A great quest!! Definitely one of the better ones.
It looks awesome. I dug the Minish vibe. Everything in the overworld and dungeons is detailed, rich and vibrant. The overworld is huge, too. Its a pretty epic world they created.
It plays well and has a good pace overall.
There are few interesting new items and mechanics that made the quest feel new and original. I also really appreciated the different enemies and bosses.
I thought it was a little annoying that when you died it would, more often than not, respawn you all the way back to the beginning. Again, the overworld was pretty big and all the backtracking was a little tedious. At least it respawned you to to the beginning of the dungeons, but would have been nice to have it do the same when you crossed over into new subareas and caves.
There were a few times it got a little "grind-y" for me, with a lot of expensive items and not a ton of screens with a surplus of bushes to plunder. No grass, either. This always makes saving a little slow and laborious.
While I applaud the different and unique elements in the final dungeon it felt a little too different for me. It was hard for me to reconcile. It felt almost like a different game. I've played through this quest twice, about a year so apart, and had the same thought at the same point. I lost interest. To be honest, though, my interest started to wane a little before final dungeon because the overall quest is pretty long and it all got a little repetitive and lost momentum. Maybe too many dungeons. I like a long quest but maybe a little shorter would have felt a little tighter and more concise.
Still, with all those split hairs I thought it was really good and recommend it!
The Hero's Memory
Overview
Feature Quest
Creator:
Aevin
Genre: NES-style
Added: 05 Mar 2013
Updated: 02 Jun 2016
ZC Version: 2.50
Downloads: 3331
Rating[?]:
|
Download Quest (3.16 MB) |
Information
My love letter to the Zelda series, made from a highly customized Pure tileset and featuring some midis sequenced or composed by yours truly especially for this quest. I can't promise it's the best thing ever, but I will say that a year of hard work and a lot of heart went into its making.
About Reviews Comments Forum Topics
Description
My love letter to the Zelda series, made from a highly customized Pure tileset and featuring some midis sequenced or composed by yours truly especially for this quest. I can't promise it's the best thing ever, but I will say that a year of hard work and a lot of heart went into its making.
Features:
- Explore a big overworld with tons of secrets in the style of the original Zelda
- Challenge 9 dungeons and 4 mini-dungeons inspired by Zelda series classics
- Experience non-linear game play and beat dungeons in many different orders
- Battle many familiar enemies spanning most of the Zelda series
- Accessible difficulty with plenty of ways to challenge yourself
- Unique puzzles and environments created completely without scripting
Update - 6/1/2016
-Removed slow walk combos for underwater areas.
-Saving inside dungeons now starts you inside the dungeons on load.
-Removed all but one door repair.
-Made some adjustments to a few boss rooms to try to put a unique spin on some of the Zelda 1 bosses.
-Changed a few unfair enemy and room layouts. (No more red bubble + Lv2 Gibdos).
-Removed 1-way shutter traps that were impossible to deduce from visited areas on the map.
-Fixed level 3's mixed up palette.
-Provided better clues for a couple of obscure secrets (including the path to level eight).
-Fixed numerous tile errors and other small aesthetic issues.
Features:
- Explore a big overworld with tons of secrets in the style of the original Zelda
- Challenge 9 dungeons and 4 mini-dungeons inspired by Zelda series classics
- Experience non-linear game play and beat dungeons in many different orders
- Battle many familiar enemies spanning most of the Zelda series
- Accessible difficulty with plenty of ways to challenge yourself
- Unique puzzles and environments created completely without scripting
Update - 6/1/2016
-Removed slow walk combos for underwater areas.
-Saving inside dungeons now starts you inside the dungeons on load.
-Removed all but one door repair.
-Made some adjustments to a few boss rooms to try to put a unique spin on some of the Zelda 1 bosses.
-Changed a few unfair enemy and room layouts. (No more red bubble + Lv2 Gibdos).
-Removed 1-way shutter traps that were impossible to deduce from visited areas on the map.
-Fixed level 3's mixed up palette.
-Provided better clues for a couple of obscure secrets (including the path to level eight).
-Fixed numerous tile errors and other small aesthetic issues.
Story
-The time of the ancient heroes has long passed ... But their legends live on.-
A boy awakes on a strange island, with monsters all around him and not a single memory in his head. His only clue? An alien voice echoing deep within the chambers of his mind:
“The Temples ... Seek answers in the Temples ...”
With only a flimsy shield and the clothes on his back, he sets out in search of the truth.
A boy awakes on a strange island, with monsters all around him and not a single memory in his head. His only clue? An alien voice echoing deep within the chambers of his mind:
“The Temples ... Seek answers in the Temples ...”
With only a flimsy shield and the clothes on his back, he sets out in search of the truth.
Tips & Cheats
- If the dungeons start to get frustrating, try taking a break to search the overworld for powerups.
- As in the original Zelda, dungeons can be completed out of order, but some require items from earlier levels. It should be clear when you're missing something you need.
-The later levels have many hidden bomb and walk-through walls. The lens is available on the overworld after getting a bomb upgrade, so if this bothers you, find it as soon as possible.
- As in the original Zelda, dungeons can be completed out of order, but some require items from earlier levels. It should be clear when you're missing something you need.
-The later levels have many hidden bomb and walk-through walls. The lens is available on the overworld after getting a bomb upgrade, so if this bothers you, find it as soon as possible.
Credits
Zelda Classic by Armageddon Games
Pure Tileset Update Extreme by Mr. Z
Original Zelda games copyright Nintendo
Graphics and Music:
Way too many to name. Please see the credits file or beat the game for a full list of credits.
Pure Tileset Update Extreme by Mr. Z
Original Zelda games copyright Nintendo
Graphics and Music:
Way too many to name. Please see the credits file or beat the game for a full list of credits.





