Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | ItemBotW Bokoblins by MisterMike by Riflezen | ||
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Updated: 13 Oct 2020
Posted: 13 Oct 2020
Tags:
16-color,
Classic_Tileset,
and 1 more
Rating[?]: ![]() |
Information: Custom-made tiles that can be used both as an enemy and as a playable character (though lots of tiles are missing). |
Boy Darknut Tiles by FlameArrowStar | ||
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Updated: 04 Jul 2003
Posted: 04 Jul 2003
Tags:
16-color,
Character,
and 3 more
Rating[?]: ![]() |
Information: These are some tiles I whipped together for Darklink813, and thought I might just submit them to PZC. I didn't put the BEST I could into making them, but I put a lot. I hope you like them. |
BS The Legend of Zelda: Prototype Graphics by P-Tux7 | ||
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Updated: 24 Jul 2020
Posted: 24 Jul 2020
Tags:
16-color,
BS_Tileset,
and 9 more
Rating[?]: ![]() |
Information: Newly ripped tiles from BS The Legend of Zelda's prototype files, including Gleeok and Lanmolas |
Bullet Bill Tiles for Pure/BS by Titanium Justice | ||
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Updated: 08 Mar 2008
Posted: 08 Mar 2008
Tags:
16-color,
Enemy,
and 2 more
Rating[?]: ![]() |
Information: These are the Bullet Bill and Bullet Bill cannon tiles from the SNES game "Yoshi's Island", I decided to make the Bullet Bill tiles into animated enemy tiles for Pure/BS set, and I also have it in it's original pallete. There's four main peices for the Bullet Bill and two animation frames to make him open his mouth, when looped will result in him opening and closeing his mouth. |
CGBZ Enemies by Hergiswi | ||
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Updated: 13 Nov 2004
Posted: 13 Nov 2004
Tags:
Enemy,
Ripped,
and 1 more
Rating[?]: ![]() |
Information: I'm on a roll with this CGBZ stuff. Maybe I should combine it all... Anyway, I've got some enemies from Oracle of Seasons! Only a few could make actual enemies, but maybe you could make them damage combos or custom bosses. Let's see what we've got here: 1. Giant Blade Traps 2. Arm Mimic 3. Bubble 4. Bumper Beetle [View Full Description] |
CGBZ Stuff for Pure by Taco Chopper | ||
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Updated: 13 Jun 2007
Posted: 22 Apr 2007
Tags:
16-color,
Character,
and 5 more
Rating[?]: ![]() |
Information: I have had these sprites floating around in my files for a while now. I've just been waiting to upload them. I made them after my successful Onox tiles. Includes: Gleeok (Skeleton) Slime Eye Bari The Great Moblin Hookshot [View Full Description] |
Classic Big Moldorm by P-Tux7 | ||
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Updated: 17 Mar 2019
Posted: 17 Mar 2019
Tags:
16-color,
Character,
and 5 more
Rating[?]: ![]() |
Information: Classic-styled Big Moldorm sprites that can work with ywkls' Big Moldorm scripted boss |
Classic Final Fantasy Sprite Sheet by plith | ||
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Updated: 09 Oct 2002
Posted: 09 Oct 2002
Tags:
Sprite,
16-color,
and 4 more
Rating[?]: ![]() |
Information: This can be a nice spritesheet for anyone looking to do a "Classic FF" type of quest, not necessarily using the flashiest graphics. Maybe at some point one with a little more detail and stuff will be made, but until then, you can use this fun stuff. |
Classic Flare Dancer by Architect Abdiel | ||
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Updated: 11 Apr 2018
Posted: 11 Apr 2018
Tags:
Classic_Tileset,
Enemy,
and 1 more
Rating[?]: ![]() |
Information: Flare Dancers from Ocarina of Time, classic style. |
Classic Rupee Likes by DaLink | ||
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Updated: 22 Jan 2014
Posted: 22 Jan 2014
Tags:
Original,
Edited,
and 3 more
Rating[?]: ![]() |
Information: These are the Classic Rupee Likes based of the ones from the Zelda games. I recommend setting them to the normal attributes of a Like Like except setting the touch effects to Eat (Rupees) |
Classic Stone Elevator (Link's Awakening) by P-Tux7 | ||
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Updated: 02 Nov 2021
Posted: 02 Nov 2021
Tags:
16-color,
Character,
and 8 more
Rating[?]: ![]() |
Information: The Stone Elevator from Link's Awakening in Classic style, made for Alucard648's Sideview Engine |
Classic Tileset NPC's and Enemies by DaLink | ||
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Updated: 31 Dec 2013
Posted: 16 Dec 2013
Tags:
Original,
Enemy,
and 2 more
Rating[?]: ![]() |
Information: These are my first Classic loose tiles submission from my upcoming quest. By the way,set up the Manhandla/Trinexx the way you would normally set up a Gleeok and the Giant Helmasaur as an Aquamentus. Also,I used the classic Wizzrobe sprites as a base for the Poes. |
Classic/Cambria Enemy Pack Vol 1 by Jambu | ||
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Updated: 19 May 2024
Posted: 15 May 2024
Tags:
Classic_Tileset,
Enemy,
and 2 more
Rating[?]: ![]() |
Information: Bunch of enemies I made myself. |
Collision Octorok by Linkus | ||
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Updated: 04 Aug 2006
Posted: 04 Aug 2006
Tags:
16-color,
Edited,
and 3 more
Rating[?]: ![]() |
Information: I call this the "Collision" Octorok. It was made form the base of a GB Octorok, which was then stripped of many of its features then put back together using MC style graphics. In persective, it is not top-down anymore, since I gave an angled view, and now blinks before firing. Also, the one on top is meant for Cset 8 and the one on bottom is meant for Cset 7. There are two side persectives on this Octorok. You decide whatever one you use--either is good along with the others. Also, it sho [View Full Description] |
Conquest, Terror, 9 NPCs by Tabletpillow | ||
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Updated: 29 Dec 2015
Posted: 29 Dec 2015
Tags:
16-color,
Enemy,
and 1 more
Rating[?]: ![]() |
Information: A collection of all the enemies I created. They were all in my classic style quests at one point. Yeah they look bad and all, but these tiles might give charm for those who are familiar with my classic style quests. You might even find yourself using it in one of your joke quests. (Though chances are unlikely...) |