| NES Style Skyward Sword String Boxes by Haylee | ||
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Updated: 12 Mar 2012
Posted: 12 Mar 2012
Tags:
16-color,
Misc,
and 1 more
Rating[?]:
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Information: I was bored and decided to make these tiles that are the boxes for the strings that people say, I might do one for Fi's string box later. |
| Nes Tight Ropes by Ventus | ||
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Updated: 30 Sep 2011
Posted: 30 Sep 2011
Tags:
16-color,
Interior,
and 1 more
Rating[?]:
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Information: These are some random tiles i made for the Classic tile-set. Thats all Enjoy. |
| NES/ Classic Aquaduct Dungeon by Anthus | ||
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Updated: 25 Jun 2011
Posted: 25 Jun 2011
Tags:
Interior,
Dungeon,
and 3 more
Rating[?]:
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Information: These are meant for use with a water/ sewer type area. They are used in ZTD in this way anyway. They are meant for classic, but I suppose they could be put into other tile sets as well. They are orange to simulate the brick tunnels around where I live ^^ That is where I got the inspiration anyway. The green is moss/ mold. It is not meant to be the prettiest area, but hopefully the tiles aren't too bad. So, this is an NES style, four-color custom dungeon wall, and door set. These tiles use two [View Full Description] |
| New 182test Houses V1.2 by Linkus | ||
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Updated: 23 Jun 2005
Posted: 12 Jun 2005
Tags:
Overworld,
Structure,
and 1 more
Rating[?]:
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Information: These are tiles that I had created long ago when it was a cold winter and I thought I had a good tileset to start with... Anyway, the houses were going to be used to make an OoT-style market, wrapping around the walls. They have that true-feeling style of a house, with a slanted roof and uniqueness. Heck, every building you can make can be different in its own way! Can be recolored for the Pure tileset! ^_^ BTW,the window is used on a different layer. Also, the first I was going [View Full Description] |
| New Aquamentus/ FF Tactics Green Dragon by Anthus | ||
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Updated: 25 Nov 2006
Posted: 25 Nov 2006
Tags:
Sprite,
Enemy,
and 1 more
Rating[?]:
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Information: I got this from TSR, resized it, and reduced it to 16 colors. This is from FFT, but it makes a good Aquamentus, don't you agree? Credit goes to Manneh, from TheSpritersResource. I guess you just rip the palette over extra palette 13 (or whatever Aquamentus uses) and you're ready to go. Enjoy |
| New Armos Knight by Cobgoblin | ||
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Updated: 31 Oct 2009
Posted: 31 Oct 2009
Tags:
16-color,
Enemy,
and 2 more
Rating[?]:
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Information: I decided to draw a new armos statue enemy dude... probably good for custom bosses. I have a series of tiles planned for this guy, but here's the first one, next submission will contain some utilities for him. |
| New Blinking Eyeballs by nicklegends | ||
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Updated: 10 Jul 2008
Posted: 12 Jun 2005
Tags:
16-color,
Decoration,
and 2 more
Rating[?]:
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Information: Turn your eyeball statues into living gargoyles by letting them blink! Use them to startle a player or add depth to your dungeons. In order to cut down on tile usage, these statues employ combo cycling. After grabbing the tiles from the downloadable GIF, create two new combos, which I will refer to as "Combo X" and "Combo Y." Set Combo X's tile to the first tile of the download, its type to "Eyeball A," its A. Frames to 4, and its A. Speed to 224. Click the "Restart Animation when Cycled To" [View Full Description] |




















