Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Dr.Eggman New Style by Eric X | ||
|
Updated: 12 Feb 2006
Posted: 12 Feb 2006
Tags:
16-color,
Character,
and 1 more
Rating[?]:
|
Information: This is the newer version of Dr.Eggman from Sonic Adventure and Sonic Adventure 2 Battle hope he can come in use Enjoy |
| Dragon and Serpent Tiles by Jonathan | ||
|
Updated: 14 May 2003
Posted: 14 May 2003
Tags:
16-color,
Misc,
and 1 more
Rating[?]:
|
Information: A serpent and a dragon. |
| Dragon Wyrms by rexlaninetales | ||
|
Updated: 30 Apr 2004
Posted: 30 Apr 2004
Tags:
16-color,
Enemy,
and 2 more
Rating[?]:
|
Information: These little beast replace the Blue wizrobes in EOV. You can also change the CSet 5 and have fire wyrms. the red (CSet5) version replaces the red wizrobes. |
| Dragoon by rexlaninetales | ||
|
Updated: 30 Apr 2004
Posted: 30 Apr 2004
Tags:
Misc,
Original,
and 1 more
Rating[?]:
|
Information: This dragoon comes complete with animated force fields. These forcefields are capable of reflecting magic and is unwalkable. The dragon faces in all four directions and is capable of walking so he/she can be any enemy. |
| Dripping Water by Rocksfan13 | ||
|
Updated: 14 Sep 2005
Posted: 10 Sep 2005
Tags:
16-color,
Decoration,
and 1 more
Rating[?]:
|
Information: Dripping water for passageways. Speed of 3. They are set to cset 5. Definately better than the last set. These are aranged in frames of 60 same speed. Theses drops actually grow into a drop of water then disappear, then grow back and so forth... The drop is much smaller and more subtle. However I have included the bigger drops if you still want them. |
| Duck by Professor Bedwetter | ||
|
Updated: 22 Jan 2012
Posted: 22 Jan 2012
Tags:
16-color,
Character,
and 2 more
Rating[?]:
|
Information: its a duck by rambly 'n' hubydweyer |
| Dungeon Ducts by Animus01 | ||
|
Updated: 18 Jul 2007
Posted: 17 Jul 2007
Tags:
16-color,
Interior,
and 1 more
Rating[?]:
|
Information: I made these tiles while I was working on Goriya Rebellion. These are ducts that may be used in dungeons, although, theoretically, they can be nearly as useful in the overworld and in side-scrolling areas, as well. The tiles included are the duct ceiling (solid and see-through), inside corners, outside corners, duct walls, duct-to-wall tiles, and duct openings. In screen two, the ceilings for the ducts are placed in the normal screen, the one the player will eventually walk into. Other than t [View Full Description] |
| Dungeon Entrance Gates by LinkZ03 | ||
|
Updated: 06 Jul 2003
Posted: 06 Jul 2003
Tags:
16-color,
Original,
and 2 more
Rating[?]:
|
Information: This is a set of gates used for entrances to dungeons, houses, caves, etc. This only takes up three colors so you do not have to rip the palette from the tiles. There are four types of gates for you guys to use in your next quest. |
| Dungeon Floor Edges by Kite | ||
|
Updated: 10 Jul 2003
Posted: 10 Jul 2003
Tags:
16-color,
Decoration,
and 3 more
Rating[?]:
|
Information: This is basically for those who don't feel like doing the simple task of recoloring and stuff. Includes: -3 types of floor edges for the ripping. -A partially custom triforce floor thing. Notes: -Layout done exactly like Pure Tileset's, so you can replace easily without thought. [View Full Description] |
| Dungeon Floor Tiles by Breadguy | ||
|
Updated: 09 Mar 2004
Posted: 09 Mar 2004
Tags:
16-color,
Dungeon,
and 2 more
Rating[?]:
|
Information: These are some tiles that I came up with the other night. You might like them. They feature a blinking effect. The other ones are just regular floor tiles. Hope you like them! |
| Dungeon Map Indicators by Blonde799 | ||
|
Updated: 30 Apr 2003
Posted: 30 Apr 2003
Tags:
16-color,
Original,
and 2 more
Rating[?]:
|
Information: Dungeon indicators that can be used for your mini maps, or large maps. They designate boss locations (skull), special items (treasure chest), and Link's current position (Link's head). |
| Dungeon OOT Tiles by Raptorscyther | ||
|
Updated: 24 Nov 2004
Posted: 24 Nov 2004
Tags:
16-color,
Decoration,
and 4 more
Rating[?]:
|
Information: Hey everyone, been a while since I've been here. I tend to just come and go now and then due to things as life... (damn that life!) Anyway, a while back I started creating a bunch of tiles that resemble places in OOT. Since themed tiles really make dungeons more interesting and fun while still looking good. So here is: An almost remake of Forest Temple - with palette [View Full Description] |
| Dungeon Path by OMEG | ||
|
Updated: 27 Jul 2005
Posted: 27 Jul 2005
Tags:
16-color,
Background,
and 1 more
Rating[?]:
|
Information: This is a heavily edited version of a gorgeous piece of artwork to fit ZC. What exactly you can use it for, I don't know. I was going to use it as a title screen for a quest with a gothic feeling to it (thus I made it look worn down and dark compared to original version), but decided to ditch it. Needless to say, it needs its own CSet on a palette. |
| Dungeon Set by link3505 | ||
|
Updated: 01 Apr 2007
Posted: 06 Feb 2007
Tags:
16-color,
Decoration,
and 4 more
Rating[?]:
|
Information: Noir showed a screenshot of some wall tiles he made, and in an effort to show him up, I made some and gave them to him. I also submitted them to the database, with the promise of updating them. And here's the update. These are no longer just dungeon walls, but now more of a dungeon set. Now, it cannot be said these are a complete set of tiles, as there are a few more things I know I can add, but those will come later. These were made with simplicity in mind, but as a habbit, I did make som [View Full Description] |
| Dungeon/Roguelike Tiles by Setzer | ||
|
Updated: 29 Nov 2009
Posted: 29 Nov 2009
Tags:
Collection,
Dungeon,
and 8 more
Rating[?]:
|
Information: I got a bit hooked on Ancient Domains of Mystery awhile back, and fooled around with the idea of creating a tileset for the game, and this was the result. Many items and trap tiles that may or may not be useful for ZC, but when I made a mockup it reminded me a lot of Link's Awakening (Probably due to the dungeon walls), so I thought I would submit it. |























