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Report The Islands of Zelda
Overview
Creator:
Lightwulf
Status: Active
Genre: Story-driven
ZC Version: 2.10
Project Started: 27 May 2011
Project Opened: 21 Apr 2013
Information
The Islands of Zelda is my first official, full-size quest. It takes place in an area other than Hyrule. Rather than having mountains as the main barrier, like in most other Zelda games, water is the main boundary in this quest. For this quest, I've created my own graphical style that I call "Modified Classic". Note: I chose "Story-Driven" for the Quest Genre, but it has a big, healthy serving of "NES-style" mixed in with it!
Feed Description Updates Comments Screenshots Staff
| The new update "***-QUEST COMPLETED-***" has been posted. | 11 Oct 2014 |
| The new update "Allllmoooost there... Coming Soon!" has been posted. | 08 Sep 2014 |
| The new update "Construction Cones have been put away! ... Release" has been posted. | 01 Jun 2014 |
| The new update "Construction Cones are out..." has been posted. | 08 May 2014 |
| The new update "Beta On! (Expect Release Soon)" has been posted. | 27 Apr 2014 |
| The new update "Sooooo close! ... But more to do" has been posted. | 05 Mar 2014 |
| The new update "Progress has been made!!!" has been posted. | 09 Jan 2014 |
| 4 screenshots have been posted. | 11 Dec 2013 |
| 10 screenshots have been posted. | 06 Dec 2013 |
| The new update "Another Quick Update" has been posted. | 05 Dec 2013 |
Story: After Link beat Ganon in the first Legend of Zelda game, his minions took his ashes and sealed them in a crypt, hoping to one day revive him with the blood of his killer, Link. Before his minions found his ashes, though, Ganon's chief wizzrobe was first on the scene and found a piece of Ganon's flesh that Link had severed off. The chief wizzrobe, named Xanthis, took the piece of flesh and a sample of Ganon's ashes and began doing scientific tests and experiments. After Ganon's resurrection failed in the second game, meaning after Link defeated his own shadow and awakened Zelda, Xanthis became more determined in his experiments. Eventually, Xanthis found a way to make a stable clone of Ganon. He taught the clone what Link had done to him in the past and the Ganon clone was furious. The Ganon clone devised a plan to kidnap Zelda, being led by Xanthis on what hasn't worked in the past. The Ganon clone succeeded in capturing Zelda, but before Link had a chance to locate him, he took Zelda and an entire army of his monsters and sailed in a ship to the east. Link enlisted the help of Captain Mido, the captain of Hyrule's royal shipping fleet, and began their voyage to pursue the Ganon clone and save Zelda.
(This and the remainder of the beginning storyline is included in the in-game Introduction. Be sure to view it the first time you play!)
Quest Style:
- The whole idea behind this quest is that I'm tired of mountains being the main obstacle to reaching other areas. Why not make water the main obstacle and hide the flippers in a later level? So, Link starts out on one island and will explore many islands throughout this quest. Oh yeah, one clue I'll give you is that the raft is in the 1st dungeon, not a later dungeon, because you need it to visit all the other islands.
- For this quest, I've created my own graphical style by enhancing the Classic graphics, using over twice as many colors, and including some needed Link-to-the-Past-style graphics (which I greatly added to, BTW) to make what I call the Modified Classic tileset, though not a released tileset (yet).
- Since this is technically a Classic-style quest, I tried to use as many of the NES room types as possible. Don't be surprised to find a secret door that ends up being a door repair! (Don't be scared to look for secrets, though; I kept "door repair" types to a minimum. For example, the first island has plenty of secrets on it and none of them are nasty, I promise you.)
- This quest is being made using ZC version 2.10 for a couple of reasons: because that's how it began, and also because I wanted to learn ZC's full capabilities before learning scripting or having all the bells and whistles that came with version 2.5 (even though I have dabbled in 2.5 a bit since I started this quest).
- This quest uses 2 overworld maps, and, just to give you an early hint, I made the outside edges of the maps scroll-warp to the opposite side! (Of course, you'll need the flippers before you can find this out in-game.) This is to give the effect that (most) sailors lose their way and can't find their way home after arriving. (But of course Link should make it back to Hyrule after he finds Zelda. At least, I'm sure they'll find a way...)
- That being said, though, there are more than 2 "overworld" type maps. You'll see what I mean after you beat level 8.
- There are at least 9 dungeons, but many surprises to be found, to include a number of side-dungeons and caves in which Link will find useful items.
- If you're an explorer-type of game player, then this is definitely the quest for you!
(This and the remainder of the beginning storyline is included in the in-game Introduction. Be sure to view it the first time you play!)
Quest Style:
- The whole idea behind this quest is that I'm tired of mountains being the main obstacle to reaching other areas. Why not make water the main obstacle and hide the flippers in a later level? So, Link starts out on one island and will explore many islands throughout this quest. Oh yeah, one clue I'll give you is that the raft is in the 1st dungeon, not a later dungeon, because you need it to visit all the other islands.
- For this quest, I've created my own graphical style by enhancing the Classic graphics, using over twice as many colors, and including some needed Link-to-the-Past-style graphics (which I greatly added to, BTW) to make what I call the Modified Classic tileset, though not a released tileset (yet).
- Since this is technically a Classic-style quest, I tried to use as many of the NES room types as possible. Don't be surprised to find a secret door that ends up being a door repair! (Don't be scared to look for secrets, though; I kept "door repair" types to a minimum. For example, the first island has plenty of secrets on it and none of them are nasty, I promise you.)
- This quest is being made using ZC version 2.10 for a couple of reasons: because that's how it began, and also because I wanted to learn ZC's full capabilities before learning scripting or having all the bells and whistles that came with version 2.5 (even though I have dabbled in 2.5 a bit since I started this quest).
- This quest uses 2 overworld maps, and, just to give you an early hint, I made the outside edges of the maps scroll-warp to the opposite side! (Of course, you'll need the flippers before you can find this out in-game.) This is to give the effect that (most) sailors lose their way and can't find their way home after arriving. (But of course Link should make it back to Hyrule after he finds Zelda. At least, I'm sure they'll find a way...)
- That being said, though, there are more than 2 "overworld" type maps. You'll see what I mean after you beat level 8.
- There are at least 9 dungeons, but many surprises to be found, to include a number of side-dungeons and caves in which Link will find useful items.
- If you're an explorer-type of game player, then this is definitely the quest for you!
***-QUEST COMPLETED-***Started by Lightwulf , 11 Oct 2014 |
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Allllmoooost there... Coming Soon!Started by Lightwulf , 08 Sep 2014 |
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Construction Cones have been put away! ... Release?Started by Lightwulf , 01 Jun 2014 |
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Construction Cones are out...Started by Lightwulf , 08 May 2014 |
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Beta On! (Expect Release Soon)Started by Lightwulf , 27 Apr 2014 |
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Sooooo close! ... But more to doStarted by Lightwulf , 05 Mar 2014 |
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Progress has been made!!!Started by Lightwulf , 09 Jan 2014 |
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Another Quick UpdateStarted by Lightwulf , 05 Dec 2013 |
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Quick UpdateStarted by Lightwulf , 16 Oct 2013 |
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Update TimeStarted by Lightwulf , 02 Jul 2013 |
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Quest Creators
- Lightwulf
Contributors and Beta Testers
- judasrising
- Haylee
- Ica
- Air Luigi


