Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Master Sword Pedestal by Lord Ganondorf | ||
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Updated: 27 Mar 2004
Posted: 27 Mar 2004
Tags:
16-color,
Original,
and 1 more
Rating[?]:
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Information: It's OK for my first loose tiles. |
| MC Elements for DoR by Master Maniac | ||
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Updated: 29 Jun 2008
Posted: 29 Jun 2008
Tags:
Item,
Ripped,
and 1 more
Rating[?]:
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Information: Not only from me. I ripped the main items, and CastChaos gave them animation. Thanks CC! Quoted form CastChaos: "Recommended animation speeds: Fire: 4 Water: 10 [View Full Description] |
| MC Smoke (+moving and Animated!) by Supindahood | ||
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Updated: 17 May 2012
Posted: 28 Apr 2012
Tags:
16-color,
Ripped,
and 1 more
Rating[?]:
|
Information: I thought I'd release this, I made the movement myself which is the point of the submission. If you would have used the normal sprite from The Minish Cap you would have to script its movement, this sprite does not need scripts. They may look hard to use, but you just need to set them up according to my instructions, using combo cycling. Setup: 8 animated combos 4 combos that cycle to 4 other combos [View Full Description] |
| MC Subscreen Pack [DoR] by Master Maniac | ||
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Updated: 01 Feb 2014
Posted: 01 Feb 2014
Tags:
16-color,
Subscreen
Rating[?]:
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Information: I was thinking one day, "I wonder if I could make a decent looking MC subscreen." And then I did it, because I'm awesome. And now the tiles are here, free to use for anyone who wants them. |
| Mechanical Facility by Manifesto Empire | ||
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Updated: 05 Oct 2007
Posted: 05 Oct 2007
Tags:
Collection,
Dungeon,
and 3 more
Rating[?]:
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Information: Facility tiles of a mechanical style, kinda unsure of what to call them, but there are some useful tiles in there. |
| Mega Man 1: Robot Masters by Joelmacool | ||
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Updated: 12 Jul 2015
Posted: 12 Jul 2015
Tags:
16-color,
Collection,
and 2 more
Rating[?]:
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Information: I have created 6 of the robot masters from megaman 1! |
| Mega Man X Capsule & Dr. Light by NineLives | ||
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Updated: 12 Mar 2006
Posted: 12 Mar 2006
Tags:
Background,
Character,
and 2 more
Rating[?]:
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Information: Here they are! A Mega Man X Capsule (when X gets an armor piece) And Dr. Light... WITH TALKING ANIMATION!!!! For the Capsule, The first part is the outer layer, use it for Layer 1 along with Dr. Light The second part is the light thing... use it for Layer 6 (Transparent) And there is the light thing on the top... use animation 2 with speed 3 for the light. (If you're not lazy, set a trigger perm on the tile where you get the upgrade and use flag 16 and set the secret combos for flag 16 to [View Full Description] |
| Megaman X and Zero Portraits by Shadow Strider | ||
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Updated: 14 Jun 2004
Posted: 06 Jun 2004
Tags:
16-color,
Character,
and 4 more
Rating[?]:
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Information: The previous version of this submission wouldn't work properly, mainly because it was in the WRONG format. Zero was heavily modified from official artwork; X was hand drawn (that's why it's a little worse in my opinion.) I'll update more expressions and possibly some random poses l [View Full Description] |
| Megaman X Random Sprites by Cereal Guy | ||
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Updated: 09 Sep 2015
Posted: 09 Sep 2015
Tags:
16-color,
Ripped
Rating[?]:
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Information: Hello! Here are some Megaman X random tiles, enjoy! |
| Megaman Zero Sprites by Jonathan | ||
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Updated: 26 Jun 2003
Posted: 26 Jun 2003
Tags:
16-color,
Character,
and 8 more
Rating[?]:
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Information: It's just some custom made sprites and tiles for a megaman game I worked on 5 months ago. |
| Melee Weapons for DoR by CastChaos | ||
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Updated: 10 Feb 2008
Posted: 10 Feb 2008
Tags:
16-color,
Item,
and 3 more
Rating[?]:
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Information: Still being bugged by the global sword overuse, I decided to fix up some melee weapons. Some might require new Link slash and/or stab tiles to match, or require further editing, but those are up for the brave ones whos decide to use them. One row, one weapon. The first tile is what should appear in the menu, next two are stab tiles, next four are slash tiles and the last two are sword beam collision tiles. The number behind them indicates the most fitting CSet. The weapons from up to down [View Full Description] |
| Mercurian Palm Tree by Jupiter | ||
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Updated: 18 Apr 2010
Posted: 18 Apr 2010
Tags:
16-color,
Edited,
and 3 more
Rating[?]:
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Information: Apologies for continuing the planetary theme. This is a crazy looking palm tree, you get what you see Enjoy. |
| Mermaid Girl Princess Sprites by SkyLizardGirl | ||
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Updated: 06 Jun 2015
Posted: 06 Jun 2015
Tags:
16-color,
Sprite,
and 3 more
Rating[?]:
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Information: These are the Original Mermaid character sprites i have been using and test-running them constantly within my Mystical Harps game. She can be used for any game ideas you'd like, also she can be recolored including her hair and Mermaid flipper half also.* |
| Metal Milkshake - Player Tiles by CastChaos | ||
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Updated: 04 Dec 2008
Posted: 04 Dec 2008
Tags:
Original,
Player,
and 1 more
Rating[?]:
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Information: First of all, these use their own CSet, so whichever tileset you use, just rip the needed CSet to main palette CSet 6. These are Metal Milkshake tiles, set up for player tiles, just without L2 shield and L3 shield tiles. You can also use these tiles for anything else, too. The red ones on the right are the Zelda tiles. There are new heart, key and rupee tiles, too... they use the usual CSet 0/1. Enjoy! |
| Metamode Houses, Remodeled (GBC) by Ether | ||
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Updated: 09 May 2022
Posted: 09 May 2022
Tags:
Overworld,
Game_Boy,
and 1 more
Rating[?]:
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Information: 23 buildings (or 46, depending how you're counting), heavily edited from Metamode. |























