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The Hero's Memory

Overview Feature Quest
Creator: Aevin Genre: NES-style Added: 05 Mar 2013 Updated: 02 Jun 2016 ZC Version: 2.50 Downloads: 2973 Rating[?]: Rating: 4.65/5 (39 ratings) Download Quest
(3.16 MB)
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LinkFan212  
Rating: 5/5

Posted 12 May 2020 - 07:12 PM
You know this is a legendary quest when reviews are still being posted 4 years after release...

Apparently I had commented way back in the day when this was first released I was going to play this because of something Eddy said, but turns out I never finished it. Well, I guess I decided to go again, and wow what an experience. About 12 hours of gameplay to 100% complete it, and more deaths than I'm willing to admit.

Overall, the your "love-letter to the Zelda series" idea fits perfectly in how this quest turned out. Your ability to be able to use NES-style to bring more recent Zelda concepts to life really created a thought-provoking and exciting experience. From your the basic melting of the ice in level 2, to the inverted Stone Tower in level 8, I was very impressed on how you created concepts that seemed a lot more complex into a simplistic light. In addition, the end of the quest you created your own dungeon of Vagnum's Lair, yet went back to the original Zelda by incorporating a classic NES level-9 dungeon full of challenging enemies and puzzling corridors. To top it all off, you used a small, seemingly simple yet heartfelt story to complete the long journey.

Personally, I am not a big fan of post-game side-quests, especially with great tools that would have been useful in level-9. Unless I missed something, it would have been awesome if we would have gotten a chance to complete that final gauntlet, then had the opportunity to go through the final dungeon in NES-style from your favorite Zelda game. Now THAT would have gotten me excited for post-quest material.

There were only nit-picky things that I could critique on, but they're so insignificant I can't even remember most of them (Besides the post-game quests)! This shows how great of a quest it was with how only nit-picky things come to mind when trying to critique this quest.

Well done Aevin. The Hero's Memory was truly a memorable masterpiece. Pun intended.
  • Aevin likes this
 

Solarrain4  

Posted 04 May 2020 - 09:16 PM
I can honestly say this is the first quest in ZC that I have finished and enjoyed the whole way through. It's nice to see a quest that doesn't focus so much on teeth-grinding difficulty or gimmicks (not to knock those types of quests; if that's your thing, there's nothing wrong with that), but rather creating an experience that is 100% true to the Zelda series. Nice work!
  • Aevin likes this
 

xanadude  
Rating: 5/5

Edited 22 February 2018 - 08:13 PM
I absolutely adore this quest.

I think anyone who wants to design their own custom quest in ZC should play this game. Every element of this game is nailed, and shows that you don't need scripting to make a fantastic quest. The overworld is jam packed with secrets, and even though there isn't bomb cracks in all the walls or obvious differences in the environment that reveal the secrets, this game still does an excellent job at crafting mystery and intrigue in it's secrets. The overworld design itself is flawless; areas connect beautifully, conveniently, and sensically, and the world just has a nice flow to it. The difficulty curve is marvelous, and where many games drop the ball, this one does not.

The dungeons are outstanding as well. They are greatly designed, and don't fall into the traps other quests fall into. The first dungeon is straight forward and not a huge labyrinth, and the difficulty builds from there. The dungeons also do an excellent job at evoking the temple they're based off of while putting a new twist into their design. The only gripe I have on their design is that randomly, half-way through the game, the dungeons start relying on walkthrough walls. I'm not a fan of them to begin with, but the way they were implemented at first was a bit sloppy. Luckily, the Lens of Truth shows up at the same time as they are implemented, which remedied this issue for me a lot. (Even though players can miss that item as it is optional.) Also, a lot of the dungeons were water temples. (Temple of Droplets, Jabu Jabu's Belly, Ocean Temple) While I would've liked to see more variety, this didn't matter much to me as they felt very different from each other. One only felt like a TOTAL water temple. And they were great dungeons anyway, so in the end, do I care? Not really. I also didn't like the last dungeon that much, which left a slightly bitter taste in my mouth. These things, though, are only slight blemishes on an otherwise fantastic fan game.

The balance of good dungeons and a meaningful overworld makes this game a delight. This game, even though it is an NES-style quest, certainly doesn't feel like it. It is so fun, and I am more than happy to give it a 5 star rating. It is without a doubt my favorite quest in the database. I implore anyone to 100% this quest like I did; you will not regret it.
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Krieger  
Rating: 4/5

Posted 07 August 2016 - 12:31 AM
This quest was so much fun to play. Really enjoyed every aspect of it. I thought the dungeons fell a bit short at some points, though I really enjoyed them (except the last one, those doors always leading me back to the beginning nearly drove me insane xD) and I really enjoyed the whole concept. Saddened me a bit though, since I had a similar concept for the game I wanted to make, but oh well, i'll have to add some turns to it.
At any rate, great game, played it to a 100% and enjoyed every minute, and my little brother too, he loved it as well :)
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Norzan  
Rating: 5/5

Edited 19 November 2015 - 11:03 AM
This quest gets a 5 stars.

Of all the ZC quests i played this one has the best overworld, it has an awesome design, filled with a bunch of hidden secrets and it's just a joy to explore it.

The game has a great color palette, ranging from bright and colorful to dark and somber, reflecting perfectly each area.

The dungeons are well designed and never felt overly convoluted and none of them overstays their welcome.

The bosses are standard, but they do their job pretty well, each fitting their temple really well.

The challenge was just perfect. Nothing felt cheap and unfair.

Great music choice with themes from several official Zelda games. Each theme fits perfectly to their respective area.


So yeah, easy 5 stars. I can see the love and care that was given to this quest and it's easily one of my favourite quests in the site.
  • Aevin likes this
 

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