Apparently I had commented way back in the day when this was first released I was going to play this because of something Eddy said, but turns out I never finished it. Well, I guess I decided to go again, and wow what an experience. About 12 hours of gameplay to 100% complete it, and more deaths than I'm willing to admit.
Overall, the your "love-letter to the Zelda series" idea fits perfectly in how this quest turned out. Your ability to be able to use NES-style to bring more recent Zelda concepts to life really created a thought-provoking and exciting experience. From your the basic melting of the ice in level 2, to the inverted Stone Tower in level 8, I was very impressed on how you created concepts that seemed a lot more complex into a simplistic light. In addition, the end of the quest you created your own dungeon of Vagnum's Lair, yet went back to the original Zelda by incorporating a classic NES level-9 dungeon full of challenging enemies and puzzling corridors. To top it all off, you used a small, seemingly simple yet heartfelt story to complete the long journey.
Personally, I am not a big fan of post-game side-quests, especially with great tools that would have been useful in level-9. Unless I missed something, it would have been awesome if we would have gotten a chance to complete that final gauntlet, then had the opportunity to go through the final dungeon in NES-style from your favorite Zelda game. Now THAT would have gotten me excited for post-quest material.
There were only nit-picky things that I could critique on, but they're so insignificant I can't even remember most of them (Besides the post-game quests)! This shows how great of a quest it was with how only nit-picky things come to mind when trying to critique this quest.
Well done Aevin. The Hero's Memory was truly a memorable masterpiece.