Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Adventure of Link Title Screen by Link0445 | ||
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Updated: 01 Oct 2005
Posted: 01 Oct 2005
Tags:
Decoration,
Misc,
and 2 more
Rating[?]:
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Information: My Compter was down, so I coundn't submit anything for awhile. Anyway, I ripped this from a screen shot. Well I hope this gets a good rateing |
| AI Enemies by PrinceMSC | ||
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Updated: 13 Jul 2013
Posted: 28 Jan 2006
Tags:
Enemy,
Original,
and 1 more
Rating[?]:
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Information: There isn't much in the AI enemy section. Never really put a lot of work into that area. Anyway, I'm sure you guys can find something to do with 'em. |
| AI Windmill by PrinceMSC | ||
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Updated: 23 Jan 2006
Posted: 23 Jan 2006
Tags:
Original,
Overworld,
and 1 more
Rating[?]:
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Information: This is the newest version of my custom made windmill. Enjoy! |
| Albatross (GBC boss) by Ether | ||
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Updated: 11 Jul 2021
Posted: 11 Jul 2021
Tags:
Game_Boy,
Enemy
Rating[?]:
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Information: A marine bird enemy. |
| Alien Sprites by Geoffrey | ||
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Updated: 08 Mar 2008
Posted: 08 Mar 2008
Tags:
Enemy,
Original,
and 2 more
Rating[?]:
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Information: Here are some alien sprites I made a while back...they're pretty good, they need a little work on how the arms swing during north and south movement. When I was making them I was thinking of a sort of 'reverse metroid' where you would be the monster or whatever and in the end you'd fight Samus, but I lost interest pretty early on... Well, use them how you want, |
| Alligator Bridge by Jupiter | ||
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Updated: 02 May 2010
Posted: 02 May 2010
Tags:
16-color,
Decoration,
and 3 more
Rating[?]:
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Information: You don't have to use these as a bridge, but that's what I did. They can just be decorative. The water animates around the edge of the alligator: Frames: 3 Speed: 10 They eyes animate, you can set this at whatever speed you like. [View Full Description] |
| Alternate Classic Link by GameLink7 | ||
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Updated: 01 Jan 2004
Posted: 01 Jan 2004
Tags:
16-color,
Character,
and 3 more
Rating[?]:
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Information: One day, on my TI-83+ Claculator, I was messing around, drawing in it when I came with a black and with design of what you see here. I may make more enhanced Classic Tiles. For people who just want to use the Classic Tileset again, Here's a little something to help you out to a little better classic quest. |
| Alternate Floor Border by Ben | ||
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Updated: 13 Jul 2003
Posted: 13 Jul 2003
Tags:
16-color,
Decoration,
and 2 more
Rating[?]:
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Information: It may not look like much, but this actually took quite a while to make. |
| Alternate Main Character Tiles by Setzer | ||
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Updated: 26 Nov 2002
Posted: 26 Nov 2002
Tags:
Sprite,
16-color,
and 3 more
Rating[?]:
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Information: Some alternate main character tiles for your quest. They're not in any specific palette, so you'll have to recolor them yourself. |
| Alternate Mountain Tiles by NoeL | ||
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Updated: 11 Jul 2006
Posted: 09 Jul 2006
Tags:
Mountains,
Original,
and 1 more
Rating[?]:
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Information: Alternate mountain tiles for Prophecies. I was considering not using these, but after I spent a little time playing with them I realised they're actually pretty useful. As you can see I've gone for a more Squaresoft design than Zelda, which came about after playing SD3 again (great mountains in that game). So, 100% custom drawn madness! Aloha! Go Bananas! ***UPDATE*** A few of you said the stairs lacked depth, so I tried to contrast them a bit more. |
| Alternate Pure Flowers by Reverse-a-Link | ||
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Updated: 01 Jul 2004
Posted: 01 Jul 2004
Tags:
Decoration,
Greenery,
and 3 more
Rating[?]:
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Information: I made these flowers on a spur-of-the-moment idea. Originally, they were going to spin, but each time I tried to do that, I failed miserably. So I made them hop and bloom! There are eight frames, and I use 20 tics for the speed. The flowers use palette 2. Enjoy! |
| Alternate Selection Tiles by nicklegends | ||
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Updated: 12 Jun 2005
Posted: 12 Jun 2005
Tags:
Item,
Original,
and 1 more
Rating[?]:
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Information: For my second addition to the tile database, I decided to whip up a simple selection animation. I was dissatisfied with the Pure set's default, so I figured these would be perfect to add to give people some more variety while building quests. There are two sets here, based off each other. The first is a 16-frame circular "swooshing" animation (for lack of a better term) with two swooshes, and the second is a 7-frame modification of the first with four swooshes. By my tradition, a Readme i [View Full Description] |
| Alternative Life Meters by Anthus | ||
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Updated: 12 Jun 2005
Posted: 12 Jun 2005
Tags:
Misc,
Decoration,
and 2 more
Rating[?]:
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Information: These are not from any particular quest I've been working on, I just got bored. So I decided to make some random life meter tiles. These were originally made for the Pure set, but you could use them in any set. I have included shots of all of the required palettes (but, if you use them in Pure, this is not necessary.) There are five required palettes. Enjoy, and credit me! Thanks |
| Alttp 16-Bit Walking Zora Enemy by TheLink | ||
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Updated: 29 Apr 2017
Posted: 29 Apr 2017
Tags:
256-color,
Enemy
Rating[?]:
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Information: The Zora Enemies from a link to the past (on land) changed into 16-bit resolution enemy sprites. |
| ALttP Mothula GB by PixElvis | ||
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Updated: 02 May 2022
Posted: 04 Nov 2021
Tags:
Enemy,
Game_Boy,
and 1 more
Rating[?]:
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Information: 3x3 Mothula boss from ALttP in GB-styled! |





















