Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| AI Enemies by PrinceMSC | ||
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Updated: 13 Jul 2013
Posted: 28 Jan 2006
Tags:
Enemy,
Original,
and 1 more
Rating[?]:
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Information: There isn't much in the AI enemy section. Never really put a lot of work into that area. Anyway, I'm sure you guys can find something to do with 'em. |
| AI Windmill by PrinceMSC | ||
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Updated: 23 Jan 2006
Posted: 23 Jan 2006
Tags:
Original,
Overworld,
and 1 more
Rating[?]:
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Information: This is the newest version of my custom made windmill. Enjoy! |
| Albatross (GBC boss) by Ether | ||
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Updated: 11 Jul 2021
Posted: 11 Jul 2021
Tags:
Game_Boy,
Enemy
Rating[?]:
|
Information: A marine bird enemy. |
| Alien Sprites by Geoffrey | ||
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Updated: 08 Mar 2008
Posted: 08 Mar 2008
Tags:
Enemy,
Original,
and 2 more
Rating[?]:
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Information: Here are some alien sprites I made a while back...they're pretty good, they need a little work on how the arms swing during north and south movement. When I was making them I was thinking of a sort of 'reverse metroid' where you would be the monster or whatever and in the end you'd fight Samus, but I lost interest pretty early on... Well, use them how you want, |
| Alligator Bridge by Jupiter | ||
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Updated: 02 May 2010
Posted: 02 May 2010
Tags:
16-color,
Decoration,
and 3 more
Rating[?]:
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Information: You don't have to use these as a bridge, but that's what I did. They can just be decorative. The water animates around the edge of the alligator: Frames: 3 Speed: 10 They eyes animate, you can set this at whatever speed you like. [View Full Description] |
| Alternate Classic Link by GameLink7 | ||
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Updated: 01 Jan 2004
Posted: 01 Jan 2004
Tags:
16-color,
Character,
and 3 more
Rating[?]:
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Information: One day, on my TI-83+ Claculator, I was messing around, drawing in it when I came with a black and with design of what you see here. I may make more enhanced Classic Tiles. For people who just want to use the Classic Tileset again, Here's a little something to help you out to a little better classic quest. |
| Alternate Floor Border by Ben | ||
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Updated: 13 Jul 2003
Posted: 13 Jul 2003
Tags:
16-color,
Decoration,
and 2 more
Rating[?]:
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Information: It may not look like much, but this actually took quite a while to make. |
| Alternate Main Character Tiles by Setzer | ||
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Updated: 26 Nov 2002
Posted: 26 Nov 2002
Tags:
Sprite,
16-color,
and 3 more
Rating[?]:
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Information: Some alternate main character tiles for your quest. They're not in any specific palette, so you'll have to recolor them yourself. |
| Alternate Mountain Tiles by NoeL | ||
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Updated: 11 Jul 2006
Posted: 09 Jul 2006
Tags:
Mountains,
Original,
and 1 more
Rating[?]:
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Information: Alternate mountain tiles for Prophecies. I was considering not using these, but after I spent a little time playing with them I realised they're actually pretty useful. As you can see I've gone for a more Squaresoft design than Zelda, which came about after playing SD3 again (great mountains in that game). So, 100% custom drawn madness! Aloha! Go Bananas! ***UPDATE*** A few of you said the stairs lacked depth, so I tried to contrast them a bit more. |
| Alternate Pure Flowers by Reverse-a-Link | ||
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Updated: 01 Jul 2004
Posted: 01 Jul 2004
Tags:
Decoration,
Greenery,
and 3 more
Rating[?]:
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Information: I made these flowers on a spur-of-the-moment idea. Originally, they were going to spin, but each time I tried to do that, I failed miserably. So I made them hop and bloom! There are eight frames, and I use 20 tics for the speed. The flowers use palette 2. Enjoy! |
| Alternate Selection Tiles by nicklegends | ||
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Updated: 12 Jun 2005
Posted: 12 Jun 2005
Tags:
Item,
Original,
and 1 more
Rating[?]:
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Information: For my second addition to the tile database, I decided to whip up a simple selection animation. I was dissatisfied with the Pure set's default, so I figured these would be perfect to add to give people some more variety while building quests. There are two sets here, based off each other. The first is a 16-frame circular "swooshing" animation (for lack of a better term) with two swooshes, and the second is a 7-frame modification of the first with four swooshes. By my tradition, a Readme i [View Full Description] |
| Alternative Life Meters by Anthus | ||
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Updated: 12 Jun 2005
Posted: 12 Jun 2005
Tags:
Misc,
Decoration,
and 2 more
Rating[?]:
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Information: These are not from any particular quest I've been working on, I just got bored. So I decided to make some random life meter tiles. These were originally made for the Pure set, but you could use them in any set. I have included shots of all of the required palettes (but, if you use them in Pure, this is not necessary.) There are five required palettes. Enjoy, and credit me! Thanks |
| Alttp 16-Bit Walking Zora Enemy by TheLink | ||
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Updated: 29 Apr 2017
Posted: 29 Apr 2017
Tags:
256-color,
Enemy
Rating[?]:
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Information: The Zora Enemies from a link to the past (on land) changed into 16-bit resolution enemy sprites. |
| ALttP Mothula GB by PixElvis | ||
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Updated: 02 May 2022
Posted: 04 Nov 2021
Tags:
Enemy,
Game_Boy,
and 1 more
Rating[?]:
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Information: 3x3 Mothula boss from ALttP in GB-styled! |
| ALTTP P. Compliant Exp. Grass, Dirt and Sand Tiles by FireSeraphim | ||
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Updated: 10 Mar 2016
Posted: 10 Mar 2016
Tags:
ALTTP_Tileset,
Greenery,
and 3 more
Rating[?]:
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Information: I will keep this brief: This newest tilesheet contains an expanded versions of the grass tiles from my previous submission as well as expanded ALTTP Dirt and expanded sand tiles, the initial sand tile is from the SNES port of Dragon Quest III. I can't remember where I got the initial grass tile that I edited and expanded. |





















