Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item| Phantom Hourglass Rupees by Radien | ||
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Updated: 18 May 2009
Posted: 23 Feb 2008
Tags:
256-color,
Item,
and 2 more
Rating[?]:
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Information: UPDATE 5/11/09: I found the direct rips of these tiles, so I recolored them into DoR. The trade-off is that they require 8-bit mode and don't use big rupees. However, they're available in green (1), blue (5), yellow/gold (10 or 200), red (20), purple (50), and silver (100). Viewable in screenshot #2. Enjoy. Here's something I haven't done before... These tiles are not ripped from Phantom Hourglass, but they're nearly identical. This is because I created them by looking at the rupee im [View Full Description] |
| Phoenix Shield by rexlaninetales | ||
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Updated: 24 Jun 2006
Posted: 24 Jun 2006
Tags:
16-color,
Item,
and 2 more
Rating[?]:
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Information: A replacement for the mirror shield. |
| Phoenix-ified GB Zelda-like Towers/Ruins Tiles by FireSeraphim | ||
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Updated: 26 Mar 2017
Posted: 26 Mar 2017
Tags:
Edited,
Structure,
and 3 more
Rating[?]:
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Information: Right now I still don't really feel like resuming work on the Phoenix Tileset but I did feel like spriting more stuff for it so I made my own set of tower/ruin similar to Tarm Ruins/The Temple of Seasons from the GB Zelda Games, but made mostly from scratch and made to fit the style of the overworld tiles in the Phoenix tileset. [Read the Description for more info] |
| Photorealistic Tiles by Questwizard | ||
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Updated: 24 Mar 2003
Posted: 24 Mar 2003
Tags:
16-color,
Greenery,
and 4 more
Rating[?]:
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Information: A pretty small sized set of photorealistic tiles. Requires a LOT of tiles and combos, so it can take a while to set up. |
| Pimp'n Emotions by Mr. Pimpy | ||
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Updated: 03 Jul 2007
Posted: 03 Jul 2007
Tags:
16-color,
Original,
and 1 more
Rating[?]:
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Information: Doesn't a mute hero need to get their point across too? Me thinks yes. That's what these are for, so speechless Link can communicate without making him talk. ....and let's admit it, a talking link is a bit awkward. |
| Pimp'n Lava by Mr. Pimpy | ||
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Updated: 19 Jun 2007
Posted: 19 Jun 2007
Tags:
Lava,
Original
Rating[?]:
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Information: It might not seem like much, but I tried my hand at some more realistic lava. I would've made it flow too...but you know that's...hard... I'm not good at lava or water, but I think this one is pretty good. Hope you guys like it. |
| Pirate Ship (GB) by lucas92 | ||
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Updated: 15 Aug 2008
Posted: 15 Aug 2008
Tags:
Overworld,
Ripped,
and 1 more
Rating[?]:
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Information: Ahoy! This is my first submission of loose tiles. This is a Pirate ship found in one of the Zelda games on GB. Also, I added some tiles so it could be easier to use. This has to be used with the newest Gameboy tileset. |
| Plain Wall Tiles by Shoshon the Elegant | ||
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Updated: 05 Dec 2017
Posted: 05 Dec 2017
Tags:
Classic_Tileset,
Decoration,
and 5 more
Rating[?]:
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Information: Just some basic walls, feel free to use as is, or edit them. |
| Point N' Click (Pointer) by NineLives | ||
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Updated: 31 Jul 2007
Posted: 31 Jul 2007
Tags:
16-color,
Original,
and 1 more
Rating[?]:
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Information: Meet the finger that points to stuff in alot of games. This time in ZC mode, I finished this in just 3 minutes, yup. Only that long. Well I did this on my spare time, and I'm going to make a "Point n' Click" game similar to "Crimson Room" Here ya go. (EVO means Evolution, which is like... I dunno, I just say its how I started and finished it) Consists of only 5 Colors not including the black. Though you can shorten the colors to 4. if you take out one shading. and make it brighter. |
| Pokeball by Comix | ||
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Updated: 05 Dec 2005
Posted: 05 Jul 2005
Tags:
16-color,
Item,
and 2 more
Rating[?]:
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Information: This is a pokeball I created. I find it looks almost perfect for a ZC pokeball. Hope you like it, Comix UPDATE: I made it more circular because it looked kinda square |
| Pokeballs for DoR by CastChaos | ||
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Updated: 08 Dec 2007
Posted: 08 Dec 2007
Tags:
Misc,
Original,
and 1 more
Rating[?]:
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Information: Once I needed a big sphere. I found pokéballs in this database, but I didn't like any of them. So I drew a 2x2 pokéball from scratch. Then I decided that I would submit it. To avoid whinings like "It's too big to use!", I included a 1x1 pokéball and then even a 1x1 GS pokéball. Hope it's good now. They use DoR CSet8 |
| Pokemon Ash, Player Tiles by Mr. Z | ||
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Updated: 05 Oct 2003
Posted: 05 Oct 2003
Tags:
16-color,
Character,
and 3 more
Rating[?]:
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Information: I used excisting tiles of Link to make these. You need to rip the palette or he'll look very messed up In the zip file are also the other 3 remaining "ring csets" Oh and the tiles of Misty are supposed to be for Zelda. |
| Pokemon Gold Shrubs for Pure by Taco Chopper | ||
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Updated: 14 Jan 2009
Posted: 14 Jan 2009
Tags:
16-color,
Decoration,
and 3 more
Rating[?]:
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Information: In Pokemon Gold/Silver/Crystal, you know those little trees that you can headbutt and have wild, rare Pokemon appear? Yes. It's those trees. I attempted ripping other trees too, but I couldn't seem to get the roots. If I ever make an update of this, then I'll probably include them. |
| Pokemon Grass for DoR by Twilight Knight | ||
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Updated: 12 Mar 2008
Posted: 08 Mar 2008
Tags:
Greenery,
Overworld,
and 1 more
Rating[?]:
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Information: I needed some tall grass so I ripped the tall grass from Pokemon Sapphire. So, why not sharing? I recolored and edited a bit. The original+edited grasses are included in the zip, plus a ReadMe file. Edit: The grass couldn't be ripped into ZC before, but it's ok now. Also, the southern grass tile (the one you past beneath a normal grass tile) shouldn't have tall grass properties, thanks Radien for noticing. |
| Pokémon Mountains for DoR by Bayta | ||
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Updated: 21 Feb 2009
Posted: 21 Feb 2009
Tags:
16-color,
Mountains,
and 2 more
Rating[?]:
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Information: These here are mountain tiles from Pokémon Fire Red and Leaf Green. They've been recolored and reformatted to fit your screen - err... I mean - the DoR tileset. |






















